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AoE like WoW? Would be a positive change.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I'm not sure if it's possible, but I hate the current way AoE happens. Grenades, for example. I have to target something and then throw - if the target has moved from where he was, the grenade explodes there doing nothing to him. Also, it is hard in a huge firefight to make sure 100% that you're heaving a grenade at the right target!

In World of Warcraft, AoE is simple. You click on your spell/whatever and it creates a big ol' circle. You move that circle to where you want your AoE to hit (so it could be in FRONT of the moving targets, before they reach you but JUST as they enter the AoE area) and then click again and BAM! AoE exactly where you had wanted it to go. Easy and simple.

Any chance of seeing something like this in STO it would make grenade tossing people (and other AoE users) life 10x easier.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I'd love some AoE abilities, both in space and on the ground.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I'd love some AoE abilities, both in space and on the ground.

    On the ground it'd be perfect as there's only one dimension to work with but in space with the 4 dimensions it'd just be too confusing IMO
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    We already have AoE buffs from science captains, but there aren't really any offensive AoE's. Well, I suppose FAW is AoE
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I though you meant the idea to add into the game of Area of Effect Space abilities that you yourself can choose where to deploy them, to do that in space with the up, down, left and right dimensions would just be too confusing
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    O, no. I think target and use are good. Except for that little problem of some ships being able to outrun the deployment of gravity well, lol.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    On the ground it'd be perfect as there's only one dimension to work with but in space with the 4 dimensions it'd just be too confusing IMO

    Four dimensions?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I'm not sure if it's possible, but I hate the current way AoE happens. Grenades, for example. I have to target something and then throw - if the target has moved from where he was, the grenade explodes there doing nothing to him. Also, it is hard in a huge firefight to make sure 100% that you're heaving a grenade at the right target!

    In World of Warcraft, AoE is simple. You click on your spell/whatever and it creates a big ol' circle. You move that circle to where you want your AoE to hit (so it could be in FRONT of the moving targets, before they reach you but JUST as they enter the AoE area) and then click again and BAM! AoE exactly where you had wanted it to go. Easy and simple.

    Any chance of seeing something like this in STO it would make grenade tossing people (and other AoE users) life 10x easier.

    I hear CC is a good way of keeping them in place.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    NemoSD wrote:
    Four dimensions?

    I was wondering the same thing myself :p

    I suppose time is a factor, as in getting the positioning and the timing right to catch as many people as possible in the blast radius... so you could argue four dimensions... but that's probably just overthinking a typo ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I'm not sure if it's possible, but I hate the current way AoE happens. Grenades, for example. I have to target something and then throw - if the target has moved from where he was, the grenade explodes there doing nothing to him. Also, it is hard in a huge firefight to make sure 100% that you're heaving a grenade at the right target!

    In World of Warcraft, AoE is simple. You click on your spell/whatever and it creates a big ol' circle. You move that circle to where you want your AoE to hit (so it could be in FRONT of the moving targets, before they reach you but JUST as they enter the AoE area) and then click again and BAM! AoE exactly where you had wanted it to go. Easy and simple.

    Any chance of seeing something like this in STO it would make grenade tossing people (and other AoE users) life 10x easier.

    It's called "leading a target" and it's a good idea. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    An option for non-target dependent AoE in ground combat would be greatly appreciated. It would be nice to put a plasma grenade in a doorway before half the bad guys run through it.


    Z
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I though you meant the idea to add into the game of Area of Effect Space abilities that you yourself can choose where to deploy them, to do that in space with the up, down, left and right dimensions would just be too confusing

    If you've ever played the space RTS Homeworld, you'll know that 3D targeting can be done quite easily if designed properly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    On the ground it'd be perfect as there's only one dimension to work with but in space with the 4 dimensions it'd just be too confusing IMO
    aha, ...4 dimensions? Really? Please explain? x,y,z and wich other axis you mean?

    OT:
    I sign the wish for "free" AOE.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    targettable AoE wouldnt be too bad..

    given the "hit where mouse is pointing" style of over-the-shoulder change coming in to ground combat in its revamp, its possible they've already considered this and it may be coming in with that (as it would be easier to do like this)

    at least its not like back in beta when the grenades would follow you, even round corners....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    We already have tons of AoE with split beam rifles. Air strike by engineers already has the WoW style of aiming. That ability needs to do more damage but it has a little crowd control as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Grenades need a buff.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Any chance of seeing something like this in STO it would make grenade tossing people (and other AoE users) life 10x easier.

    I could very well be wrong, but I beleive the design rationale is that in a team environment, someone will have a hold/root ability (such as Gravimetric Shift or Gravity Well) and then others can use their AoEs (eg. Plasma Grenades or Scatter Volley/FAW).

    That said, I would not mind seeing the AoE mechanic changed to something more WoW-like.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I'd like to see this for circular ground AoE weapons (ie grenades), as well as cone effects. I was playing the DA2 demo, and had a good time placing my huge fireball circles and ice blast cones to just miss my allies.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    NemoSD wrote:
    Four dimensions?

    I meant up, down, left and right
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    The abilty to avoid AoE's by moving is a vital part of gameplay, on the ground more so than space, but still a needed game mechanic in both enviroments.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Roach wrote: »
    The abilty to avoid AoE's by moving is a vital part of gameplay, on the ground more so than space, but still a needed game mechanic in both enviroments.

    It is but even with leading a target, other games have movement as a vital part of gameplay.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    It is but even with leading a target, other games have movement as a vital part of gameplay.

    As long as one can still dodge out of the way (or at least attempt to) as the AoE attack comes in, I'll be fine. Anything that makes AoE's more likely ot home in on target would be a step back in my opinion.
    How would one target a AoE with a template in the heat of space combat? PvE I can see this be easier. PvP not so easy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Roach wrote: »
    As long as one can still dodge out of the way (or at least attempt to) as the AoE attack comes in, I'll be fine. Anything that makes AoE's more likely ot home in on target would be a step back in my opinion.
    How would one target a AoE with a template in the heat of space combat? PvE I can see this be easier. PvP not so easy.
    They might have it detonate 1-1.5 seconds after it lands (enough time to use the upcoming rolling mechanics).

    Grenades don't detonate on impact. Trust me: I've thrown live ones.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    i would love for AOE to work like wow on the ground. In space i think its fine as is.

    Anyone who has played WoW and STO can easily see that the way WoW handles AoE on the ground is WAAAAAAAY better.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    They might have it detonate 1-1.5 seconds after it lands (enough time to use the upcoming rolling mechanics).

    Grenades don't detonate on impact. Trust me: I've thrown live ones.

    I know,but this is agame not realife. A time delay would be fine, I would think. The problem will lie in how long/short a delay. Or they could just leave it as is. When you see that grenade toss go up and arc over-move. If your too slow when it enters its AoE template, you can take damage based on range from its epicenter.
    Seems reasonable and effective without hurting grenade viability too much.
    I know all to well what grenades do in real life, besides lowering squad count that is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Roach wrote: »
    I know,but this is agame not realife. A time delay would be fine, I would think. The problem will lie in how long/short a delay. Or they could just leave it as is. When you see that grenade toss go up and arc over-move. If your too slow when it enters its AoE template, you can take damage based on range from its epicenter.
    Seems reasonable and effective without hurting grenade viability too much.
    I know all to well what grenades do in real life, besides lowering squad count that is.
    • Enemy tosses grenade
    • It lands, displaying a visual indicator of the kill radius
    • You have 1-1.5 seconds to double-tap W, A, S, D to "roll" outside the kill radius.

    Of course, it's not necessarily realistic but you'd get the best of both worlds: movement to avoid attacks and the ability to lead attacks for sprinting targets.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    • Enemy tosses grenade
    • It lands, displaying a visual indicator of the kill radius
    • You have 1-1.5 seconds to double-tap W, A, S, D to "roll" outside the kill radius.

    Of course, it's not necessarily realistic but you'd get the best of both worlds: movement to avoid attacks and the ability to lead attacks for sprinting targets.

    Ok, as long as the concept of rooted until grenade lands is not put into place as a game mechanic, I'll personally have no issues with a change to AoE's.
    I still think a similiar mechanic is space combat will be hard to implement though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Roach wrote: »
    Ok, as long as the concept of rooted until grenade lands is not put into place as a game mechanic, I'll personally have no issues with a change to AoE's.
    I still think a similiar mechanic is space combat will be hard to implement though.

    Well, in space, more AoE abilities already have clear indicators due to firing arcs.

    The only way to have placeable AoE in space (that would make sense) would be like a Torpedo Burst (mouse movement for left/right, up/down, and scroll for distance). However, ti would feel a bit tacky.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Roach wrote: »
    Ok, as long as the concept of rooted until grenade lands is not put into place as a game mechanic, I'll personally have no issues with a change to AoE's.

    All other factors normal, you'd wouldn't be rooted at all.

    The trick is that teamwork with completely separate root abilities might make grenades more useful (as they could impede rolls, i.e. Breen Cryorifle would be useful, as would snare grenades, etc.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I meant up, down, left and right

    What about forward and backward? Now we are up to 6 dimensions. Anyone know string theory... :p


    Yeah, I agree with the original poster. It is annoying throwing a grenade and having it land where the person was instead of on their face.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    All other factors normal, you'd wouldn't be rooted at all.

    The trick is that teamwork with completely separate root abilities might make grenades more useful (as they could impede rolls, i.e. Breen Cryorifle would be useful, as would snare grenades, etc.)

    True. I may be a bit over-sensitive at the moment and jumping at ghosts.
    Low blood sugar and no coffee does that to me. :)
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