Here it is in a nut-shell. I'm not sure if this particular idea has been put forth before, if it has I apologize in advance.;)
Say your toon is an Engineering officer, but you really do not like the Cruiser's, but you are a big fan of the Intrepid. But in order to realize the full potential of the Intrepid, you gotta be a Sci. officer right?
Here's my idea, when you put your Engineer into the Intrepid, the Sci. BOFF stations become Engineering station's and the Engineering station become's a Sci. slot. Same thing if you were a Tac. Captain, the Sci. Station's become Tac. Station's and the Tac. stations become Sci.
You could do this for every ship in the game. :eek:
I'm no programmer or game designer, but this seem's like the simplest solution that the Dev's could implement in the shortest amount of time. They would not have to deal with implementing a complicated upgrade system that would take away from them working on other things.
So in other words you want all ships to be the same? Only visual differences?
This is not a good idea.
Agreed.
These ships are designed for specific tasks, not just by the game's standards but even by canon standards. Voyager was a science vessel, its task was for primarily scientific missions. Escorts, like the Defiant, were designed for combat purposes only. Cruisers like the Enterprise were essentially all around ships and demanded a lot of power and maintenance.
Having an Intrepid work like an Escort doesn't make much sense. It also removes the balance from the game. The purpose of this and many other MMOs is to strategize and plan your character (including ship) in order to get the best possible combination. I run an Engineer with an Escort and have no problems. I can hold my own in PvP and PvE fairly well because I took the time to make sure my Escort's weaknesses were made stronger. This is how everyone should do it. Find your ship's weaknesses and make them stronger.
The ships are already available for all classes. They just work differently. There are a lot of benefits in combinations like escort/engineer or tactical/cruiser. You don't need to be any kind of officer to realize the full potential of your ship. The only exception are scientists and it's the other way around for them. To realize the full potential of the captain you should put them in a science vessel. I'm currently playing a science vessel that benefits greatly from rotate shield frequency and eps power transfer. The cruiser of my main gets a lot out of his eight weapon slots and his hull points thanks to attack pattern alpha and go down fighting etc.
Here it is in a nut-shell. I'm not sure if this particular idea has been put forth before, if it has I apologize in advance.;)
Say your toon is an Engineering officer, but you really do not like the Cruiser's, but you are a big fan of the Intrepid. But in order to realize the full potential of the Intrepid, you gotta be a Sci. officer right?
Here's my idea, when you put your Engineer into the Intrepid, the Sci. BOFF stations become Engineering station's and the Engineering station become's a Sci. slot. Same thing if you were a Tac. Captain, the Sci. Station's become Tac. Station's and the Tac. stations become Sci.
You could do this for every ship in the game. :eek:
No thanks. I like having my engineer fly a science ship PRECISELY BECAUSE of the many sci slots. I like having my sci in a cruiser BECAUSE of the engineer slots. I like having my tac fly a recon sv BECAUSE of the sci slots.
Yes, doing this would absolutely kill the main reason I play STO. Oddball fits for pvp.
Say your toon is an Engineering officer, but you really do not like the Cruiser's, but you are a big fan of the Intrepid. But in order to realize the full potential of the Intrepid, you gotta be a Sci. officer right?
How about instead of trying to change the ships, we'll try to utilize the game-mechanics that are supposed to help us with this, and hook up with some friends who have been playing Science Officers and have them train our Sci BOff's for us?
Heck we could go crazy and purchase Sci BOffs off the Exchange... after all, that's how STO is supposed to work, you know?
Here it is in a nut-shell. I'm not sure if this particular idea has been put forth before, if it has I apologize in advance.;)
Say your toon is an Engineering officer, but you really do not like the Cruiser's, but you are a big fan of the Intrepid. But in order to realize the full potential of the Intrepid, you gotta be a Sci. officer right?
Here's my idea, when you put your Engineer into the Intrepid, the Sci. BOFF stations become Engineering station's and the Engineering station become's a Sci. slot. Same thing if you were a Tac. Captain, the Sci. Station's become Tac. Station's and the Tac. stations become Sci.
You could do this for every ship in the game. :eek:
I'm no programmer or game designer, but this seem's like the simplest solution that the Dev's could implement in the shortest amount of time. They would not have to deal with implementing a complicated upgrade system that would take away from them working on other things.
So what do you all think?
IMO - VERY bad idea. As others have said, the ships ARE available to all classes, some are designed to work better when commanded by certain classes, BUT right now, as it stands, any Class can be effectivce in ANY ship; so I don't see the need for something like this as all it does is homogenize evrything; and I don't think that's a good thing myself.
I still think the easiest solution is just to make all the BO positions on all the ships the same. There should be a universal Ensign, universal LT, universal LT Cmdr, and universal Cmdr. Then people can outfit the ships however they like. Let the ships stats be the true deciding factor - Cruisers that are heavy and slow, Frigates that are slightly faster but with fewer weapons, and escorts that have lots of weapons but less shields and much faster.
I still think the easiest solution is just to make all the BO positions on all the ships the same. There should be a universal Ensign, universal LT, universal LT Cmdr, and universal Cmdr. Then people can outfit the ships however they like. Let the ships stats be the true deciding factor - Cruisers that are heavy and slow, Frigates that are slightly faster but with fewer weapons, and escorts that have lots of weapons but less shields and much faster.
I had a similar idea. At T1 we get access to all ships in the game for that faction. But in order to get them you have to earn them or buy them. Some harder to get than others. They won't just hand out a Sovy to any captain! The BO layout is tied to your rank, not the ship, along with being fully universal. The difference in the ships are stats and bonuses. Science ships could have a full tactical crew but you miss out on the science bonus and...some ships aren't equipped to do certain things.
So similar idea but BO layout is tied to rank, not ship.
ok ive been in heated discusions with many people who have already jumped all over this post abot this b4... ive put some thought into how i was wording my argument, and i feel the flaw is all in how i state my case...
let me set it up..
i am a tactical officer.
i like to build my ship with the cmdr tac station, a lt, tac station, an ensign tac station, well say a lt eng. station and say a lt sci station (basically the defiant)....
now lets say i dont like the defiant. but i do like an intrepid class. it is impossible for me to play the build that i have made, and enjoy on anyother ship... these ships are from the 23rd and 24th century.. it is illogical to think that they couldnt be refitted to be of particular use in one task first off, and these are not the builds of ships, but rather the boff (or senior crew) you choose to man the ship... further more, i dont like losing the two hard (weapon) points, and i can live with consoles, (but i think all ships should have 2 of each consol, and have 2 universal consoles, this would allow for more freedom in our builds.) the ship is just a skin, i dont understand why i am held back from playing my favorite "iconic" ship as a paying customer...
to set the record streight im currently an engineer and the ship i am dreaming for is the ambassoder, and i cant waite for it to come out.
i dont udnerstand the argument of "all the ships can be as potent as another with the right boff build" except, not everyone wants to play the way you do, different strokes for different folks. the ships should have been, and still should be made in a more universal way. the streangths of your abilites, and boff layout, should reflect/lean towards your own classification... more than 3/4 of the game is in space, one does not choose to be a tac officer to use tychens rift in space because his/hers favorite ship is a sci vessel... this is unfair, and is one of the biggest complaints between my vast circle of fleeties/friends in game... \
ok the intrepid class was not a science ship in canon as well, christ, its first mission was to hunt down the makie (spelling lol) and at no time do they say it in the show that it is specifically a science vessel (just to clear up the inacuracy in this forum post)..
IMO - VERY bad idea. As others have said, the ships ARE available to all classes, some are designed to work better when commanded by certain classes, BUT right now, as it stands, any Class can be effectivce in ANY ship; so I don't see the need for something like this as all it does is homogenize evrything; and I don't think that's a good thing myself.
as someone who has spent alot of time researching this, (and i do consider myself an above average player, been playing mmo's for a long time, and ive been playing this one pretty much since launch, and i usually wipe the floor with people) i find that as a tac officer in a sci vessel, you are ok at best. your not a game changer, nor are you someone who can be counted on to do anything all that substantial.. in pvp you get targeted and generally killed first (since you are squishy and a garunteed kill).. as an engineer in a sci vessel you really miss those two hard points.. especially as a healer who has weapon power pretty low to begin with.. but even when you are a d.e.m you still miss those hard points. also, you dont have any real offensive bonuses like in the other classes...
the only classes i see that benefit from being "swingers" is, escorts are pretty win for everyone, and tac in a cruiser... anything else i consider a waste... my sci in a cruiser couldnt use half my abilites cause i couldnt keep my abilities in arc, and my engineer in a sci vessel just lacked the punch it needed to be effective both pvp and pve,
where it did work was my heals towards myself and going out were nice as an engineer in a sci vessel, but that was abot the only up side....
and let me reiterate, if i wanted tofly a pure sci vessel, i would have built a sci, if i wanted to fly a tactical anything, i would have been a tac, and likewise for engineer... i feel as if my choices are very narrow, and i dont like only having one or two choices in a game that has very little content (and very large content droughts) anyways...
so far, in all my arguments, well more than half of the community wants ships to change, supports ships being class specific (that would mean three copies of each ship) id say another quarter dont care, and only a quarter appose it. id say majority rules...
(above estimates are from my many many many personal arguments, seeing what others say and argue, and polling of my friends/fleeties, and other fleets within our fleet networks... they are by no means actual figure, but more of a close guestimate, (though they are pretty close)...
Putnam, I believe everyone understands what you are proposing. Any ship should be able to have any BO setup. Essentially taking away the class aspect from ships. If you want an Advanced Escort layout on a Heavy Cruiser than so be it. We get that, and it doesn't matter how many different ways you say it, some of us still don't like the idea.
You said that not everyone wants to play the way we do, that's fine, and not everyone wants to play the way you do. Why is your idea more or less valid than ours? You said the game should be designed your way. What makes your way better than the way it is now? No offense, but just because you came up with the idea and really like it doesn't mean it is the best course of action. Perhaps what we have now isn't the best choice either, but it works very well.
Putnam, I believe everyone understands what you are proposing. Any ship should be able to have any BO setup. Essentially taking away the class aspect from ships. If you want an Advanced Escort layout on a Heavy Cruiser than so be it. We get that, and it doesn't matter how many different ways you say it, some of us still don't like the idea.
You said that not everyone wants to play the way we do, that's fine, and not everyone wants to play the way you do. Why is your idea more or less valid than ours? You said the game should be designed your way. What makes your way better than the way it is now? No offense, but just because you came up with the idea and really like it doesn't mean it is the best course of action. Perhaps what we have now isn't the best choice either, but it works very well.
and i have stated in several posts that this is merely my way, and blah blah blah... what im getting at is the most fair way , is a way that lets everyone have a little bit of what everyone wants... and i feel that (with a little tweaking) what the op is praposing is the most equally fair (middle point) that can be achieved.. its like your way of playing as democratic, and mins is republican, we need something in the middle.... my proposals have always been that ships should be a blank slate and when your character class gets the ship it becomes the ship of yoru character class (eseentially giving tac buffs to a ship if yoru a tac officer and so on and so forth). however that is very drastically on my side of what i want, so again, this plan that is proposed is somewhere in the middle (with a little work).
Whatever ship you may choose Just choose open slots .
Because I'm a tac if I wanted to fly an Galaxy Class why not ... ????
Picard was an science and really not an engineer .....So yeah so indeed....
I think it should be universal even with that new crew thing cumming up ....
Why not ... I mean ...
Take the Galaxy it had normal 8 Phaser Banks and 4 Torpedo slots Wha hahah try it on STO you just have 8 slots and that's it .
They should give indeed Lot's more freedom on this, and if a normal PC game can do that look for instance to Star Trek Dominion You put on a Galaxy Mark 10 phaser banks and shields and what ever and try to put mark 6 engine the computer just say sorry the engine is to weak to do that .....
Because same with the power levels most games of star trek all power levels where 100 and you could set them to 125 if you wanted to and not what cryptic did everything at 50 % ....
But Anny case Universal Consoles would be great they want us to be creative why the heck not right....
So this really has nothing to do with your Captain's class. You just want to separate functionality and appearance. Maybe you should phrase it that way. :-D
So this really has nothing to do with your Captain's class. You just want to separate functionality and appearance. Maybe you should phrase it that way. :-D
Even that would be a major no NO for me and many others I think. The ability to visually identify what ship you are facing and thus what it can do is hugely important in pvp. I mean I am far more keen to engage that escort than that star cruiser, with this idea that escort could be the star cruiser and the star cruiser the escort.
That would ruin pvp quite badly and makes no sense in anyway, i mean tos connies are bad enough, but defiants firing beams and tanking damage that would make the ent-E crumble?
No good, just deal with the fact the better ship for you may not always be the one you like the most. I mean I would no doubt be more effective in a fleet escort, but i hate how it looks so I fly advanced while I would prefer an extra engineering console and BO skill.
Even that would be a major no NO for me and many others I think. The ability to visually identify what ship you are facing and thus what it can do is hugely important in pvp. I mean I am far more keen to engage that escort than that star cruiser, with this idea that escort could be the star cruiser and the star cruiser the escort.
That would ruin pvp quite badly and makes no sense in anyway, i mean tos connies are bad enough, but defiants firing beams and tanking damage that would make the ent-E crumble?
No good, just deal with the fact the better ship for you may not always be the one you like the most. I mean I would no doubt be more effective in a fleet escort, but i hate how it looks so I fly advanced while I would prefer an extra engineering console and BO skill.
i dont think yoru getting it, were not talking about buffing hulls, or modifying turn rates, or anything like that, just how it is built, ud still be able to extrapolate whats coming yoru way... i mean it tells u if the person who is approaching you is sci,l tac or eng. and id be able to make a fairly educated guess as to how that star cruiser or escort is built by the class...
i just dont think that iconic ships shoul be held back by a specific class... i mean im a huge treck fan and i want to stay canon (which this idea doesnt hurt canonality), and starfleets vessels were all mostly frigates and cruisers, all being able to accomplish all the goals the others could, the only ones that varied from this were ideally the oberth, the defiant (which case it still had pretty good sensors and other stuff), and the prometheus... all other ships were explorers that were pretty neutral as far as a specalization..
to take it even a step further, we have a ship that was perfect to be completely universal (the nebula) and its very useless to tac and eng (as a sci ship) and most sci peeps are unhappy with it...
No, I'm not talkiing about making a TOS connie viable at VA rank. That would be dumb.:) What I'am proposing is making each ship viable for every class. The T1 connie will stay at it's present tier. You would just be able to fly any ship you want as any class. Maybe make changing the stations when you take possesion optional and cost some EC to have completed. Here's an idea, to make them stand out in PVP, put an RT for "Refit Tac" after the name and so on for Eng. R/E and for Sci. R/S. that way you would still have some basic idea of what is coming after you.
I seem to remember it being stated in the shows that Starfleet engineers were making ships to be multi-purpose modular vessel's, especially after the Borg showed up on the scene, and the Dominion War started. The reasoning being, they could swap out a Science and Explorer package on a ship, with more of an offensive package on the fly so to speak. Cutting down on the time needed to refit ships with all of their Battle Rattle, and get them to the Front Lines as quickly and effeciently as possible. The one exception being the Defiant Class, it being the first and only Starfleet ship made specifically as a Warship from the get go.
Actually, I think my idea would go a long way to leveling the playing field in PVP. No longer would you be able to instantly tell. "Hey that dude's in an Escort, easy kill". I think alittle bit of the unknown injected into the PVP would be a good thing and make it more exciting for everyone. Frankly I 'm finding PVP is starting to get rather boring, stale and mechanical. Each encounter with a certain class of ship is not an unknown engagement anymore. You already know what you are going to face. In warfare that is never the case. You may have the best intelligence in the world, but a battle plan rarely if ever survives the first engaement with the enemy. They will always have a surprise or two waiting, that you did not anticipate. Unless you are Admiral Thrawn that is.
I had a similar idea. At T1 we get access to all ships in the game for that faction. But in order to get them you have to earn them or buy them. Some harder to get than others. They won't just hand out a Sovy to any captain! The BO layout is tied to your rank, not the ship, along with being fully universal. The difference in the ships are stats and bonuses. Science ships could have a full tactical crew but you miss out on the science bonus and...some ships aren't equipped to do certain things.
So similar idea but BO layout is tied to rank, not ship.
did i miss the memo where all ships were made to not be available to all classes? I seems to still have my escort, cruiser and science ships available to fly...
did i miss the memo where all ships were made to not be available to all classes? I seems to still have my escort, cruiser and science ships available to fly...
This, and changing BO layouts would be a major nerf to many builds and even if it was optional, I do not low forward to facing a cruiser hull with a escort boff layout, as stated in my previous comment.
Personally i would like it to be easier to switch between ships without having to respec all the time.
Personally, I don't mind at all about respeccing when taking another ship for a spin because people are meant to have disadvantages and not be 100% (or even close to) efficient at everything. That's exactly why Cryptic put the Skill Cap in the game in the first place, remember?
I would love it however if whenever we switched ships, we wouldn't have to fiddle with the power-trays before setting to space because quite frankly, that's the main reason I dread changing ships, even as I level up and obtain a higher-tier ship!
I think that every ship ought to have one Universal slot (to replace an existing fixed slot), without forcing the BoP's to give up their existing Universal slots. It should never replace the highest ranking console, which should conform to the intended purpose of the ship, and should never be higher than LT.
This would increase the versatility of every ship and allow Captains to take more advantage of their class without necessarily being overpowered.
But, I dont see that happening and I'm content to play just like it is as long as they don't implement the ridiculous notion of forcing captains to fly their class.
Personally, I don't mind at all about respeccing when taking another ship for a spin because people are meant to have disadvantages and not be 100% (or even close to) efficient at everything. That's exactly why Cryptic put the Skill Cap in the game in the first place, remember?
I would love it however if whenever we switched ships, we wouldn't have to fiddle with the power-trays before setting to space because quite frankly, that's the main reason I dread changing ships, even as I level up and obtain a higher-tier ship!
I know that. but it would be nice to have something like a spec change... without having to pay for a respec. me personally i like to fly my escort and my cruiser... I could ofcourse level a second tac officer
Just my opinion though..
But you are right with the action bars and BO layout. It is somewhat annoying to have to set it up again every time.
Couldn't we just give every single ship an extra universal BOFF slot? There are very few 'powers' at low level so this would give everyone something else to do and wouldn't unbalance things. I've just made it to Lt Cmdr on my Fed and it's been really tedious doing ten levels where all I have is a very limited number of 'powers'. An extra boff slot would let me be a bit more tactical.
Comments
This is not a good idea.
Agreed.
These ships are designed for specific tasks, not just by the game's standards but even by canon standards. Voyager was a science vessel, its task was for primarily scientific missions. Escorts, like the Defiant, were designed for combat purposes only. Cruisers like the Enterprise were essentially all around ships and demanded a lot of power and maintenance.
Having an Intrepid work like an Escort doesn't make much sense. It also removes the balance from the game. The purpose of this and many other MMOs is to strategize and plan your character (including ship) in order to get the best possible combination. I run an Engineer with an Escort and have no problems. I can hold my own in PvP and PvE fairly well because I took the time to make sure my Escort's weaknesses were made stronger. This is how everyone should do it. Find your ship's weaknesses and make them stronger.
No thanks. I like having my engineer fly a science ship PRECISELY BECAUSE of the many sci slots. I like having my sci in a cruiser BECAUSE of the engineer slots. I like having my tac fly a recon sv BECAUSE of the sci slots.
Yes, doing this would absolutely kill the main reason I play STO. Oddball fits for pvp.
Heck we could go crazy and purchase Sci BOffs off the Exchange... after all, that's how STO is supposed to work, you know?
IMO - VERY bad idea. As others have said, the ships ARE available to all classes, some are designed to work better when commanded by certain classes, BUT right now, as it stands, any Class can be effectivce in ANY ship; so I don't see the need for something like this as all it does is homogenize evrything; and I don't think that's a good thing myself.
I had a similar idea. At T1 we get access to all ships in the game for that faction. But in order to get them you have to earn them or buy them. Some harder to get than others. They won't just hand out a Sovy to any captain! The BO layout is tied to your rank, not the ship, along with being fully universal. The difference in the ships are stats and bonuses. Science ships could have a full tactical crew but you miss out on the science bonus and...some ships aren't equipped to do certain things.
So similar idea but BO layout is tied to rank, not ship.
let me set it up..
i am a tactical officer.
i like to build my ship with the cmdr tac station, a lt, tac station, an ensign tac station, well say a lt eng. station and say a lt sci station (basically the defiant)....
now lets say i dont like the defiant. but i do like an intrepid class. it is impossible for me to play the build that i have made, and enjoy on anyother ship... these ships are from the 23rd and 24th century.. it is illogical to think that they couldnt be refitted to be of particular use in one task first off, and these are not the builds of ships, but rather the boff (or senior crew) you choose to man the ship... further more, i dont like losing the two hard (weapon) points, and i can live with consoles, (but i think all ships should have 2 of each consol, and have 2 universal consoles, this would allow for more freedom in our builds.) the ship is just a skin, i dont understand why i am held back from playing my favorite "iconic" ship as a paying customer...
to set the record streight im currently an engineer and the ship i am dreaming for is the ambassoder, and i cant waite for it to come out.
i dont udnerstand the argument of "all the ships can be as potent as another with the right boff build" except, not everyone wants to play the way you do, different strokes for different folks. the ships should have been, and still should be made in a more universal way. the streangths of your abilites, and boff layout, should reflect/lean towards your own classification... more than 3/4 of the game is in space, one does not choose to be a tac officer to use tychens rift in space because his/hers favorite ship is a sci vessel... this is unfair, and is one of the biggest complaints between my vast circle of fleeties/friends in game... \
ok the intrepid class was not a science ship in canon as well, christ, its first mission was to hunt down the makie (spelling lol) and at no time do they say it in the show that it is specifically a science vessel (just to clear up the inacuracy in this forum post)..
as someone who has spent alot of time researching this, (and i do consider myself an above average player, been playing mmo's for a long time, and ive been playing this one pretty much since launch, and i usually wipe the floor with people) i find that as a tac officer in a sci vessel, you are ok at best. your not a game changer, nor are you someone who can be counted on to do anything all that substantial.. in pvp you get targeted and generally killed first (since you are squishy and a garunteed kill).. as an engineer in a sci vessel you really miss those two hard points.. especially as a healer who has weapon power pretty low to begin with.. but even when you are a d.e.m you still miss those hard points. also, you dont have any real offensive bonuses like in the other classes...
the only classes i see that benefit from being "swingers" is, escorts are pretty win for everyone, and tac in a cruiser... anything else i consider a waste... my sci in a cruiser couldnt use half my abilites cause i couldnt keep my abilities in arc, and my engineer in a sci vessel just lacked the punch it needed to be effective both pvp and pve,
where it did work was my heals towards myself and going out were nice as an engineer in a sci vessel, but that was abot the only up side....
and let me reiterate, if i wanted tofly a pure sci vessel, i would have built a sci, if i wanted to fly a tactical anything, i would have been a tac, and likewise for engineer... i feel as if my choices are very narrow, and i dont like only having one or two choices in a game that has very little content (and very large content droughts) anyways...
so far, in all my arguments, well more than half of the community wants ships to change, supports ships being class specific (that would mean three copies of each ship) id say another quarter dont care, and only a quarter appose it. id say majority rules...
(above estimates are from my many many many personal arguments, seeing what others say and argue, and polling of my friends/fleeties, and other fleets within our fleet networks... they are by no means actual figure, but more of a close guestimate, (though they are pretty close)...
You said that not everyone wants to play the way we do, that's fine, and not everyone wants to play the way you do. Why is your idea more or less valid than ours? You said the game should be designed your way. What makes your way better than the way it is now? No offense, but just because you came up with the idea and really like it doesn't mean it is the best course of action. Perhaps what we have now isn't the best choice either, but it works very well.
and i have stated in several posts that this is merely my way, and blah blah blah... what im getting at is the most fair way , is a way that lets everyone have a little bit of what everyone wants... and i feel that (with a little tweaking) what the op is praposing is the most equally fair (middle point) that can be achieved.. its like your way of playing as democratic, and mins is republican, we need something in the middle.... my proposals have always been that ships should be a blank slate and when your character class gets the ship it becomes the ship of yoru character class (eseentially giving tac buffs to a ship if yoru a tac officer and so on and so forth). however that is very drastically on my side of what i want, so again, this plan that is proposed is somewhere in the middle (with a little work).
Because I'm a tac if I wanted to fly an Galaxy Class why not ... ????
Picard was an science and really not an engineer .....So yeah so indeed....
I think it should be universal even with that new crew thing cumming up ....
Why not ... I mean ...
Take the Galaxy it had normal 8 Phaser Banks and 4 Torpedo slots Wha hahah try it on STO you just have 8 slots and that's it .
They should give indeed Lot's more freedom on this, and if a normal PC game can do that look for instance to Star Trek Dominion You put on a Galaxy Mark 10 phaser banks and shields and what ever and try to put mark 6 engine the computer just say sorry the engine is to weak to do that .....
Because same with the power levels most games of star trek all power levels where 100 and you could set them to 125 if you wanted to and not what cryptic did everything at 50 % ....
But Anny case Universal Consoles would be great they want us to be creative why the heck not right....
Greets Jetal
Even that would be a major no NO for me and many others I think. The ability to visually identify what ship you are facing and thus what it can do is hugely important in pvp. I mean I am far more keen to engage that escort than that star cruiser, with this idea that escort could be the star cruiser and the star cruiser the escort.
That would ruin pvp quite badly and makes no sense in anyway, i mean tos connies are bad enough, but defiants firing beams and tanking damage that would make the ent-E crumble?
No good, just deal with the fact the better ship for you may not always be the one you like the most. I mean I would no doubt be more effective in a fleet escort, but i hate how it looks so I fly advanced while I would prefer an extra engineering console and BO skill.
i dont think yoru getting it, were not talking about buffing hulls, or modifying turn rates, or anything like that, just how it is built, ud still be able to extrapolate whats coming yoru way... i mean it tells u if the person who is approaching you is sci,l tac or eng. and id be able to make a fairly educated guess as to how that star cruiser or escort is built by the class...
i just dont think that iconic ships shoul be held back by a specific class... i mean im a huge treck fan and i want to stay canon (which this idea doesnt hurt canonality), and starfleets vessels were all mostly frigates and cruisers, all being able to accomplish all the goals the others could, the only ones that varied from this were ideally the oberth, the defiant (which case it still had pretty good sensors and other stuff), and the prometheus... all other ships were explorers that were pretty neutral as far as a specalization..
to take it even a step further, we have a ship that was perfect to be completely universal (the nebula) and its very useless to tac and eng (as a sci ship) and most sci peeps are unhappy with it...
I seem to remember it being stated in the shows that Starfleet engineers were making ships to be multi-purpose modular vessel's, especially after the Borg showed up on the scene, and the Dominion War started. The reasoning being, they could swap out a Science and Explorer package on a ship, with more of an offensive package on the fly so to speak. Cutting down on the time needed to refit ships with all of their Battle Rattle, and get them to the Front Lines as quickly and effeciently as possible. The one exception being the Defiant Class, it being the first and only Starfleet ship made specifically as a Warship from the get go.
Actually, I think my idea would go a long way to leveling the playing field in PVP. No longer would you be able to instantly tell. "Hey that dude's in an Escort, easy kill". I think alittle bit of the unknown injected into the PVP would be a good thing and make it more exciting for everyone. Frankly I 'm finding PVP is starting to get rather boring, stale and mechanical. Each encounter with a certain class of ship is not an unknown engagement anymore. You already know what you are going to face. In warfare that is never the case. You may have the best intelligence in the world, but a battle plan rarely if ever survives the first engaement with the enemy. They will always have a surprise or two waiting, that you did not anticipate. Unless you are Admiral Thrawn that is.
I like this idea the most.
10 charac.
This, and changing BO layouts would be a major nerf to many builds and even if it was optional, I do not low forward to facing a cruiser hull with a escort boff layout, as stated in my previous comment.
Other than that I like ships being different :-)
I would love it however if whenever we switched ships, we wouldn't have to fiddle with the power-trays before setting to space because quite frankly, that's the main reason I dread changing ships, even as I level up and obtain a higher-tier ship!
This would increase the versatility of every ship and allow Captains to take more advantage of their class without necessarily being overpowered.
But, I dont see that happening and I'm content to play just like it is as long as they don't implement the ridiculous notion of forcing captains to fly their class.
I know that. but it would be nice to have something like a spec change... without having to pay for a respec. me personally i like to fly my escort and my cruiser... I could ofcourse level a second tac officer
Just my opinion though..
But you are right with the action bars and BO layout. It is somewhat annoying to have to set it up again every time.