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Fleet Action Accolades Unbalance

SystemSystem Member, NoReporting Posts: 178,019 Arc User
The accolade should be awarded if you come 1st, 2nd or 3rd in my view for the amount of time they can take to complete. As its based on total damage, tactical captains have an advantage over Science and Engineers.
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    agreed. I'm constantly finding myself in 2nd or 3rd in those things, but never first as an escort always seems to beat me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I got first place in Starbase 24 when I was a LTCM and recently I got First Place in Big Dig. I'm mainly an Engineer.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    IMO Fleet actions should have one trophy for participation and another trophy for finishing in the top three. That way everyone gets something for their trouble and the best people get even more.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Yes, it's unfortunate that Tacticals usually do end up getting top billing. But its very possible for Engineers and Science Captains as well. Just need to be in an Escort or a Cruiser with some serious DPS.

    Which unfortunately is the president of the Fleet Actions. :(

    So if you're in a Science Ship, its a matter of great luck you end in an empty fleet action and get far enough ahead that when people do come in, you get first place.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Azurian wrote: »
    Yes, it's unfortunate that Tacticals usually do end up getting top billing. But its very possible for Engineers and Science Captains as well. Just need to be in an Escort or a Cruiser with some serious DPS.

    Which unfortunately is the president of the Fleet Actions. :(

    So if you're in a Science Ship, its a matter of great luck you end in an empty fleet action and get far enough ahead that when people do come in, you get first place.

    I'm all for healing others being a measurable for an alternate first place. I also can see the thread of Engineers and Science Captains complaining that it "forces" them to be "heal boats" to get an accolade. I say heal others instead of overall healing because in the current state of the game, an Engineer could fly in hit FAW to draw aggro and just tank the entire round racking up points for healing his/her self while not contributing to the completion of the mission.

    Each class brings unique characteristics to the battle and Science Captains that spec out to be purely offensive help Tac officers that much more in PvE.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Signalsgt wrote: »
    I'm all for healing others being a measurable for an alternate first place. I also can see the thread of Engineers and Science Captains complaining that it "forces" them to be "heal boats" to get an accolade. I say heal others instead of overall healing because in the current state of the game, an Engineer could fly in hit FAW to draw aggro and just tank the entire round racking up points for healing his/her self while not contributing to the completion of the mission.

    Each class brings unique characteristics to the battle and Science Captains that spec out to be purely offensive help Tac officers that much more in PvE.

    Many have suggested that in the past, and who knows what Cryptic might go with it.

    I personally think that if redone, they would make great Dungeon encounters, where you end up fighting the Big Boss. Big Dig is a great example of this. Unfortunately, I doubt Cryptic would do that. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I haven't run CE in a while but I know my Eng/DSSV generally gets close to the top in damage in many PUG PvP matches.

    I know I got second highest score in the KDF incursion force near Laurentian a few weeks back.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I believe they added healing to these as a means to "win" because of the Tac advantage so it is an avarage of healing and damage or something like that. Maybe a Dev will pipe in and explaine it better?
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