--Rure Penthe
--Sol system
--?Starfleet Academy/ San Francisco? (Someone told me in-game, don't know if this is true)
are done.
Dstahl has stated that they are holding these for ways to add functionality. That's great and I understand that. However, at this point in the game, especially with a lot of us at the end-game content, we just want to explore the universe.
We need lots more of persistent zones that have large and interesting environments. Adding the caves to Risa was smart but it should've been taken to the next step. Instead of a single cave, it should've kept going and maybe have some enemies, Talarian hook spiders anyone?, randomly pop up.
Look at CO, they have practically no functionality in Millennium city, yet it's so fun to just travel and flying around it just exploring. That is what is so brilliant about the weeklies. A lot of times we just explore , which is why it took me two and a half hours to finish the last weekly:p
If there were more starbases that had a depth of detail like the new ESD, that's all I would do is visit them. I would love going inside Utopia Planitia and see ships under construction and engineers working on new schematics.
We do missions but we don't have enough persistent zones to allow us to just hang out in the universe we all love.
Whatever you do, don't make them like Andoria where it's pretty bland. Take the Risa route and take it to the next level.
I want to say 'no', since most people don't bother with planets like Risa at all, due to there being nothing to do there; but as nuh pointed out, they could be handy for foundry missions even if nothing else.
I don't really support this, as it would probably backfire just like the Klingon faction for example.
The players wan't it.
The devs make it clear that it's unfinished.
The players are like "It doesn't matter, we'll understand, just release it!"
The devs are like "O.K. we heard you, here it is"
Then players.. "This is it? This sucks big time, FU Cryptic!"
The players wan't it.
The devs make it clear that it's unfinished.
The players are like "It doesn't matter, we'll understand, just release it!"
The devs are like "O.K. we heard you, here it is"
Then players.. "This is it? This sucks big time, FU Cryptic!"
So, I'd rather wait for them to be finished.
I tend to agree with this. All we need is something else to bring out the nay-sayers. I can see the other side of the arguement, though....
How about some sort of compramise (sp?) where the unfinished areas are released on tribble in the foundry. If enough UGC is generated using these environments, move them to the Holodeck with the UGC, and viola, stuff to do in the new areas :cool:
I don't really support this, as it would probably backfire just like the Klingon faction for example.
The players wan't it.
The devs make it clear that it's unfinished.
The players are like "It doesn't matter, we'll understand, just release it!"
The devs are like "O.K. we heard you, here it is"
Then players.. "This is it? This sucks big time, FU Cryptic!"
If they have time to do this, I would like to see it. I requested they add some stuff to do on Risa, mainly stuff to see ( as well as add the second sun and moon it should have ). But the Devs never responded. It is possible they will not add these things until there is a reason to. A shame since I would have loved to visit Starfleet Academy or Mount Seleya on Vulcan.
- we do not have the foundry on Holodeck yet
- and more importantly, when Cryptic decides to finally add functionality, they may decide to change more arround then just adding a few buttons.
For example i played a Foundry Mission on Tribble where a Spacestation with the Earth Space Dock interrior map was attacked by Romulans.
What happened to that Map and Mission after they updated ESD to look like it does now?
Does Cryptic want to keep old Maps in the game for years only so some guy can use that for Foundry missions?
I would suggest that nothing get's released before it is finished or it might even TRIBBLE up that Foundry Mission that you are hoping for.
Please - give us an actually reason to visit places like Risa, Andoria, etc. They have nothing to do there and haven't since launch. Don't just add them on a whim: give us something to do and interact with.
It seems like you're contradicting yourself: Risa and Andoria were added without functionality and they're... boring (something you acknowledge).
Dstahl has stated that they are holding these for ways to add functionality. That's great and I understand that. However, at this point in the game, especially with a lot of us at the end-game content, we just want to explore the universe.
There's a very good reason for this and you actually acknowledge that huge zones with nothing in them (like Andoria) are boring.
We need lots more of persistent zones that have large and interesting environments. Adding the caves to Risa was smart but it should've been taken to the next step. Instead of a single cave, it should've kept going and maybe have some enemies, Talarian hook spiders anyone?, randomly pop up.
Some of the existing persistent zones haven't had content... ever.
Look at CO, they have practically no functionality in Millennium city, yet it's so fun to just travel and flying around it just exploring. That is what is so brilliant about the weeklies. A lot of times we just explore , which is why it took me two and a half hours to finish the last weekly:p
If there were more starbases that had a depth of detail like the new ESD, that's all I would do is visit them. I would love going inside Utopia Planitia and see ships under construction and engineers working on new schematics.
I'd love to see but but I'd love a reason to be there. STO already has several persistent zones with zero gameplay.
We do missions but we don't have enough persistent zones to allow us to just hang out in the universe we all love.
I want more persistent zones too but I want a reason to actually go there too.
Look at CO, they have practically no functionality in Millennium city,
This is such a wrong statement, functionality includes:
Hundreds of mission doors
Dozens of mission givers
Wandering NPCs
Bank, exchange, tailor, powerhouse
Static and wnadering enemy spawns
Crafting loot spawns
Open group instances
If all of that is 'practically no functionality' then you've got some pretty high standards.
Millenium City without any of the above would be very dull and not worth exploring at all. So if the new zones need functionality let them add it, becaseu without it there will be nothing to do.
This is such a wrong statement, functionality includes:
Hundreds of mission doors
Dozens of mission givers
Wandering NPCs
Bank, exchange, tailor, powerhouse
Static and wnadering enemy spawns
Crafting loot spawns
Open group instances
If all of that is 'practically no functionality' then you've got some pretty high standards.
Millenium City without any of the above would be very dull and not worth exploring at all. So if the new zones need functionality let them add it, becaseu without it there will be nothing to do.
Agreed. We need functionality and content to take precedence over zones-without-meaning. The form of an area should give an indication of its use.
I honestly wish more of STO were like Champs' larger zones, especially Millennium City.
Sadly while effort was put into vulcan, risa, andoria they dont often get used at all
beyond a single diplomatic mission and the one off sightseeing trip they never get used except maybe fleet meetings.
same would happen if you had starfleet academys grounds..most would visit once ..go wow! then never come back again
I don't really support this, as it would probably backfire just like the Klingon faction for example.
The players wan't it.
The devs make it clear that it's unfinished.
The players are like "It doesn't matter, we'll understand, just release it!"
The devs are like "O.K. we heard you, here it is"
Then players.. "This is it? This sucks big time, FU Cryptic!"
So, I'd rather wait for them to be finished.
I agree as well. Lets not push them to repeat mistakes of teh past.
Comments
For the Foundry, if nothing else.
The players wan't it.
The devs make it clear that it's unfinished.
The players are like "It doesn't matter, we'll understand, just release it!"
The devs are like "O.K. we heard you, here it is"
Then players.. "This is it? This sucks big time, FU Cryptic!"
So, I'd rather wait for them to be finished.
I tend to agree with this. All we need is something else to bring out the nay-sayers. I can see the other side of the arguement, though....
How about some sort of compramise (sp?) where the unfinished areas are released on tribble in the foundry. If enough UGC is generated using these environments, move them to the Holodeck with the UGC, and viola, stuff to do in the new areas :cool:
Just a thought...
just take Ship Interriors...
The POLL http://forums.startrekonline.com/showthread.php?t=151987
is pretty clear on what players wanted from it.
Functionality is more critical to me than what it looks like 43,20%
Era my interior has the TOS vs. the TNG look 5,54%
( of 10075 votes )
what do we get first ? TOS interriors! *doh*
it's the Open Jacket Uniform all over again...
i can see that this would be good for the foundry
but
- we do not have the foundry on Holodeck yet
- and more importantly, when Cryptic decides to finally add functionality, they may decide to change more arround then just adding a few buttons.
For example i played a Foundry Mission on Tribble where a Spacestation with the Earth Space Dock interrior map was attacked by Romulans.
What happened to that Map and Mission after they updated ESD to look like it does now?
Does Cryptic want to keep old Maps in the game for years only so some guy can use that for Foundry missions?
I would suggest that nothing get's released before it is finished or it might even TRIBBLE up that Foundry Mission that you are hoping for.
It seems like you're contradicting yourself: Risa and Andoria were added without functionality and they're... boring (something you acknowledge).
There's a very good reason for this and you actually acknowledge that huge zones with nothing in them (like Andoria) are boring.
Some of the existing persistent zones haven't had content... ever.
have you played Champions? Lots of questing occurs in Millenium City.
I'd love to see but but I'd love a reason to be there. STO already has several persistent zones with zero gameplay.
I want more persistent zones too but I want a reason to actually go there too.
This is such a wrong statement, functionality includes:
Hundreds of mission doors
Dozens of mission givers
Wandering NPCs
Bank, exchange, tailor, powerhouse
Static and wnadering enemy spawns
Crafting loot spawns
Open group instances
If all of that is 'practically no functionality' then you've got some pretty high standards.
Millenium City without any of the above would be very dull and not worth exploring at all. So if the new zones need functionality let them add it, becaseu without it there will be nothing to do.
I honestly wish more of STO were like Champs' larger zones, especially Millennium City.
Give me a reason to go to a persistent map.
beyond a single diplomatic mission and the one off sightseeing trip they never get used except maybe fleet meetings.
same would happen if you had starfleet academys grounds..most would visit once ..go wow! then never come back again
I agree as well. Lets not push them to repeat mistakes of teh past.