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Swordmaster + Munitions officer + 3 Targ Owners + X Warriors = Impossible.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Doing an explore mission and got the "Old Klingon Security Building" and coming up to the final group contained the above. There are simply far too many for only a party of 5(me + 4 security officers) to deal with plus the combination of a Swordmaster AND a Munitions officer makes it that much more impossible. There's too much damage being dolled out and not enough CC or healing to make it through a fight of that proportion. It almost seems like there were double the number (around 10).

I don't mind ground fighting, but impossible odds like these make ground missions unlikeable. Even commanding my party to Focus Fire did not help.

/fustrated.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Only time i know it to potentially feel impossible is on Elite difficulty.

    But you should make a point of making sure all your BOff's have good equipment, and it may be a good idea to bring "two" scientists with a complete set of healing skills.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I run with two medic boffs, one engineer with at least two shield recharge powers, and one tactical officer. I've never had a problem with not being able to beat a ground mission.

    Make sure all of your boffs are at their highest possible rank, and make sure they're outfitted with current tier equipment, even if you have to buy commons.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Three Engineers all with turrets and drones, and one medic sci... everything in our path dies.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I run with two medic boffs, one engineer with at least two shield recharge powers, and one tactical officer. I've never had a problem with not being able to beat a ground mission.

    Make sure all of your boffs are at their highest possible rank, and make sure they're outfitted with current tier equipment, even if you have to buy commons.

    Tactical BOff is a waste on the ground. Take another engineer. And get yourself some turrets.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Pasquatic wrote:
    Tactical BOff is a waste on the ground. Take another engineer. And get yourself some turrets.

    I have him set up with concentrate fire. It's great for taking down single targets really fast. I just cycle through each enemy really quick, using a concentrate fire, and ordering my boffs to all attack that target.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Pasquatic wrote:
    Tactical BOff is a waste on the ground. Take another engineer. And get yourself some turrets.

    My all Tactical BOFF Away team > Turrets :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I also had problems with this and avoided or dropped the mission knowing it was going to be to difficult to complete. I now am able to complete these even on my sci officer. I run 2 eng 1 tac and 1 sci, my sci boff is totally a healer, the 2 eng have turrets and one has a shield recharge, and the tac is mainly close combat, no problem now. The other is don't go charging into the room, scope it out, find the toughest usually the one with shields have your team concentrate on him until dead rinse and repeat till room is done, the trash mobs will mainly concentrate on the turrets and once a turret is destroyed your engie will put down another.

    Yes these missions are difficult at times but they are doable.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    My all Tactical BOFF Away team > Turrets :)

    pffft. Seriously, have you ever actually looked at the ground skills tactical BOffs get? They're support skills, not damage. Get yourself some turrets.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    ON my VA I run one sci with medical tricorder 1 and 3 and stasis field and somthing else think a exploit power. Run 2 Engi one with shield gen medical gen and drones in his fourth slot. Other engi has about the same except quantom mortar and Tac with Optics and few other plasma granade i think and photon granade. I run Tac as myself with plasma and the optics and the fire on my mark kit and things usally melt the only ones I have problems with is borg sometimes and the Ghost things sorry Cant rember there names.



    P.S. Sorry for spelling just got up a lil bit ago.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I get this sometimes and fighting them normally gets me killed too.

    I find an Engineer, Tactical, Medical and Science (no matter what I am) works, and get them all to target the swordmaster first. Once he dies, everyone else seems to fall easily for some reason.

    Weapons Malfunction works well on thbis situation too, along with stasis fields and the like.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    mykey1982 wrote: »
    Doing an explore mission and got the "Old Klingon Security Building" and coming up to the final group contained the above. There are simply far too many for only a party of 5(me + 4 security officers) to deal with plus the combination of a Swordmaster AND a Munitions officer makes it that much more impossible. There's too much damage being dolled out and not enough CC or healing to make it through a fight of that proportion. It almost seems like there were double the number (around 10).

    I don't mind ground fighting, but impossible odds like these make ground missions unlikeable. Even commanding my party to Focus Fire did not help.

    /fustrated.
    At the begining of my "career as a captain" in STO I had the same problem, but later I actually got the idea how to fight those groups. First of all, I focus all my firepower on the Targholder. He is not the most dangerous in the group, but he can spawn hordes of targs, so if he is gone, a minor damage output will drop down. Now I focus my firepower on the swordmaster. If I have no good melee weaponary, I try to keep him away from me. Shoot, roll, stay always on the move. When he is gone, the munition officer is the next. Same tactic, and so on. The warriors are not a real big threat, so they always come last. And never forget, focus your firepower.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Pasquatic wrote:
    pffft. Seriously, have you ever actually looked at the ground skills tactical BOffs get? They're support skills, not damage. Get yourself some turrets.

    Target Optics? Ambush? Suppressing Fire? Plasma Grenades? Photon Grenades? All support skills? That's news to me...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    When you are new, and you have only 1 or 2 bridge officers, I agree, missions like this feel impossible!

    Sometimes it is best to setup camp away from the mob, order your bridge officers to stand in one tight group, and run solo into the room to aggro the Swordmaster, once he follows you back to your bridge officers (and Security in this case), have them all target the swordmaster, while you work on shooting down the Targ Master, or other individuals.
    Target Optics? Ambush? Suppressing Fire? Plasma Grenades? Photon Grenades? All support skills? That's news to me...

    Agreed! I usually have a Tac, or 2 with Plasma and Photon grenades!

    I usually only need one Science with a load of heals, and one engineer with deployable turrets, shields, and health generators, and a Shield recharge.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I was playing on advanced when you have to go and try to rescue Miral's ship that is under siege. I beamed aboard and the first group consisted of 2 swordmasters, 2 munitions officer, and 1 officer. I has 20+ injuries to my character before getting past them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I was playing on advanced when you have to go and try to rescue Miral's ship that is under siege. I beamed aboard and the first group consisted of 2 swordmasters, 2 munitions officer, and 1 officer. I has 20+ injuries to my character before getting past them.

    Tactics, tactics, tactics.

    I have done that mission a few times in Advanced. If you are just running in there and shooting, hoping your bridge officers do the right thing, you will get huge injuries. Same with the 1st Cardassian mission in the Badlands with big mobs, really tough large cardassian turrets, and lots of plasma bombs.

    You may be doing things correctly, but it is a bit more tricky to get the balance right. Once you do, ground missions feel a bit less like a pain, and are a bit more rewarding. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    mykey1982 wrote: »
    Doing an explore mission and got the "Old Klingon Security Building" and coming up to the final group contained the above. There are simply far too many for only a party of 5(me + 4 security officers) to deal with plus the combination of a Swordmaster AND a Munitions officer makes it that much more impossible. There's too much damage being dolled out and not enough CC or healing to make it through a fight of that proportion. It almost seems like there were double the number (around 10).

    I don't mind ground fighting, but impossible odds like these make ground missions unlikeable. Even commanding my party to Focus Fire did not help.

    /fustrated.


    your tac boffs need overwatch and rally. It will increase durability and firepower of your team by a fair margin.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Macumba wrote:
    At the begining of my "career as a captain" in STO I had the same problem, but later I actually got the idea how to fight those groups. First of all, I focus all my firepower on the Targholder. He is not the most dangerous in the group, but he can spawn hordes of targs, so if he is gone, a minor damage output will drop down. Now I focus my firepower on the swordmaster. If I have no good melee weaponary, I try to keep him away from me. Shoot, roll, stay always on the move. When he is gone, the munition officer is the next. Same tactic, and so on. The warriors are not a real big threat, so they always come last. And never forget, focus your firepower.

    I agree with this full heartedly. Those targ handlers are disruptive and very dangerous. The irony is they have such low hp there's no reason not to take them out first. Even with new player security officers you should be able to target all to one targ officer and end his existence in a matter of 15-20 seconds. Then move to the next one. rinse and repeat. The sword master while he does a lot of damage can be controlled and manipulated. I generally save these for just after the targ handlers. Hope some advice that isn't related to which BO's is better is wanted because from what I could tell that is what the OP was asking for.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Target Optics? Ambush? Suppressing Fire? Plasma Grenades? Photon Grenades? All support skills? That's news to me...

    I'm glad I could help you. To help yourself, try actually reading the descriptions on those skills!

    Also, read this: http://forums.startrekonline.com/showthread.php?t=204014
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Kobayashi Maru.









    :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Pasquatic wrote:
    To help yourself, try actually reading the descriptions on those skills!

    No thanks. Perhaps you might want to read up on them though. It might actually help you to play right. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I still have trouble with those mobs sometimes myself, but I think my NERF bat and NERF phasers just make them angrier, it doesnt seem to slow them down any.:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I play on Elite and run an all engineer team. All my BOff are purple with Pollyally Weave amour Mk X blue or better and Blue Mk X shields or better. Weapons are Mk X Blue or better. They all have Shield Recharge 1, Turrets 1 and 2 and Support Drone 1. They also have mattson tribbles, hypos, shields batteries, and energy cells that I get from drops. I buy large hypos for myself.

    I set up ambushes spreading the turrets so they can't be taken out easily. I set my BOff behind the turrets so the turrets get the attack first then release them. I would attack the closest npc and run back behind my BOff.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Please note that the OP mentioned Security officers, From what I can tell they are a new player, and also a low level. They are not going to be able to deploy a group of Engineering devices, as their BOF abilities are likely all Ensign.


    I play on Elite and run an all engineer team. All my BOff are purple with Pollyally Weave amour Mk X blue or better and Blue Mk X shields or better. Weapons are Mk X Blue or better. They all have Shield Recharge 1, Turrets 1 and 2 and Support Drone 1. They also have mattson tribbles, hypos, shields batteries, and energy cells that I get from drops. I buy large hypos for myself.

    I set up ambushes spreading the turrets so they can't be taken out easily. I set my BOff behind the turrets so the turrets get the attack first then release them. I would attack the closest npc and run back behind my BOff.

    That is one of my tactics too. Setup a ring of items for the ambush , making it a diverse field of targets for the groups to go after.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    All these posts about tactics and yet, once again, nobody is addressing how out of balance these particular mobs are.

    I think the same issue appears in the latest series mission "Frozen". Have you faced the Romy General on advanced or above at VA? I was running it with my VA on advanced. At one point the general fired a single split beam shot and took me and 2 BO's out. That's 3 of 5 away team members killed by a single gun burst from a single mob. I call that a balance issue, I also played it with a commander on advanced and had no problem.

    As for all the advice. I'm sure these things work for you but I don't really want an all engineer away team dropping turrets everywhere. I shouldn't have to make these kinds of team changes because one particular group of mobs is so glaringly out of balance with the rest of the galaxy.

    Of course I don't expect anything to change since this issue has existed since launch and many threads like this have come and gone, but it doesn't mean the OP isn't right on facts.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Hi_ball wrote: »
    All these posts about tactics and yet, once again, nobody is addressing how out of balance these particular mobs are.

    I think the same issue appears in the latest series mission "Frozen". Have you faced the Romy General on advanced or above at VA? I was running it with my VA on advanced. At one point the general fired a single split beam shot and took me and 2 BO's out. That's 3 of 5 away team members killed by a single gun burst from a single mob. I call that a balance issue, I also played it with a commander on advanced and had no problem.

    As for all the advice. I'm sure these things work for you but I don't really want an all engineer away team dropping turrets everywhere. I shouldn't have to make these kinds of team changes because one particular group of mobs is so glaringly out of balance with the rest of the galaxy.


    Of course I don't expect anything to change since this issue has existed since launch and many threads like this have come and gone, but it doesn't mean the OP isn't right on facts.

    My first tactics advice post said nothing about dropping engineering related devices. It was More in relation to position of officers, and drawing the enemy into their targeting range. I read that the user was new, and was using Security guards, not Bridge Officers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Vaith wrote: »
    Please note that the OP mentioned Security officers, From what I can tell they are a new player, and also a low level.

    I re-read the OP and noticed that too...

    However, never should you be facing anyone in the game with all security officers. You get one BO from the tutorial I believe, and also another one from Stranded in Space.

    If the OP doesn't have any real BOs, perhaps re-running Stranded In Space via Mission Replay would be a good first step to get some actual BOs to work with...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I've heard of people who only use security officers all the way through end game. I don't know why...having a group of officers you trained is far superior.

    I will say that I've had the most trouble with these groups as my science officer on advanced setting. I came across one group with a Dahar master, a swordmaster, and a bunch of others. I kept on getting one-shotted by their dual pistols and if that didn't get me, both of them with their batleths would.

    I eventually beat them by using lure tactics and a lot of turrets to make sure they were getting a lot of flanking damage, and down they went. Point being, this game isn't any fun when you can beat anything you come against on your first try.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Vaith wrote: »
    Tactics, tactics, tactics.

    I have done that mission a few times in Advanced. If you are just running in there and shooting, hoping your bridge officers do the right thing, you will get huge injuries. Same with the 1st Cardassian mission in the Badlands with big mobs, really tough large cardassian turrets, and lots of plasma bombs.

    You may be doing things correctly, but it is a bit more tricky to get the balance right. Once you do, ground missions feel a bit less like a pain, and are a bit more rewarding. :)

    This is my third character and first on adavanced. I am going to overhaul my ground BOFFs. I am still used to fighting as an eng (my main) so fighting as a tac now is a little tricky for the moment.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    This is the exact reason if I do an explore mission and there's even a hint of ground combat I just beam up and abandon the mission.

    The ground combat in this game sucks and is evidenced by the very fact that 4 out 5 people completely ignore a full third of the possible crew for the mission and insist that turret spam is the way to win. yawn.

    Honestly I wish there was a way to play through this game without even getting into ground combat, I don't care how "canon" it is from the series. It sucks in this game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I am such a tool.

    I meant Bridge Officers, not security. I'm not THAT new, I am Commander 9. I have 2 Tactical Officers, 1 Engineer and 1 Science officer. I'll post the abilities when I get home. All I can say for now is that I recently redid my away team and they are all currently Ensign(1 Tactical is Lt Commander).
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