I use telekinesis as one of my traits, but its the same exact effect it had back when i started and i am now at level cap. i got to thinking, why not have the traits effects increase as you level. this would not have to be restricted to activatable traits, perhaps start off with basic physical strength and as you level eventually get advanced. also adding new traits based off the original activated one would be nice here are a few ideas.
Telekinesis level 1- current 1 target throw back
telekinesis level 2- mild aoe around target like the nadeon burst on type 3 phaser, minimal dmg
Telekinesis level 3 large circle around player, say 5 feet
Orion Seduce 1-current
Orion Seduce2-turns him against enemies after the effect wheres off he dies
Dance-large aoe enemies turn on each other say 15 feet
Vulcan mind meld 1-same as current
mind meld 2- significant dmg and very long stun and slow to activate
nerve pinch1-long stun
nerve pinch2-long stun and significant dmg with fast activation
just a few ideas on the table and ill igve an example of the advancmean of passive traits via the aleady in place BOFF trait design
basic Physical Strength-5%melee dmg increase
physical Strength-10%
Superior physical Strength-15% increase
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