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Will we ever see missions that have different outcomes based on the players actions?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Hello All,

I'd like to start seeing missions that give us more control over how they play out.

For example this past weekly series: (Loved it) :D

We were faced with a decision that saw us side with Reman resistance leader; however, what whould happen if we chose to side with the Tal Shiar?

I'd like to see future missions that have multiple outcomes based on the actions of the player.

I'll have to play around with the foundry to see if it's possible to creat multiple outcome missions :confused:
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I agree, i would like to see divergent quest lines as well. But depending on when a choice was presented in a feature series, the devs would probably have their work cut out for them designing alternate missions depending on which choice you made. SO much so that a 5 episode series might actually be 6-9 epsiodes in all (or more if there was even more choices and outcomes based on them). That doesn't seem feasible imo even though i like the idea of it. But yeah, foundry could definitely be a source of missions like this, with multiple endings presented in just one mission. I don't know, just my opinion.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Will we ever see missions where Fed and Klingon chars can work together.

    on that not how about one where although they are working together, their objectives or goals differ.
    - similar to the class-specific accolades in the last series, the accolade is for completing your species-specific goal.


    just my 2 cents
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    grendell wrote: »
    Will we ever see missions where Fed and Klingon chars can work together.

    on that not how about one where although they are working together, their objectives or goals differ.
    - similar to the class-specific accolades in the last series, the accolade is for completing your species-specific goal.


    just my 2 cents

    I'm still wating for open faction STF missions.

    The Borg and Undine are equal problems for both factions; you'd think it would be in our best interest to work together to deal with them.

    Open faction STF missions would be a big boost to the few KDF that like to run STF missions and make finding party members easier for both factions :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    0Gambit0 wrote: »
    I'm still wating for open faction STF missions.

    The Borg and Undine are equal problems for both factions; you'd think it would be in our best interest to work together to deal with them.

    Open faction STF missions would be a big boost to the few KDF that like to run STF missions and make finding party members easier for both factions :)

    Yes. Allowing KDF to join Fed STFs would make it so a lot more people could have borg equipment. I am 100% for this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    0Gambit0 wrote: »
    Hello All,

    I'd like to start seeing missions that give us more control over how they play out.

    For example this past weekly series: (Loved it) :D

    We were faced with a decision that saw us side with Reman resistance leader; however, what whould happen if we chose to side with the Tal Shiar?

    I'd like to see future missions that have multiple outcomes based on the actions of the player.

    I'll have to play around with the foundry to see if it's possible to creat multiple outcome missions :confused:

    I think that it'll be a few years before we see that happening, if it happens at all. I'd like to see that though
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    0Gambit0 wrote: »
    Hello All,

    I'd like to start seeing missions that give us more control over how they play out.

    For example this past weekly series: (Loved it) :D

    We were faced with a decision that saw us side with Reman resistance leader; however, what whould happen if we chose to side with the Tal Shiar?

    I'd like to see future missions that have multiple outcomes based on the actions of the player.

    I'll have to play around with the foundry to see if it's possible to creat multiple outcome missions :confused:

    We have that ability already. Depending on the choice you make, you'll get a different set of text-based responses. So siding with the Reman's gave you one response and when you play on an alt character you can side with the Tal Shiar and get a different text-boxed response
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Ablachere wrote:
    We have that ability already. Depending on the choice you make, you'll get a different set of text-based responses. So siding with the Reman's gave you one response and when you play on an alt character you can side with the Tal Shiar and get a different text-boxed response

    His point was that there are no lasting consequences of the decision you make. Whether you choose to side with Obisek or arrest him, the subsequent mission is exactly the same.

    Unfortunately, the reality is that true branching missions require too much development time for the amount of play time you get in return. After all, why make two missions that are each played by 50% of people when you can make one mission that's played by 100% of people?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    His point was that there are no lasting consequences of the decision you make. Whether you choose to side with Obisek or arrest him, the subsequent mission is exactly the same.

    This was disappointing. Why give us a decision to make if it makes no difference in the long run. I couldn't wait till coliseum to see the results of my decisions in frozen, alas there were no differences.


    Just a tease.
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