You know that old gag about genius ideas coming to you in the shower? I was in the shower about fifteen minutes ago and an idea showed up.
Everybody has all these ideas on how the game should be updated so that they can fly their favorite lower tier ship at higher level, I'm right among them, and suddenly it came to me to use the console slots for upgrades. Think of it: instead of monotanium armor or hazard emitters you add a engineering or science BO power expansion slot or a "control package" for an additional weapon.
It's a trade off in that you loose that slot from a movement or weapon damage enhancement, etc., but you gain the ability to use a higher tiered BO ability or another weapon. Higher tiered ships would also benefit in that you could more BO powers, etc. You could have your Klink ship set to over kill with every slot bristling with weapons but at the same time you would loose the bonuses of adding consoles that would have enhanced your weapon power or damage resistance or your shield's regen power. It would all balance out at the higher levels and still give benefit to higher level players captaining lower level ships.
It would increase ship customization choice and playability without having to modify the existing programming frame work. The devs could release craftable console mods that would do this and also allow for special quest rewards as well.
I don't get how it should work. If you sacrifice a console slot for higher BO power you don't get a better ship. Lower-tier ships already have fewer console slots, so in the end you would probably still have fewer BO powers than a T5 and 0 console slots.
Yes, and I would argue that it wouldn't actually make them any stronger but just different. For example I doubt that one additional weapon slot would be as good as a damage or weapon power booster console. What we need is a system that actually ADDS to lower-tier ships, instead of just shifting slots around.
surprisingly - geko and I were talking about this very thing today. I'd like to see more variety at all tiers and if I can get the ship art time out of CapnLogan - i'd like to see both the KDF and FEDs have more choices as they level up.
One idea we were talking about (brainstorming) was that if we did add some new ships at lower tiers, that we could put their unique powers on a console so that even after you leveled out of the ship, you could at least take the console with you and possibly use the ability on another similar ship. Sounded like a cool idea.
The same BASIC idea of using Consoles to "upgrade" ships.
The same BASIC idea of using Consoles to "upgrade" ships.
Ah, you're talking about that. However, that's new powers, like Prometheus MVAM, or maybe the grappling hook of the NX. Not an exchange system for BO stations and weapon slots.
Ah, you're talking about that. However, that's new powers, like Prometheus MVAM, or maybe the grappling hook of the NX. Not an exchange system for BO stations and weapon slots.
Oh, I get what your saying. It's similar though.
And once again, thanks for the help with the fleet.
By the way, I love the way you are wearing the real life version of my in game uniform.
I'm kind of iffy when it comes to consoles to upgrade ships. Because some people would easily give up a console slot if it means a new tactic. Like right now with the Borg Console, Cruiser and Escort captains give up their Science slot for that little bit of firepower.
Really hope the Dev Team thinks of another mechanic, like simply going through a "Refit" process and unlock your ship's upgrades.
I know people want to upgrade their Tier 1 and 2 ships all the way to Tier 5, but I really think there should be a refit limit with the early tier ships. Because a Miranda or Consitution isn't easily going to be able to handle modern starships 1 on 1, even if they were kept modernized.
I'm kind of iffy when it comes to consoles to upgrade ships. Because some people would easily give up a console slot if it means a new tactic. Like right now with the Borg Console, Cruiser and Escort captains give up their Science slot for that little bit of firepower.
Really hope the Dev Team thinks of another mechanic, like simply going through a "Refit" process and unlock your ship's upgrades.
I know people want to upgrade their Tier 1 and 2 ships all the way to Tier 5, but I really think there should be a refit limit with the early tier ships. Because a Miranda or Consitution isn't easily going to be able to handle modern starships 1 on 1, even if they were kept modernized.
So this is something to really deliberate on.
Agreed.
I thought it would've been cool that for every ship destroyed, a certain number of salvage points would be rewarded and they could be used to buy addons to ships and there would be limits.
People won't go for it, because it is another "currency"
True, it would be an interesting system to bring more ship variations into the game, but it wouldn't satisfy the people who want new T5 refits like the Rhode Island Nova or the Akira. Or the Constitution.
And once again, thanks for the help with the fleet.
No problem, I know how frustrating it can be to sit on ESD and ask for help to found one while being called a spammer. I managed to found mine two days ago with bribes.
By the way, I love the way you are wearing the real life version of my in game uniform.
*g* I was always a fan of All Good Things, but there's no way to buy the uniform. not even blueprints. I didn't like the movie uniform and it would have been way too expensive in any half-way decent quality, so I settled for TNG with the All Good Things communicator. Should anybody ever get the idea to tell me that my outfit is non-canon I will just claim to be from a parallel universe.:cool:
I thought it would've been cool that for every ship destroyed, a certain number of salvage points would be rewarded and they could be used to buy addons to ships and there would be limits.
People won't go for it, because it is another "currency"
Salvage points could be the same as EC, that would even give us a decent credit sink.
True, it would be an interesting system to bring more ship variations into the game, but it wouldn't satisfy the people who want new T5 refits like the Rhode Island Nova or the Akira. Or the Constitution.
No problem, I know how frustrating it can be to sit on ESD and ask for help to found one while being called a spammer. I managed to found mine two days ago with bribes.
*g* I was always a fan of All Good Things, but there's no way to buy the uniform. not even blueprints. I didn't like the movie uniform and it would have been way too expensive in any half-way decent quality, so I settled for TNG with the All Good Things communicator. Should anybody ever get the idea to tell me that my outfit is non-canon I will just claim to be from a parallel universe.:cool:
I loved the TNG series uniform , but I always thought AGT had the awesomist combadge. I'm not a big fan of the AGT uniforms. Though I like em better than most of the standard uniforms in game.
Salvage points could be the same as EC, that would even give us a decent credit sink.
Actually, It'd be better if ec could be used to purchase "salvage" that would then grant random points based on how much was bought, how expensive it was, etc.
IE. I spend 5000 ec on a salvaged scout ship and earn 10 salvage points
I loved the TNG series uniform , but I always thought AGT had the awesomist combadge. I'm not a big fan of the AGT uniforms. Though I like em better than most of the standard uniforms in game.
I liked it how the AGT uniforms combined features from the TOS, TWOK and TNG. I didn't like that it took the first season jump suits from that, but that's something that's easily fixed in STO.
Actually, It'd be better if ec could be used to purchase "salvage" that would then grant random points based on how much was bought, how expensive it was, etc.
IE. I spend 5000 ec on a salvaged scout ship and earn 10 salvage points
Hm, could be interesting with salvage merchants. And of course such a system could mean that we don't blow up every ship we come across... Gnah, now I got a crazy idea stuck in my head that Klingons get instead of a diplomacy system missions where they bring captured enemies to Rura Penthe and are rewarded for that.:eek:
I liked it how the AGT uniforms combined features from the TOS, TWOK and TNG. I didn't like that it took the first season jump suits from that, but that's something that's easily fixed in STO.
Hm, could be interesting with salvage merchants. And of course such a system could mean that we don't blow up every ship we come across... Gnah, now I got a crazy idea stuck in my head that Klingons get instead of a diplomacy system missions where they bring captured enemies to Rura Penthe and are rewarded for that.:eek:
I like the salvage merchant idea. I'd love some junkyard maps I like your Klingon idea instead of diplomacy.
Comments
An example:
http://www.stowiki.org/Cruiser_%28Federation%29
You have 4 console slots in the Federation cruiser: 1 tac, 2 eng, 1 sci
You have 4 BO stations: 1 of each Ensign and one Lt Eng
You use BO power booster consoles in each slot. That allows for you to now use the following powers: 1 of each at Lt and one Lt Cmdr Eng.
Alternatively you have 4 weapon mounts in a Fed Cruiser: 2 front and 2 rear.
Using console slots to increase the number of weapons (if the devs make them universal): then you can have 4 more weapons. Etc.
He didn't, he said we would get a budget to improve lower-tier ships, not just shifting around slots.
No, you are wrong, he said in a recent post:
The same BASIC idea of using Consoles to "upgrade" ships.
Ah, you're talking about that. However, that's new powers, like Prometheus MVAM, or maybe the grappling hook of the NX. Not an exchange system for BO stations and weapon slots.
Oh, I get what your saying. It's similar though.
And once again, thanks for the help with the fleet.
By the way, I love the way you are wearing the real life version of my in game uniform.
Really hope the Dev Team thinks of another mechanic, like simply going through a "Refit" process and unlock your ship's upgrades.
I know people want to upgrade their Tier 1 and 2 ships all the way to Tier 5, but I really think there should be a refit limit with the early tier ships. Because a Miranda or Consitution isn't easily going to be able to handle modern starships 1 on 1, even if they were kept modernized.
So this is something to really deliberate on.
Agreed.
I thought it would've been cool that for every ship destroyed, a certain number of salvage points would be rewarded and they could be used to buy addons to ships and there would be limits.
People won't go for it, because it is another "currency"
True, it would be an interesting system to bring more ship variations into the game, but it wouldn't satisfy the people who want new T5 refits like the Rhode Island Nova or the Akira. Or the Constitution.
No problem, I know how frustrating it can be to sit on ESD and ask for help to found one while being called a spammer.
*g* I was always a fan of All Good Things, but there's no way to buy the uniform. not even blueprints. I didn't like the movie uniform and it would have been way too expensive in any half-way decent quality, so I settled for TNG with the All Good Things communicator. Should anybody ever get the idea to tell me that my outfit is non-canon I will just claim to be from a parallel universe.:cool:
Salvage points could be the same as EC, that would even give us a decent credit sink.
Oh, lolz, you never give up.
I was just about to do that
I loved the TNG series uniform , but I always thought AGT had the awesomist combadge. I'm not a big fan of the AGT uniforms. Though I like em better than most of the standard uniforms in game.
Actually, It'd be better if ec could be used to purchase "salvage" that would then grant random points based on how much was bought, how expensive it was, etc.
IE. I spend 5000 ec on a salvaged scout ship and earn 10 salvage points
Nope.^^
I liked it how the AGT uniforms combined features from the TOS, TWOK and TNG. I didn't like that it took the first season jump suits from that, but that's something that's easily fixed in STO.
Hm, could be interesting with salvage merchants. And of course such a system could mean that we don't blow up every ship we come across... Gnah, now I got a crazy idea stuck in my head that Klingons get instead of a diplomacy system missions where they bring captured enemies to Rura Penthe and are rewarded for that.:eek:
I'll give you credit for sticking to your opinion
To each his own .
I like the salvage merchant idea. I'd love some junkyard maps