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C-store vs Energy Credit

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Hi everyone,

Maybe some of you remember me from way way back launch and the time of IRC... I decided to come back and poke back around in STO. I will admit that a lot of work has been done on the game and I can see all the improvements. Awesome job Cryptic and all the dev team!

First of, this post is not to dispute the validity of the right of the C-store to exist in the game. It is here and I don't have a problem with it per say. If people want fast items that don't change game mechanics (except XP boost) by paying with real money, so be it.

However, in parallel, I would love so much to be able to earn most of these items within the game, like paying with EC or any other in-game mechanics as seen fit. I do not care, make it an insane amount of EC or require players to conquer the entire gamma quadrant to get a delta-flyer.

Just a simple idea for me... so again, this is not a thread against the C-store. Only a parallel mechanics to acquire the same items.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Here...this might help you.

    Upcoming changes to in-game Ship pricing

    As to other c-store items, I wouldn't mind having an in-game methods. I'm sure they'll add some eventually.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Oh, and on the Delta flyer, dstahl's been working on some crafting dailies that let you build it yourself, so you'll be able to get that in-game eventually.

    edit: Oh, this is at the end of the pricing page, but doesn't say delta specifically. Just wanted to emphasize since you mentioned it
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Thanks for the links and info about ships. Hope similar ways will exist for everything else like clothing sets, species, bridges and the like.
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