... and find out all the things you should have done to make a proper Star Trek title great. I'm not sure if you are watching how this is unfolding, but even in pre-launch they are breaking record numbers and adding servers every day.
Here's a few of the areas to study (this doesn't matter that it is fantasy)
1. Global events that are a "meta-game" everyone can participate in and is encouraged to do so
2. "Conquerable" areas where the invading force holds that area for the duration of the event
3. A MASSIVE skill system that takes classes and explodes the number of possibilities
4. Proper crafting system that doesn't impede the overall flow of gameplay
5. Massive quest system that makes it enjoyable to level and takes out the grind (yes there are collection quests, but they have minimized it)
6. INSTANT grouping. Public quests allow for you to float between groups as you chase down rifts seamlessly
and on and on and on
Do us all a favor, pick up a copy and play it. Experience what real massively multiplayer means when you have 30 rifts open and 20 footholds that engage players like never before.
They copied from previous MMOs and polished it over and over again.
Then give us an UPGRADED Star Trek MMO experience.
I'd edit that, and then re-word it because otherwise this thread is going to be closed.
I agree with several of your points, however you need to realize this. The Devs are workings their ****s off trying to improve this game and they are. They are'nt lazing about, they're working days some are even staying late at night.
UMM really why is it at least once a week (or once a day maybe even) we get these type os threads, that tell the Dev, Ohh you don;t know what you are doing you need to do it better like this) People just need to back off the Devs are doing the best that they can.
That is all I'm allowed to say. All I can say about it is that I'm involved in testing it. I cannot talk about it at all besides the fact that I can share that I test it. I signed an NDA stating that the only thing I can state about it is that I am part of the test. That is all I can say.
That is all I'm allowed to say. All I can say about it is that I'm involved in testing it. I cannot talk about it at all besides the fact that I can share that I test it. I signed an NDA stating that the only thing I can state about it is that I am part of the test. That is all I can say.
Heh, me to. Small world.
By the way you got it wrong... you forgot about something...
You are allowed to admit you are in testing AND that there is a testing program.
That is all I'm allowed to say. All I can say about it is that I'm involved in testing it. I cannot talk about it at all besides the fact that I can share that I test it. I signed an NDA stating that the only thing I can state about it is that I am part of the test. That is all I can say.
As a fellow TOR tester, I understand exactly what you're saying.
I imagine that once TOR goes live, we'll see some manner of thread similar to this. But honestly, threads like this need to stop. Cryptic doesn't need to close them; people need to stop opening them.
MMORPG.com recently did a piece on player feedback and the effect it has on a given MMO. What stuck with me most about that piece was the point the author made about vision. Each MMO has a different group of people behind it handling production, thus every MMO has a different vision that they're striving after. Having vision alone doesn't guarantee success as your player base may end up turned off by what they see. But trying to copy the vision of another MMO is a sure fire way to fail. People aren't looking for the next WOW, Rift or TOR. They're just looking for the next game they enjoy playing. Which pretty much brings us to my concluding point.
If you don't like it, don't play it. But don't show up and tell devs that they need to be more like such and such, cause a clone is exactly that: a clone.
That is all I'm allowed to say. All I can say about it is that I'm involved in testing it. I cannot talk about it at all besides the fact that I can share that I test it. I signed an NDA stating that the only thing I can state about it is that I am part of the test. That is all I can say.
I am too. This doesn't even remotely compare to SWTOR. RIFT has much more advanced systems. SWTOR is linear, highly story driven, and the classes are fixed and light.
<<big deal>>
SWTOR is massively overhyped. There are a ton of features announced so it is useless to say "i'm a secret tester".
I know Cryptic will ignore this, I'm counting on it. They've ignored almost all cries for them to educate the devs on better playsystems. How long they survive without such improved playsystems remains to be seen.
And I agree Cryptic could learn alot of things from Rift!!
Their servers are the best MMO servers I have ever played on for a Head Start Launch. No lag no rubberbanding no server crashes = WIN. Yes it has long queues but that is easly fixed by chooses a server that does not say full. (They added atleast 9 servers since last Thursday)
I got to use my CE stuff for headstart.
NO C-STORE for a small company!
ECT ECT
LOL yeah rift got some things going for it but man there combat is so boring take sto any day. Also there quest system is about as generic and genric gets.
LOL yeah rift got some things going for it but man there combat is so boring take sto any day. Also there quest system is about as generic and genric gets.
I know you aren't talking about ground combat in STO heh
Yes, space combat is AWESOME in STO. But not the ground combat.
I will lol if Rift goes under in 3 months. I'm sure it's a good MMO, but hardly looks groundbreaking, nor does it really look like it stands out from any other "swords and sorcery" type setting. A few cool features, but all in all looks rather generic in story, Design, and execution.
Not to smear them and Drink Cryptic's cool-aid, but there is a reason I'm playing STO. Partly because it Sat Trek, but more importantly STO is SciFi, and nothing like current space based MMOs. there are a lot of things that Cryptic needs to improve on, and perhaps can get inspired with certain features from other games, but i wouldn't want sto to be anything like RIFT any more than i would want it anything like eve EVE.
But yea, Season 5, I'd LOVE to see a currency overhaul and skill point system overhaul.
... and find out all the things you should have done to make a proper Star Trek title great. I'm not sure if you are watching how this is unfolding, but even in pre-launch they are breaking record numbers and adding servers every day.
Here's a few of the areas to study (this doesn't matter that it is fantasy)
1. Global events that are a "meta-game" everyone can participate in and is encouraged to do so
2. "Conquerable" areas where the invading force holds that area for the duration of the event
3. A MASSIVE skill system that takes classes and explodes the number of possibilities
4. Proper crafting system that doesn't impede the overall flow of gameplay
5. Massive quest system that makes it enjoyable to level and takes out the grind (yes there are collection quests, but they have minimized it)
6. INSTANT grouping. Public quests allow for you to float between groups as you chase down rifts seamlessly
and on and on and on
Do us all a favor, pick up a copy and play it. Experience what real massively multiplayer means when you have 30 rifts open and 20 footholds that engage players like never before.
They copied from previous MMOs and polished it over and over again.
Then give us an UPGRADED Star Trek MMO experience.
So you want STO to go from the Story Driven MMO game the developers felt would work best for Star Trek (ya know, to match the series) and create what seems to be a PVP oriented game? The game sounds a lot like Aion, except for the questing.
Plus, what you're describing would only be half a game for us Trek Fans. Yeah it would make the PVPers happy being able to capture and hold planets (that is on the list of things to do BTW) but what about the rest of us? Are you saying that story driven quests suck?
As for instant grouping..
We have that. You may not have it on, but we have it. Ever go into a DSE? A Fleet Action? Public quests that have instant grouping.
Frankly, I'm happy with the quest system. I rarely find the leveling a grind, except the diplomacy stuff. THAT was a grind and a half. But going through the story arcs? Not even close.
And I agree Cryptic could learn alot of things from Rift!!
Their servers are the best MMO servers I have ever played on for a Head Start Launch. No lag no rubberbanding no server crashes = WIN. Yes it has long queues but that is easly fixed by chooses a server that does not say full. (They added atleast 9 servers since last Thursday)
I got to use my CE stuff for headstart.
NO C-STORE for a small company!
ECT ECT
I played Rift in beta and honestly got really bored by it really fast. It felt like WoW 2.0 which is great if you are into WoW style gameplay, which i'm not anymore. STO holds my interest a lot better than Rift or WoW, but whatever floats your boat :-).
Also, this type of thread should probably be in Ten Forward not in "Star Trek Online Discussion".
So you want STO to go from the Story Driven MMO game the developers felt would work best for Star Trek (ya know, to match the series) and create what seems to be a PVP oriented game? The game sounds a lot like Aion, except for the questing.
Plus, what you're describing would only be half a game for us Trek Fans. Yeah it would make the PVPers happy being able to capture and hold planets (that is on the list of things to do BTW) but what about the rest of us? Are you saying that story driven quests suck?
As for instant grouping..
We have that. You may not have it on, but we have it. Ever go into a DSE? A Fleet Action? Public quests that have instant grouping.
Frankly, I'm happy with the quest system. I rarely find the leveling a grind, except the diplomacy stuff. THAT was a grind and a half. But going through the story arcs? Not even close.
Its not a PVP oriented game. But what it does do is give you the choice to either leveling up by questing, closing rifts, AND pvp. The story line (defiants side) is very well written and VERY good. I have not played the Guardians side.
As for DSE's, you are awarded loot in STO by being top DPS. In Rift you are awarded loot by being the top "contributor" dps OR healing. Now that is something Cryptic can learn on!!
I understand fantasy MMO's are not people cup of tea, and would rather play the space opera (like me) but as the topic says.... Cryptic CAN learn alot from Trion/Rift.
Especially server stability! :P
as I recall STO had to add alot of servers during head start too. And open beta.
RIFT has alot of hype going for it. but it'll pan down, most mmos are usually played by alot at the beginning so the masses can get a taste, that it is free doesnt hurt either. atm.
... and find out all the things you should have done to make a proper Star Trek title great. I'm not sure if you are watching how this is unfolding, but even in pre-launch they are breaking record numbers and adding servers every day.
Here's a few of the areas to study (this doesn't matter that it is fantasy)
1. Global events that are a "meta-game" everyone can participate in and is encouraged to do so
2. "Conquerable" areas where the invading force holds that area for the duration of the event
3. A MASSIVE skill system that takes classes and explodes the number of possibilities
4. Proper crafting system that doesn't impede the overall flow of gameplay
5. Massive quest system that makes it enjoyable to level and takes out the grind (yes there are collection quests, but they have minimized it)
6. INSTANT grouping. Public quests allow for you to float between groups as you chase down rifts seamlessly
and on and on and on
Do us all a favor, pick up a copy and play it. Experience what real massively multiplayer means when you have 30 rifts open and 20 footholds that engage players like never before.
They copied from previous MMOs and polished it over and over again.
Then give us an UPGRADED Star Trek MMO experience.
So you want STO to go from the Story Driven MMO game the developers felt would work best for Star Trek (ya know, to match the series) and create what seems to be a PVP oriented game? The game sounds a lot like Aion, except for the questing.
Plus, what you're describing would only be half a game for us Trek Fans. Yeah it would make the PVPers happy being able to capture and hold planets (that is on the list of things to do BTW) but what about the rest of us? Are you saying that story driven quests suck?
As for instant grouping..
We have that. You may not have it on, but we have it. Ever go into a DSE? A Fleet Action? Public quests that have instant grouping.
Frankly, I'm happy with the quest system. I rarely find the leveling a grind, except the diplomacy stuff. THAT was a grind and a half. But going through the story arcs? Not even close.
Indeed. The developer's drive to match the actual Star Trek series is VITAL to the success of STO and definitely welcome. We need to encourage the developers to keep going, not to copy and paste some other online game. Furthermore, it's time to close this thread.
I am too. This doesn't even remotely compare to SWTOR. RIFT has much more advanced systems. SWTOR is linear, highly story driven, and the classes are fixed and light.
<<big deal>>
SWTOR is massively overhyped. There are a ton of features announced so it is useless to say "i'm a secret tester".
I know Cryptic will ignore this, I'm counting on it. They've ignored almost all cries for them to educate the devs on better playsystems. How long they survive without such improved playsystems remains to be seen.
Well it would be useless if it wasn't illegal to tell people about the game... Which you just did...
If you don't like it, don't play it. But don't show up and tell devs that they need to be more like such and such, cause a clone is exactly that: a clone.
10 Bars Latunium, that Rifts can't out live Perfect World, STO, and such. Probably not as bad as, that car like fight game or Hellgate.
I liked Hellgate.
Hell, I even bought the lifetime subscription. Oops.
I played a few of the Rift beta events. I felt like I was back playing WoW again, and after having played that for a number of years, I was pretty bored once the new shine wore off, which wore off in about 6 hours.
... and find out all the things you should have done to make a proper Star Trek title great. I'm not sure if you are watching how this is unfolding, but even in pre-launch they are breaking record numbers and adding servers every day.
Here's a few of the areas to study (this doesn't matter that it is fantasy)
1. Global events that are a "meta-game" everyone can participate in and is encouraged to do so
2. "Conquerable" areas where the invading force holds that area for the duration of the event
3. A MASSIVE skill system that takes classes and explodes the number of possibilities
4. Proper crafting system that doesn't impede the overall flow of gameplay
5. Massive quest system that makes it enjoyable to level and takes out the grind (yes there are collection quests, but they have minimized it)
6. INSTANT grouping. Public quests allow for you to float between groups as you chase down rifts seamlessly
and on and on and on
Do us all a favor, pick up a copy and play it. Experience what real massively multiplayer means when you have 30 rifts open and 20 footholds that engage players like never before.
They copied from previous MMOs and polished it over and over again.
Then give us an UPGRADED Star Trek MMO experience.
So, you're saying that the Dev's should learn from Rift, who claims that they are a WoW killer, whose taken both good AND bad from vanilla WoW.
Can I have what you're smoking? Because you clearly aren't thinking with a clear mind.
OP, you're forgetting the most important thing: the developers of Rift had a deal with Valve Software to give people who preordered the game Rift-themed hats in Team Fortress 2.
Honestly, Cryptic, how can you consider yourself to be a proper game developer if you're not making hats? "Content" is so 1990s, the future of gaming is in craftable virtual headware.
OP, you're forgetting the most important thing: the developers of Rift had a deal with Valve Software to give people who preordered the game Rift-themed hats in Team Fortress 2.
Honestly, Cryptic, how can you consider yourself to be a proper game developer if you're not making hats? "Content" is so 1990s, the future of gaming is in craftable virtual headware.
Comments
I agree with several of your points, however you need to realize this. The Devs are workings their ****s off trying to improve this game and they are. They are'nt lazing about, they're working days some are even staying late at night.
And from what my friends have said that are in it, it still needs a lot of work
That is all I'm allowed to say. All I can say about it is that I'm involved in testing it. I cannot talk about it at all besides the fact that I can share that I test it. I signed an NDA stating that the only thing I can state about it is that I am part of the test. That is all I can say.
Heh, me to. Small world.
By the way you got it wrong... you forgot about something...
You are allowed to admit you are in testing AND that there is a testing program.
As a fellow TOR tester, I understand exactly what you're saying.
I imagine that once TOR goes live, we'll see some manner of thread similar to this. But honestly, threads like this need to stop. Cryptic doesn't need to close them; people need to stop opening them.
MMORPG.com recently did a piece on player feedback and the effect it has on a given MMO. What stuck with me most about that piece was the point the author made about vision. Each MMO has a different group of people behind it handling production, thus every MMO has a different vision that they're striving after. Having vision alone doesn't guarantee success as your player base may end up turned off by what they see. But trying to copy the vision of another MMO is a sure fire way to fail. People aren't looking for the next WOW, Rift or TOR. They're just looking for the next game they enjoy playing. Which pretty much brings us to my concluding point.
If you don't like it, don't play it. But don't show up and tell devs that they need to be more like such and such, cause a clone is exactly that: a clone.
I am too. This doesn't even remotely compare to SWTOR. RIFT has much more advanced systems. SWTOR is linear, highly story driven, and the classes are fixed and light.
<<big deal>>
SWTOR is massively overhyped. There are a ton of features announced so it is useless to say "i'm a secret tester".
I know Cryptic will ignore this, I'm counting on it. They've ignored almost all cries for them to educate the devs on better playsystems. How long they survive without such improved playsystems remains to be seen.
No it's not, head start was last Thursday.
Also a great post in the Ten Forward
http://forums.startrekonline.com/showthread.php?p=3390535#post3390535
And I agree Cryptic could learn alot of things from Rift!!
Their servers are the best MMO servers I have ever played on for a Head Start Launch. No lag no rubberbanding no server crashes = WIN. Yes it has long queues but that is easly fixed by chooses a server that does not say full. (They added atleast 9 servers since last Thursday)
I got to use my CE stuff for headstart.
NO C-STORE for a small company!
ECT ECT
Oh and I post I made about Rifts (in Rift) and Fleet Actions
http://forums.startrekonline.com/showthread.php?t=203871
I know you aren't talking about ground combat in STO heh
Yes, space combat is AWESOME in STO. But not the ground combat.
Then the entire point of this thread was...?
Not to smear them and Drink Cryptic's cool-aid, but there is a reason I'm playing STO. Partly because it Sat Trek, but more importantly STO is SciFi, and nothing like current space based MMOs. there are a lot of things that Cryptic needs to improve on, and perhaps can get inspired with certain features from other games, but i wouldn't want sto to be anything like RIFT any more than i would want it anything like eve EVE.
But yea, Season 5, I'd LOVE to see a currency overhaul and skill point system overhaul.
So you want STO to go from the Story Driven MMO game the developers felt would work best for Star Trek (ya know, to match the series) and create what seems to be a PVP oriented game? The game sounds a lot like Aion, except for the questing.
Plus, what you're describing would only be half a game for us Trek Fans. Yeah it would make the PVPers happy being able to capture and hold planets (that is on the list of things to do BTW) but what about the rest of us? Are you saying that story driven quests suck?
As for instant grouping..
We have that. You may not have it on, but we have it. Ever go into a DSE? A Fleet Action? Public quests that have instant grouping.
Frankly, I'm happy with the quest system. I rarely find the leveling a grind, except the diplomacy stuff. THAT was a grind and a half. But going through the story arcs? Not even close.
Lol guess ima need to borrow my friends accout to see what it's like
Also, this type of thread should probably be in Ten Forward not in "Star Trek Online Discussion".
Its not a PVP oriented game. But what it does do is give you the choice to either leveling up by questing, closing rifts, AND pvp. The story line (defiants side) is very well written and VERY good. I have not played the Guardians side.
As for DSE's, you are awarded loot in STO by being top DPS. In Rift you are awarded loot by being the top "contributor" dps OR healing. Now that is something Cryptic can learn on!!
I understand fantasy MMO's are not people cup of tea, and would rather play the space opera (like me) but as the topic says.... Cryptic CAN learn alot from Trion/Rift.
Especially server stability! :P
RIFT has alot of hype going for it. but it'll pan down, most mmos are usually played by alot at the beginning so the masses can get a taste, that it is free doesnt hurt either. atm.
Everquest and UO still have live servers, yes?
As someone else noted, Rift sounds like WoW 2.0. Which, would be neat if I wasn't sick of Fantasy games after 6 years of playing WoW.
Of course the Devs are gonna ignore you. After spending all work day improving STO, I'd ignore some guy asking me to improve STO too. :P
please everyone refrain from feeding the troll.
Indeed. The developer's drive to match the actual Star Trek series is VITAL to the success of STO and definitely welcome. We need to encourage the developers to keep going, not to copy and paste some other online game. Furthermore, it's time to close this thread.
Yeah, I so remember how this game was better than that game, and This game would kill that one.
10 Bars Latunium, that Rifts can't out live Perfect World, STO, and such. Probably not as bad as, that car like fight game or Hellgate.
Still...............
Next best game and you post the same.....
EDIT= Rifts, the Aion for newcomers...
Well it would be useless if it wasn't illegal to tell people about the game... Which you just did...
And this... ^^^
Hell, I even bought the lifetime subscription. Oops.
I played a few of the Rift beta events. I felt like I was back playing WoW again, and after having played that for a number of years, I was pretty bored once the new shine wore off, which wore off in about 6 hours.
...yeah.... really..., OP, if you are soooo enthralled with that game cause it's so dang great....
Go Play It...
Then you won't have to moan & groan anymore about how horrible things are around here....
But for me... things are going along wonderfully here and I plan on sticking around till either I die or the game does.
So, you're saying that the Dev's should learn from Rift, who claims that they are a WoW killer, whose taken both good AND bad from vanilla WoW.
Can I have what you're smoking? Because you clearly aren't thinking with a clear mind.
Honestly, Cryptic, how can you consider yourself to be a proper game developer if you're not making hats? "Content" is so 1990s, the future of gaming is in craftable virtual headware.
Well I want a pony.
GHOSTCRAWLER PROMISED ME A PONY!
err...sorry, wrong game :>.
The next supposed "WoW Killer".