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I just don't like that girl....

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I finally got around to doing Night of the Comet - a great movie, by the way - where you have to rescue the starbase from the Devidians. And while I'm going around trying to save the day - a comet is going to hit the starbase too, by the way - I get to that girl, Cassidy was it?, who brings the game to a screeching halt because she needs...a drink.

Playing that episode made me need one too.

I had never encountered a game-breaking, immersion-erasing moment quite like I did just then when I had to go talk to three different people about what kind of drink this girl needed before she could tell me where to find a quantum something or other...

I rather think Starfleet would frown on people needing a drink while they were working.

The sad thing is that I spent more time trying to figure out her drink than I did solving math problems from the episode before!

I like the addition of puzzles but all of the ones after the Deferi missions seem to have been of the best intentions but some of the worst execution. The Deferi ones were nice, very smart.

The worst part of this mission was actually destroying the comet. I couldn't alter the timeline so I had to destroy the comet whilst being besieged by about ten Klingon ships that I couldn't blow up. Ugh...it was dreadful! I was never so happy to be done with a mission!
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    i like immersion puzzles, but that was kinda silly, i agree
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Her puzzle is very easy if you ask Scotty about all the drink options. Each one tells you what she does or doesn't like. IIRC, it come out to: hot, medium strength, fluted glass, spicy, touch of honey.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Out of curiosity, how was it "game-breaking"? Did your controls freeze? Did it continue to crash on you at that point? Were you getting "Server Disconnected" messages trying to complete the drink order?

    Stick with the "immersion-breaking". ;)

    I thought that the part where you are fighting off the Klingons while destroying that comet was pretty fun. I think that it would make it "more urgent" if they put a timer on completing that part.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    nixboox wrote: »
    The worst part of this mission was actually destroying the comet. I couldn't alter the timeline so I had to destroy the comet whilst being besieged by about ten Klingon ships that I couldn't blow up. Ugh...it was dreadful! I was never so happy to be done with a mission!

    Actually you could have destroyed they other D7s as long as it was Captiain... err whats his face's
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I agree, being a bartender really was...well it...ya :(

    Apart from that, I had so much fun being in a TOS setting.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I think we should be given the option to knock Casey out instead of that other poor gal desperately trying to run her diagnostics on that console.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I wished for the generic renegade option here: kick her out of the window. or missing a window at least punch her in the face a few times.



    Or have a row of people, AIRPLANE! style queue up to give her a whack.



    "Here lady i have something to calm you down! " *gets out a phaser and stuns the broad*
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    10 klingon ships? Besieged?

    Did it occur to you to destroy the comet pieces one at a time and then deal with the 2 spawning battleships, then another fragment, then another two battleships etc...

    hehe, if you go crazy on all the fragments then you'll end up with an armada on your tail
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Monthar wrote:
    Her puzzle is very easy if you ask Scotty about all the drink options. Each one tells you what she does or doesn't like. IIRC, it come out to: hot, medium strength, fluted glass, spicy, touch of honey.

    That's what I thought at first too...but she liked the Bloodwine and she liked the Whiskey and she liked the fruit and the umbrella and it was frustrating. Then you'd go get her a drink and come back just to have her say: "thank you, thank you, thank you, get me another one..." It was very tedious. I should have been able to give her a light phasering.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Tuskin wrote:
    Actually you could have destroyed they other D7s as long as it was Captiain... err whats his face's

    That would have been good information to have. At one point I was using FBP and it destroyed one of the ships and then you get the red "X" that says you altered the timeline...so I had to start it over.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    nynik wrote:
    10 klingon ships? Besieged?

    Did it occur to you to destroy the comet pieces one at a time and then deal with the 2 spawning battleships, then another fragment, then another two battleships etc...

    hehe, if you go crazy on all the fragments then you'll end up with an armada on your tail

    I went to blow up the comet and the Klingon ships came after me. I smashed the comet and then the Klingons made it impossible for me to stick around. I ran away and they followed. This started a 20 minute long exercise where I had to make long, lazy loops around the system with all these Klingons following me so that I could come around, smash a fragment, and then race away as they Klingons started pummeling me. I finally started using my TBR to push the fragments in my direction so that they were easier to get to as I made yet another circuit of the system. It was infuriating because the Klingons were able to deal massive amounts of damage even when I was outside their targeting range.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I agree, that part with trying to make the right mix drink wasn't the best, but I had fun trying to mix and match the different combinations, I think even at one point I made it wrong and just tried to give it scotty.

    I can't remember what happened, but nonetheless I think an option to use a hypo on her or some other seditive would have been helpful too after like three tries of making the drink and failing, just to give players the option to move along the mission if they were stuck at that point.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Can you imagine being a Klingon and having to calm that girl down!?! Running around the station asking people how to make her drink?! Ya that broke some immersion. I still got a kick out of it.

    I would rather have had my crew stand around her and call her bad names and laugh at her, sounds more Klingon to me for some reason :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Can you imagine being a Klingon and having to calm that girl down!?! Running around the station asking people how to make her drink?! Ya that broke some immersion. I still got a kick out of it.

    I would rather have had my crew stand around her and call her bad names and laugh at her, sounds more Klingon to me for some reason :p

    Or a Klingon standing beside a lethian and a Reman bo.
    The KDF version of the question should be you walking up to her and asking the questions and she screams "ok here it is. just don't throw me out of the airlock" and runs away
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    nynik wrote:
    ... if you go crazy on all the fragments then you'll end up with an armada on your tail

    .. and that sire, was why I was laughing and thoroughly enjoying that part :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    From a logic point the mission made no sense whatsoever.
    So, you are back in time to destroy that comet.
    Right on, there it is ...
    but
    the game doesn't lets you do it, you have to save the station first,
    mix the girl a drink etc.
    When you would save the station as well by blowing the comet up right away.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    nixboox wrote: »
    I went to blow up the comet and the Klingon ships came after me. I smashed the comet and then the Klingons made it impossible for me to stick around. I ran away and they followed. This started a 20 minute long exercise where I had to make long, lazy loops around the system with all these Klingons following me so that I could come around, smash a fragment, and then race away as they Klingons started pummeling me. I finally started using my TBR to push the fragments in my direction so that they were easier to get to as I made yet another circuit of the system. It was infuriating because the Klingons were able to deal massive amounts of damage even when I was outside their targeting range.
    The battlecruiser spam is a little out of control on that part of the mission, since they seem a bit OP in their damage and resistances. But you can "kill" them two at a time and solve that problem. You do have to keep up with them though, otherwise they will wipe you out quick. They don't "die" when you destroy them, just become disabled. As far as I can tell, there isn't actually any way to fail the "don't change the timeline" objective.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    For anyone who wants to replay this, I read somewhere you can actually just buy the Nerve Tonic food item, maybe at the bar on Drozana. I think this would let you skip the entire bartending segment of the mission and just hand the drink over to her.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Actually, just so you know, you don't even have to talk to the Bartender or the Waitress first. You can go straight to Scotty, find out what she likes and then go to the Bartender to mix the drink.

    :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Heezdedjim wrote:
    For anyone who wants to replay this, I read somewhere you can actually just buy the Nerve Tonic food item, maybe at the bar on Drozana. I think this would let you skip the entire bartending segment of the mission and just hand the drink over to her.

    They don't sell it at Drozana or any other vendor. People are selling it on the Exchange though. It makes female characters dance like Orion Slave Girls when they drink it. So, the going price is usually kind of high.

    :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I am not good at puzzles, and this one almost had me ready to quit playing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    After playing Dragon Age 2 this morning, I can only say that we need a kdf option, like taking her at mek'leth point.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Reminded me a lot of the adventure games by Interplay - 25th Anniversary and Judgment Rites. They were full of puzzles like this, with a little ship combat thrown in for spice.

    Also, don't worry about the Klingon ships - you can shoot the ones that aren't the Quv, and disable them like you did the Reuben James. That makes things much easier. That said, I too went the super-cautious route the first time through, shot at nothing but the comet, and got blown up several times for my trouble.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I think the devs missed a opportunity here.

    Cassidy makes you run around putting things together to appease her, It should have been called a "Nerve Canon".

    Small tribute to the forums.:p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    To be fair I get the urge to lamp NPC's one quite often in this game.

    Orion chicks trying to reason with someone instead of just seducing them.
    That Reman guy who needs a bit of a rest in Coliseum, My science lass is Doctor not a botanist, and has a physician kit on her. Yet she has to run about playing hunt the Herbacious plant.
    Or my Pet Horta that can't dissolve the Grate to the Reman base ("Fido! Dissolve!" **points at gate*), but no we have to bugger about with a suspiciously conveniently placed Mining laser...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Mine bugged out. The starfleet personnel didnt stop being hostile even though I had progressed to the drink stage, so I had to try and do the drink quest while sneaking around the fighting. It was pretty amusing actually.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Blackavaar wrote: »
    They don't sell it at Drozana or any other vendor. People are selling it on the Exchange though. It makes female characters dance like Orion Slave Girls when they drink it. So, the going price is usually kind of high.

    :cool:

    Dukat must be so proud, Ziyal grew up nice, didn't she?

    (the one in the middle... same actress)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Mojo wrote: »
    Dukat must be so proud, Ziyal grew up nice, didn't she?

    (the one in the middle... same actress)


    I know I'm proud of her, well that might not be the right word....

    ^above post. Tonic is not a high priced item, easy to get, and lasts as long as you want it to. Personally, I'm addicted.:rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    nixboox wrote: »
    That's what I thought at first too...but she liked the Bloodwine and she liked the Whiskey and she liked the fruit and the umbrella and it was frustrating. Then you'd go get her a drink and come back just to have her say: "thank you, thank you, thank you, get me another one..." It was very tedious. I should have been able to give her a light phasering.

    It's Hot -> Sour -> A little pick me up -> A stemmed glass -> and a drop of honey, but seriously, when she comments on the glass, and the player's response is something like "aesthetics are important" I didn't want to throttle her any more, I wanted to put a phaser to my character's head.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I made a thread about this right after the episode came out. On my Klingon character, I couldn't understand why Cryptic didn't give me the option of slamming her face repeatedly into the bulkhead, taking the item she had that I need, then beaming her to my ship, loading her into a torpedo casing and firing her at the comet.

    There I was, a mighty Klingon warror, mixing a drink, then taking it to this stupid girl, watching her drink it while having a conversation, a goddamn CONVERSATION about the aspects of the drink that she liked! The worst part was when my character said to her, "Yes, the design of the glass is very aesthetically pleasing".

    That goes beyond a facepalm moment. At that point, I wanted to load the entire Cryptic team, Dstahl included, into a torpedo casing and fire them at the damn comet.
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