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Missions without our BO's: a new trend?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
In 2 of the last series of featured episodes(3 if you count The Vault), we were forcibly separated from our BOs by mission design/story. Do you like this? Do you want to see this more often in future episodes?
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    In 2 of the last series of featured episodes(3 if you count The Vault), we were forcibly separated from our BOs by mission design/story. Do you like this? Do you want to see this more often in future episodes?

    i thought it was a great spin from the norm. i would vote for more in the future. or even limited team numbers.
    but i liked the designs/stories.

    +1 for me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I agree, I like not having to solo every once in a while. It's different.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Varying team size adds more spice to the game.

    Keep in mind that our last mission had us calling in teams and Mine Enemy had us using our boffs plus Prisoners in sub-boss fight.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    It could have been a sneaky way to deal with pathing issues in some cases. Neutral in the matter.

    ---
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    In 2 of the last series of featured episodes(3 if you count The Vault), we were forcibly separated from our BOs by mission design/story. Do you like this? Do you want to see this more often in future episodes?

    i do not like this.
    Until cryptic creates the "useable first officer system" (and yes i realized they pushed it back), i do not want my admiral to be running around doing one man wars.
    As much as i looooved that episodes, i was pretty shocked we my crew landed me in the middle of a romulan basecamp.
    He is an admiral (or LG for me). He should be able to trust ANY of his 4000 crewmembers to do his bidding.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    In 2 of the last series of featured episodes(3 if you count The Vault), we were forcibly separated from our BOs by mission design/story. Do you like this? Do you want to see this more often in future episodes?

    I'm okay with my BOffs staying on the short bus where they belong.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    it makes you think more about the ground setup of your captain...

    a situation you never had before in the *singleplayer* missions

    and when you get thrown into STF's or ground Fleetactions you don't have your BOffs there either.

    i say it is good if the player has to pay some attention to... staying alive without his Healer pet BOff.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I think it's great. It's more of a challenge, and it promotes teaming even more (especially with the accolades) which is always good in an MMO.

    I hope we see more of these missions in the future, as well as more full away team missions. They are both enjoyable, and variety is always nice to have :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    It didn't really bother me because I spent so much time in ground fleet actions. I used to solo like the first four shields in DS9 under siege. In breaking the planet I would solo a lot in there.

    I really did like calling in ground support and fighting along side the NPC Remans. The air strikes were great, and when I fought the Romulans on the other roof. I used tachyon harmonics and put an expose on the fighter then hit it with my exploit attack. It blew up and killed them all. That was a blast.

    Cut the cord was my favorite mission so far in the game. It was a lot of fun and it was visually striking.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    i like it, i have todo fleet actions solo cos there is no one in my bracket doing them so im used to punishing combat and enjoy it from my time on wow when i was a hunter an tried to tank anything that walk talked breathed or spat funny at me, same goes from swg when i was a bm/bh hunting down jedis,, ah those were the days, but ye back to what you asked they are cake solo you dont even need to call for support,

    but i have to laugh at the guy today in zone crying he got lost on the catwalks for 40 mins, seriously how can you get lost in there, you dont even need the virtual path.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Staran wrote: »
    i do not like this.
    Until cryptic creates the "useable first officer system" (and yes i realized they pushed it back), i do not want my admiral to be running around doing one man wars.
    As much as i looooved that episodes, i was pretty shocked we my crew landed me in the middle of a romulan basecamp.
    He is an admiral (or LG for me). He should be able to trust ANY of his 4000 crewmembers to do his bidding.

    just Curious, (and slightly interested in the concept) how, would you have played this out then using the simple ground rules of
    1 your on your bridge
    2 you have control of NONE of your Boffs
    3 you have limited resources (5 boffs and 3 additional waves of 5)
    4 you have the ability to Orbital strike

    The idea, is something I think could actually be awesome if done correctly so I'm hoping you and the rest of us can come up with some ideas that the Dev's may say, "hey, those are great, mind if we steal em?"

    What I'm after is what we the player could do for now, not how the Boffs would function/fight/heal. *assume for the beginning of this they're un killable*
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Kyuui wrote: »
    just Curious, (and slightly interested in the concept) how, would you have played this out then using the simple ground rules of
    1 your on your bridge
    2 you have control of NONE of your Boffs
    3 you have limited resources (5 boffs and 3 additional waves of 5)
    4 you have the ability to Orbital strike

    The idea, is something I think could actually be awesome if done correctly so I'm hoping you and the rest of us can come up with some ideas that the Dev's may say, "hey, those are great, mind if we steal em?"

    What I'm after is what we the player could do for now, not how the Boffs would function/fight/heal. *assume for the beginning of this they're un killable*

    The first officer system would allow you to take control of your first officer (instead of a busy admiral) for ground combat.
    THey have been planning it for a while and although i thought it would be out around now they pushed it back
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Staran wrote: »
    The first officer system would allow you to take control of your first officer (instead of a busy admiral) for ground combat.
    THey have been planning it for a while and although i thought it would be out around now they pushed it back

    What? I have never seen them say this. Do you have a reference? I think what you MIGHT be thinking of is they said that you would be able to convert your first officer to a playable character. But that would be a separate playable character from your captain(as in, you would have to log out of your main and then log on your new first officer character).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    What? I have never seen them say this. Do you have a reference? I think what you MIGHT be thinking of is they said that you would be able to convert your first officer to a playable character. But that would be a separate playable character from your captain(as in, you would have to log out of your main and then log on your new first officer character).

    this is how i have understood this to be as well...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Staran wrote: »
    The first officer system would allow you to take control of your first officer (instead of a busy admiral) for ground combat.
    THey have been planning it for a while and although i thought it would be out around now they pushed it back

    yeah I've never seen them refer to us as taking control of our FO and directing them. making them a playable character, that I have seen.

    That said thou, it still puts the player on the ground, in the action. Not overseeing like you mentioned, I'm interested in the idea and was hoping you had some thoughts on it. Taking control of the FO and doing the mission, may as well just send me down.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    What? I have never seen them say this. Do you have a reference? I think what you MIGHT be thinking of is they said that you would be able to convert your first officer to a playable character. But that would be a separate playable character from your captain(as in, you would have to log out of your main and then log on your new first officer character).

    Is that what it means "Converting First Officer to Playable Captain" means because your way sounds alot more complicated your way than my way.

    My way just asks you what BO's you want to bring with you down to the planet. In that menu you could also choose as the team leader, either yourself or your first officer.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    this is how i have understood this to be as well...

    Really? It never occurd to me to have to log out to control the guy. That seems lame.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Staran wrote: »
    Is that what it means "Converting First Officer to Playable Captain" means because your way sounds alot more complicated your way than my way.

    My way just asks you what BO's you want to bring with you down to the planet. In that menu you could also choose as the team leader, either yourself or your first officer.

    Indeed, i think that's the intent, or at least both the Nagus and I think the same way (ah man I agree with a Ferengi!)

    Now, lets say that you send your first officer down, how would you the PC control direct the NPC's (your crew) if you made the mission. Like I said, I'm not trying to do anything but come up with a mission style that we could possibly get from them and since you've thought about it some I'm interested in your input.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Kyuui wrote: »
    Indeed, i think that's the intent, or at least both the Nagus and I think the same way (ah man I agree with a Ferengi!)

    Now, lets say that you send your first officer down, how would you the PC control direct the NPC's (your crew) if you made the mission. Like I said, I'm not trying to do anything but come up with a mission style that we could possibly get from them and since you've thought about it some I'm interested in your input.

    Beaming down to the planet without your admiral is no different than beaming up from the planet onto a ship.
    You have a space layout, a main layout, and a First officer layout.
    It is just different database entries.
    The ground layout, whether it is your admiral or your first officer, is however you arrange it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Staran wrote: »
    Really? It never occurd to me to have to log out to control the guy. That seems lame.

    i dont think they have the architecture to do a swap in game from you to your first officer and vice verse...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    why did the captain go down again?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Staran wrote: »
    Is that what it means "Converting First Officer to Playable Captain" means because your way sounds alot more complicated your way than my way.

    My way just asks you what BO's you want to bring with you down to the planet. In that menu you could also choose as the team leader, either yourself or your first officer.

    There is no "my way" or "your way". The idea that the Devs have mentioned is simply that you be able to convert your BO from an NPC to one of your playable characters. He would simply be added to the list of characters you choose from when you log in the game. He wouldnt be a member of your crew anymore, he would be a captain with his own ship and crew, just like any of your other characters.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Staran wrote: »
    Beaming down to the planet without your admiral is no different than beaming up from the planet onto a ship.
    You have a space layout, a main layout, and a First officer layout.
    It is just different database entries.
    The ground layout, whether it is your admiral or your first officer, is however you arrange it.

    Staran, you're missing my point, and I fear its how i'm trying to explain it.

    Its not about layouts, database or anything like that. its about what kind of things would you have us the player do to control that 5 man ground team from space.

    For example.
    scan Sector 1 for enemies and clear the team into the sector. Orbital strike the Launch pad of the fighters to keep them from attacking the team. Things like that. Does it make sense now?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    There is no "my way" or "your way". The idea that the Devs have mentioned is simply that you be able to convert your BO from an NPC to one of your playable characters. He would simply be added to the list of characters you choose from when you log in the game.

    I heard the devs mention the first sentence you have there. but I have never heard them mention that you would have it in your character selection screen.
    Wow. That sucks. i was hoping it was just a different dimension to the ground interface.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Staran wrote: »
    I heard the devs mention the first sentence you have there. but I have never heard them mention that you would have it in your character selection screen.
    Wow. That sucks. i was hoping it was just a different dimension to the ground interface.

    Thats what "playable captain" means. Thats what all of our characters are. The reason they didnt bring up the character selection screen is because we already know that is how we switch between one playable captain to the other. The only reason I brought it up is because you are confused.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I misunderstood the first officer plan too. I thought you would be able to select one of your officers and play them on away missions.

    I didn't realize you would be turning them into a character to play. Then you would select them at log in.

    I don't know if I like that idea very much. Go to the exchange buy a character you want. Then promote it to captain and start playing.

    I still think you should at least have to level your character. Or be able to buy a species change.

    If you think about it if you want the accolades you are going to have to go back and do them. Why not just create one customize it the way you want it and level it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    How about opposite! All of our BO's. I know some have more than others but it could be done. For instance I have a small army on my main toon. "check the link below"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Thats what "playable captain" means. Thats what all of our characters are. The reason they didnt bring up the character selection screen is because we already know that is how we switch between one playable captain to the other.

    That sounds more like an assumption, too be honest.

    When I think of playable captain, i don't think of that character selection screen. I think of the ground team bridge officer selection screen because that would be the only place i would want to use a playable captain.

    .
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Staran wrote: »
    That sounds more like an assumption, too be honest.

    When I think of playable captain, i don't think of that character selection screen. I think of the ground team bridge officer selection screen because that would be the only place i would want to use a playable captain.

    .

    Its actually common sense. Each ship only has one captain, therefore your first officer cannot be a "playable captain" and still be a member of your crew.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Staran wrote: »
    That sounds more like an assumption, too be honest.

    When I think of playable captain, i don't think of that character selection screen. I think of the ground team bridge officer selection screen because that would be the only place i would want to use a playable captain.

    .

    the whole idea was to promote your FO to a captain and then they become a playable toon from the toon selection screen at login.

    however, after reading your post again, i think they could just substitute your FO in place of you when on ground missions. not hard to do that really, skills would be associated with the FO, and they have the imagery tech to put him/her in place of your captain on ground missions...could work. (if this is what you mean)
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