Nice job on fixing the Item icon on the
Console - Tactical - Antiproton Mag Regulator Mk XI and
Mk XII.
It was just blank but its that no more....

Now if only you fix...

The mark numbers on the kit icons, thay go only up to "V"
The "Tsunkatse Falchion Mk XI" has 2 Spaces (punctuation) between the namen and de mark, this makes it difficult to find in the Exchange...
The "Klingon Bat'leth" has no mark notation in its namen this makes it difficult to find in the Exchange
A diferent item icon on the
Standard Issue-S and
Mk XI-S items, a icon withe text "S" or "XI-S", helps to keep them apart from the rest of the Standard Issue items in game.
All
Mk XII items are for 'Rear Admiral, Upper Half' exsept for the
Disruptor Beam Array Mk XII that is a 'Vice Admiral' item...
Console - Tactical - Polaron Phase Modulator Mk XII this must by the only uncommen item in game that is NOT 'Bind on Equip'
And the
Phaser Dual Cannons Mk XII is a commen item thats 'Bind on Equip'...

In R&D thare are no consoles for the captians rank.
Do not show BO's of the other factions in the Exchange, if we can not buy them!
Let us search in the exchange for spesific BO skils and let us search for BO skils at the BO recrutmett officers.
When worping out of a system sum ships have a second pare of blue linse foloing after them.
Have us beam in on all the 7 diferent pads in the transporter room not only the one middel pad.
When leaving my 'Ship Interior' I see the 'beaming out' animation, this is a bit odd if i I'm already on my ship. So when I go from my Ship Interior to the spacs view, its probably better to go straight to the loading screen.
This is the same for the first contact missions, probably better to have the aliens beam of your ship, and than to go to the loading screen, than to beam from the ship your self...

The Vulcan D'Kyr class ship is not a starfleet vessel by disigen. is should have a "S.S. Shipname" and not a "U.S.S. Shipname"
Comments
One more....
When I'm beaming back to my ship from a pad in the ESD Transporter room...,
Why do I tap my combadge to beam out???
How about adding a cut-scene specifically for when our Toon's are beaming out from a Transporter pad, that doesn't show the Toon whacking his/her chest...
Perhaps one of which ever Transporter Chief that is working the controls and then we beam away.
You already have the basic design done, because of Gozer's work on the Remastered Azura Mission.