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Work begins on the new Qo'nos update

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Daniel Stahl's twitter picture for the day:

http://yfrog.com/h0rpyjnj

An ok pic for the day, but I'm still hoping we'll get a pic of another one of the ships that are in development this week.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Rightous! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Awesome! I hope the exterior gets used more, its a shame to have such a cool exterior but you have no reason to really be out there with the exception of one or two missions that require you to talk to someone outside.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I'm hoping for ground-based repair bays for BoP.

    They could fit in the canon "gaps between walkways".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    the ground-based repair is a cool idea
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I'm hoping for ground-based repair bays for BoP.

    They could fit in the canon "gaps between walkways".

    I love that idea. Hope the devs see it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I'd like to have some big windows added to the Great Hall that let you see the outside city.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I hope they get rid of Kultan in the process. The guy is like the Klingon equivalent of Clippy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Don't forget the barrels of Bloodwine this time.

    Also love the BoP repair bay, walkway gaps and window ideas.

    Some more use for the exterior would be very nice as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    thefrayl wrote: »
    Don't forget the barrels of Bloodwine this time.

    Also love the BoP repair bay, walkway gaps and window ideas.

    Some more use for the exterior would be very nice as well.

    And mountains.

    Qo'nos has the Hamar Mountain range nearby, if I recall.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    On the ground-based picture is this you and your little targ waiting for departure ^^
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    They really need to work on the exterior. The city is going to need to look really good because they can't have the Romulan city from the last Romulan FE looking better than First City. It just wouldn't be right.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I will be courteous and protect your eyes.

    SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YES-YES-YES-YES-YES-YES-YES-YES-YES-YES-YES-YES-YES-YES-YES-YES-YES-YES-YES-YES-YES-YES-YES-YES-YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Ahem.. I am pleased.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    On the ground-based picture is this you and your little targ waiting for departure ^^

    A bekk and his targ - they're only waiting for lack of better things to fight.
    They really need to work on the exterior. The city is going to need to look really good because they can't have the Romulan city from the last Romulan FE looking better than First City. It just wouldn't be right.
    I'd love to see an indoor, outdoor hybrid, much like ESD (but in a ground setting).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    And so it begins, a new hall befiting the Great warriors of the Klingon Houses. I like the ground based repair ideas, heck throw a couple Bop's out around the outside, from the Great houses as decorations. Glad to hear the Klingons are getting some love, god knows the Fed's don't :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I'd love to see an indoor, outdoor hybrid, much like ESD (but in a ground setting).

    Agreed. I want graphical improvements inside the great hall. Maybe make navigating it easier, give the ship selection hall something as cool as the giant Galaxy at ESD, etc.

    But I also hope they dractically improve the outside and give us far more reasons to go out there. I'd love the BOP repair bays, as well as more and better city buildings in the distance, etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I'm all for these great ideas, especially Darren's BoP bay - 100% WIN

    :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    The BOP repair bay would be the perfect match to ESD's ship req.

    Maybe it could be a series of repair bays with a BoP in one and maybe some fighters in others.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    forresto wrote: »
    The BOP repair bay would be the perfect match to ESD's ship req.

    Maybe it could be a series of repair bays with a BoP in one and maybe some fighters in others.

    Yeah, the BoP repair bays would make a good match for ESD's ship requisition Galaxy. Devs, please keep this in mind going forward.
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