I really liked the ESD external revamp and the internal was ok. I am also looking forward to all of your future work. That being said I was hoping that I could make a few suggestions about base planning in the future upgrades. I know engine and server limitations abound and will limit the scope of many ideas but I wanted to throw a few out there.
Earth Space Dock: This is a human military base designed to defend Earth. It would have a Operations Levels and Crew Levels. Please move Ship yard next to Personnel and Stateroom next to the admirals office. Remove Club to Crew Deck and expand the new Armory (explained below) to include a range to test weapons before you buy and after. Add Turbo Lifts at the compass points not including beam in area.
- Operations Levels:
- Fleet Operations Offices: Smallest purchasable "Fleet Base" located on the level above the admirals office.
- Admirals Office: Keep the current one.
- Armory: Kit, Weapon, and Shield Requisitions of all types purchasable with Badge, Mark, and EC.
- Ship Yard: Keep the current one.
- Ship Requisitions: Weapon and Console Requisitions of all types purchasable with Badge, Marks, and EC.
- Personnel Department: Keep the current one.
- Stateroom Area: Keep the current one.
- Space Control & Operations Area: Move all Quest givers for space here except the Admiral.
- Crew Levels:
- Clubs: Club 47 and The O-Club which in a quiet corner has a door to the Captain's Table
- Tailor:
- Casino: Please?
- Holodeck: Please?
- Crew Quarters: Top Level purchasable instanced customizable quarters 3 rooms. (something for the future)
Standard Space Station: This is a general idea of a revamp for Starbase 39 and Deep Space K-7 and the other stations like them. These are field outposts and they are supposed to be sparse, but with a few upgrades here and there I am sure people will like them all the more.
- Operations Level:
- Sector Chief Office and turbo lift door to Fleet Operations Offices, Medium purchasable Fleet Base
- Sector Operations: A nice change would include wall sector map with blinking lights and a small holo tank of current system
- Sick Bay/Lab: Current is great
- Armory/Ship Yard: Current is good
- Cargo Bay: Crafting, Exchange, Mail, & Bank
- Crew Level:
- Bar: Current is good but please add a door in a quiet corner to the Captains Table
- Tailor:
- Crew Quarters: Cheapest purchasable quarters, one room a tad cramped.
I wanted to include a picture but I found out just how bad I am with Photo shop after trying. I will add more to this list very soon. I would like everyones thoughts on my ideas and any additions would be cool to read.
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