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Escape Pods/Windows

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Hey Devs,

I just re-watched ST First Contact today and while doing so, I noticed an interesting detail. Canonically speaking, the Enterprise E uses the windows in game under option 4, but the correct escape pods to go with that option are actually the ones tied to window option 1. Is there any way it might be possible to implement the ability to have different combinations of escape pods and windows? I know that I, for one, would greatly appreciate it! I hope other ppl might like this idea too! =D :cool:

Best,
Dan_H
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Any devs have any opinion on this? Or anybody else for that matter?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Yeah, Alexraptor!

    Am I missing something when I change the windows? I appreciate the snapshot, but how did you manage to do that? I'd appreciate any help! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Agree with this idea - have escape pods and windows as seperate options.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Dan_H wrote:
    Yeah, Alexraptor!

    Am I missing something when I change the windows? I appreciate the snapshot, but how did you manage to do that? I'd appreciate any help! :D

    Its an awesome Concept put together with a program called paintshop pro, but thats all it is.
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