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Multi-Layered Shieldings (Shield Slots Idea)

SystemSystem Member, NoReporting Posts: 178,019 Arc User
you know, in Star Trek Voyager, we saw Wells Class coming into 1994 Timeline along with Voyager trapped here during the first start of episode. Wells Class had Three to Four Shields in use already. one of them were the kind i call "Timeship Shielding" or "Time Shielding" which protected that ship and Voyager from changes in Time.

so we already have one Shield Slot, why don't we Add 2 Shield Slots to keep our Ships Safe while fighting High Level Ships that outnumber us completely. even Voyager had two Shields sometimes three when they were used in diffrent episodes/shows. i know the Shields we use also has to be changed again, again to get better results on the outcome of battle. the problem is, we keep the ones we use and we wish we had other Shield Slot to add our other Shields to make it better suited for longer combat. and one thing.. i know we need to make shields all of them to work together and not conflict between the shields. if they were, they'd be fighting against each other no matter what technology they are, they gotta work together to protect the Ships. and i really would like you guys, the Devs to look into this. because i know mixing that could change Ship's look in whole new way than never thought before, or.. EVER.
so i'm saying this out of sake for my ship and Players's ships, i really would like to survive Longer combat against Borg or whatever enemy you throw against us. with that Option it would benefit us Greatly. :D

Signed Sincely,

Captain Brandon J. Niquette
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    It's an interesting idea, and it was done in Nemesis too, the Scimitar had "primary and secondary shielding." But I would say that it should only be on really big ships, like the scimitar, that could handle the power drain of 2 massive shields. Putting a secondary shield on a Defiant just wouldn't make sense. Something like the Typhoon battleship would probably merit secondary shields, as would any of the dreadnoughts. But it would be awful trying to get through them, and it's probably just not practical to do in game right now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    It's an interesting idea, and it was done in Nemesis too, the Scimitar had "primary and secondary shielding." But I would say that it should only be on really big ships, like the scimitar, that could handle the power drain of 2 massive shields. Putting a secondary shield on a Defiant just wouldn't make sense. Something like the Typhoon battleship would probably merit secondary shields, as would any of the dreadnoughts. But it would be awful trying to get through them, and it's probably just not practical to do in game right now.

    Scimitar
    ingame also has it. i was fighting it with three ships it took us about 10-30 mins to take it down. we were getting losses pretty bad much.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    But was that because it has multiple shields or just because it has an insane shield recharge rate with "Emergency Power to Shields"?
    Remember the AI in this game can use certin skills at levels the player cannot, as evidenced by the simultaneous use of "High Yield" and "Spread" on Romulan Warbirds.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I am not sure how this would work. Lore-wise it sounds reasonable, but the implications on PvP would be terrible. Imagine cruisers or scienceships with double shielding they have now - all the escorts could go TRIBBLE themselves.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Interesting idea, but I doubt we would see this before Tier 6 ships come out (if Cryptic likes the idea).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    mister_dee wrote:
    But was that because it has multiple shields or just because it has an insane shield recharge rate with "Emergency Power to Shields"?
    Remember the AI in this game can use certin skills at levels the player cannot, as evidenced by the simultaneous use of "High Yield" and "Spread" on Romulan Warbirds.

    it had two shields equipped with EPTS.
    and i called in 2 more in last 30 mins later to hammer the shields down.
    yes other one did't have same shielding like second one we had. so i'm saying ere are two ship types that's equipped and other is equipped with normal shield and has EPTS.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Ablative shielding?
    or just different shields emitted together to make a whole functioning shield?
    I was under the impression that shields were a projection of energy to help a vessel withstand debris and also as protection from high energy sources. How does one project an energy field within an energy field without disrupting the primary field one is emitting through to create the second?

    Also, since every vessel would have access to this technology, how would it change anything ingame as far as a NPC's or PC's toughness or time it takes to kill one?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Roach wrote: »
    Ablative shielding?
    or just different shields emitted together to make a whole functioning shield?
    I was under the impression that shields were a projection of energy to help a vessel withstand debris and also as protection from high energy sources. How does one project an energy field within an energy field without disrupting the primary field one is emitting through to create the second?

    Also, since every vessel would have access to this technology, how would it change anything ingame as far as a NPC's or PC's toughness or time it takes to kill one?

    Stop making sense!:p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I would say that we could ask for an incorporation of shielding that has particular defenses against specific energy types, but this already exists ingame.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    well this calls for shields layer upon layer to defend ourselves in any diffcult attack etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    It's an interesting idea, and it was done in Nemesis too, the Scimitar had "primary and secondary shielding." But I would say that it should only be on really big ships, like the scimitar, that could handle the power drain of 2 massive shields. Putting a secondary shield on a Defiant just wouldn't make sense. Something like the Typhoon battleship would probably merit secondary shields, as would any of the dreadnoughts. But it would be awful trying to get through them, and it's probably just not practical to do in game right now.

    Actually, the defiant had a few layers of shields. I think it was 10m from the hull, 25m and another one a little further.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Roach wrote: »
    Ablative shielding?
    or just different shields emitted together to make a whole functioning shield?
    I was under the impression that shields were a projection of energy to help a vessel withstand debris and also as protection from high energy sources. How does one project an energy field within an energy field without disrupting the primary field one is emitting through to create the second?

    Also, since every vessel would have access to this technology, how would it change anything ingame as far as a NPC's or PC's toughness or time it takes to kill one?

    You just make a harmonic frequency with the interior field. Not too hard O.o
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Very bad idea.
    All it will accomplish is longer fights.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Roach wrote: »
    Very bad idea.
    All it will accomplish is longer fights.

    Yup...longer more boring fights...Really...2 or more shield arrays?...The time could be better spent finishing off the next STF...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Yup...longer more boring fights...Really...2 or more shield arrays?...The time could be better spent finishing off the next STF...

    actually the idea is meant for STFs and other ships that outlast you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    superlink1 wrote: »
    actually the idea is meant for STFs and other ships that outlast you.

    Want better shields?...don't buy the generic shields...lol..jk...no, what you need to do is switch to full shield power, and make sure you carry a couple of damage-resistance skills..
    Oh right...forgot, you need to make a decision do you want to be powerful and a little squishy or less powerful and last longer in a fight?....have to be a tradeoff...and to me it sounds fine the way it is...
    If you feel you are a bit squishy and need better shielding or whatever in STF's, feel free to pm me while I am in0game and I might be able to assist you. :)

    P.S.: some ships are supposed to outlast an escort or science ship......just sayin'...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Or... If you have that second shield slot, it should pull heavy power reserves making the captian choose to throw the remaining energy to weapons, aux, or engines only.

    Basically making a space turtle. Not deadly, or able to do much, and slow, but incredibly durable. I could see this as an option for the next teir starship.

    As I read in another post, a "middle weapon" slot that can only equip 360 weapons, would make a good advantage for an escourt, the "second shield" could be for the Engineer, and maybe, I dunno, something for science vessels.

    Just ideas.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    mister_dee wrote:
    Stop making sense!:p

    Perfect...

    on this whole thread only two posts make sense.

    Three now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    gmacd wrote: »
    Perfect...

    on this whole thread only two posts make sense.

    Three now.

    lol...too funny now man...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    You could make a secondary shield generator as a device. Upon activation, all shields are set to 25% charge, regardless of what they where at beforehand, but your weapon power is dropped to 10%. The ingame explanation being the activation of this secondary shield generator interferes with and shuts down the primary generator. So if all your shields are down, than you get a big emergecy charge, at the expense of weapons power. But if say, three sides are down but the fourth is still at 80%, it still is set to 25%.

    Since the devs seem to be moving towards console based abilities, a secondary emergency shield would make an interesting console device.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    superlink1 wrote: »
    Scimitar
    ingame also has it. i was fighting it with three ships it took us about 10-30 mins to take it down. we were getting losses pretty bad much.

    actually.. the scimitars shields were nor broken AT ALL during the fight.


    Hence picard ramming his whole ship into the scimitar....
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