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Coliseum was awesome, BUT... (spoiler alert)

Archived PostArchived Post Member Posts: 2,264,498 Arc User
Thanks for all the love guys :)

You know it's funny, myself and the other content peeps often forget that you folks don't really have any idea just how far our tools have come since we first started creating stuff for you to play. You have seen how much the missions have changed since we launched of course, but I don't think you realize that during the time the game was in production (and you weren't playing it) the tools were also changing just as fast.

I love the fact that I'm getting a chance to go back and update these older missions, in many ways the updates reflect the orginal "vision" we had for the episodes, but we just didn't have the time or tech to do what we wanted.

Anyhow.. Happy Friday... You'll love the Epic Mission this weekend.. :)... it is quite the "Trek"... lol

Charles & Kurt you kicked major TRIBBLE on this episode! Can't believe how incredible every part of it was.

Major Kudos to you, The Environment Artists, The Audio Team (Amok Time OMG YES!!!!!!!!!!!) and everyone involved.

I won't post any spoilers but man was this mission is EPIC just like you said.

Thank you for the big smile on my face right now. Cryptic rocked it this weekend! :)
Post edited by Archived Post on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Ready.... aim.... Noooooo!!!!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I absolutely agree. I loved every bit of the episode. Great work, you guys. Have a cookie.
    Ready.... aim.... Noooooo!!!!!!

    Tee hee. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Gozer didn't make the episode. All mission praise should be pointed at Charles and Kurt!

    Great Job guys!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    The mission was great, however, the markings on the minimap need fixing. On the first run I never found the rock formation where I should hide and ran straight through to the end of the map while nothing happened. That was kind of frustrating.:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    btw coliseum was made by charles and kurt,
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I thought it sucked.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Gozer didn't make the episode. All mission praise should be pointed at Charles and Kurt!

    Great Job guys!

    Mission Praise Array redirected and engaged! THANK YOU!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Rathruin wrote:
    I thought it sucked.

    Can you give any reasons for that, or are you just trying to emulate a mythological being that often lives under bridges?

    PS: Who are Charles and Kurt and why did I never see them on the forums?:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I take it the mission makers like "Tremors" :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    THANK YOU, Crpytic-Team for this amazing adventure!


    I cann't describe the fun I had playing this Features Series. And it's still not over! I never had more fun in any MMO quest, although I'm playing these games for almost 15 years now!

    Just... EPIC EPIC EPIC

    If it was possible, I would buy another lifetime to my account to support you guys!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Good job guys.

    I loved everything about this mission

    The puzzles, the melee combat, the sneaking around and the cutscene at the end.
    also + rep for utilising the Amok Time theme, not to much or not too little, it was used perfectly.

    now how will next weeks finale top this :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I thought it was a great mission! Love the new melee weapons. Hoping if I do it on replay I'll get a different one from the other rack... don't want to say too much in fear of spoilers.

    And the mission reward Reman shield really makes my ship look cool... very nice touch.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Wow.

    *picks jaw up off floor*

    Absolutely amazing. Great job, guys.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    now how will next weeks finale top this :D

    That's easy. We get to kill Hakeev with a very rusty knife and destroy the body with a Thalaron bomb.:D I love villains I can hate.:)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Major kudos to the Dev team on "Coliseum"! Very enjoyable episode, my grin could not have been wider when I heard the musical interludes. Well done!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I wonder what's in store for the finale. Of course the Romulan (whateverthehellhisnameis:D) will get what's coming to him, but will we get our first little glimpse of an Iconian?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    K-Tar wrote:
    Can you give any reasons for that, or are you just trying to emulate a mythological being that often lives under bridges?

    PS: Who are Charles and Kurt and why did I never see them on the forums?:D

    First thing that happens in the mission is a game stopping puzzle.

    I hate puzzles. With a passion.

    Give me a Rubiks cube, I set it on fire. New York Times crossword puzzle? I use it as as birdcage liner. Face up.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    dstahl wrote: »
    btw coliseum was made by charles and kurt,

    And MAJOR THANKS to you if you championed getting some Canon Music in game. We've been chewing on you guys for that since Closed Beta. I remember people in Zone Chat saying they wanted to hear Amok Time during ground combat on launch day.

    It was awesome to hear it under the perfect circumstances for this episode! THANKS and I hope more canon music can be brought into STO in the future.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Praise the makers!!! :)

    (I had a good laugh with TOS combat music)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Rathruin wrote:
    First thing that happens in the mission is a game stopping puzzle.

    I hate puzzles. With a passion.

    Give me a Rubiks cube, I set it on fire. New York Times crossword puzzle? I use it as as birdcage liner. Face up.

    Here you go bud, I think this is more your speed: http://www.youtube.com/watch?v=LPkUvfL8T1I
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Rathruin wrote:
    First thing that happens in the mission is a game stopping puzzle.

    I hate puzzles. With a passion.

    Give me a Rubiks cube, I set it on fire. New York Times crossword puzzle? I use it as as birdcage liner. Face up.

    Heh, guess I'm lucky that I as an old P&P geek always keep a calculator in reach.:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    What an awesome episode. Hard to top the next week, but we thought the same thing of the last episodes :)

    Btw: There is nothing wrong with the mini map markers. Just look around and imagine where you would rest, i found it without any map.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Rathruin wrote:
    First thing that happens in the mission is a game stopping puzzle.

    I hate puzzles. With a passion.

    Give me a Rubiks cube, I set it on fire. New York Times crossword puzzle? I use it as as birdcage liner. Face up.

    The puzzles in the beginning of this episode was fairly simple. Don't got a calculator handy? Despite the fact that, you know... Windows has it built-into the software? Go to 'Run', type 'calc' and you're good to go.

    I suppose you prefer the non-stop combat action of (roughly) 90% of STO content? I found it positively refreshing actually having to figure things out, sneak around, collect a certain amount of items etc. Very little combat at all, other than the arena section. Bloody amazing episode, is what it was. Reman shields, RULE!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    "Coliseum" was simply wonderful. I was so very pleased with the placing of the music from "Amok Time" - there really are benefits to having access to the IP license, aren't there?

    The melee combat experience was wonderful, but I really quite enjoyed the sequence on the satellite. It's truly a lot of fun when these kind of objectives are treated sequentially. I know that some people were displeased with the inclusion of the mathematics problems, but I really think that these fairly simple technical puzzles that are organized around the larger process work great add a lot of functional depth to the experience.

    The desert environment was excellent; I especially enjoyed the searching fighters. They even appeared to be flying in formation! As a whole, the desert escape sequence - particularly helping to heal Slamek - was in the best traditions of episodes like "Final Mission" and Star Trek generally.

    I actually wasn't expecting to make a break into the Romulan-Iconian base. I had a sneaking suspicion that the "final" test, after the worms, would be to face one of the Bridge Officers that transported with off the satellite with me in the Arena. While that would have been very exciting, pairing my character with Slamek was very much in the tradition of the show.

    Well done to Charles, Kurt, and the entire development team. Coliseum was a coup.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    The puzzles in the beginning of this episode was fairly simple. Don't got a calculator handy? Despite the fact that, you know... Windows has it built-into the software? Go to 'Run', type 'calc' and you're good to go.

    I suppose you prefer the non-stop combat action of (roughly) 90% of STO content? I found it positively refreshing actually having to figure things out, sneak around, collect a certain amount of items etc. Very little combat at all, other than the arena section. Bloody amazing episode, is what it was. Reman shields, RULE!

    I shouldn't have to window out of a game to use a calculor.

    Doesnt' that blow the immersion factor of the game? Even a bit?

    Doesn't my Science Officer have a calculator function in that tricorder of hers?

    Again, I thought this mission sucked.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Really good job guys!
    Loved everything about the mission!!! :D

    Also like the multi-stage arena fight with the worms there. :D
    And the scenery and the scale of it was just to die for, and i think its safe to say that you guys delivered the largest single map in STO to date. :cool:

    Also liked the Shield Array, very nice with hull modifying items. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Rathruin wrote:
    I shouldn't have to window out of a game to use a calculor.

    Doesnt' that blow the immersion factor of the game? Even a bit?

    Doesn't my Science Officer have a calculator function in that tricorder of hers?

    Again, I thought this mission sucked.

    I never said that you -had- to use the Windows Calculator. In some of the math puzzles, it was fairly obvious which ones are the correct answers. Other than that, you also have trial-and-error methodology.

    Not played it as a Science captain yet, but it would be a cool added effect, if it's possible to run through those math puzzles using a purely scientific method instead. Either way, I think you may be in minority on this one Rathruin. The puzzles were just a small part of the overall episode. You're essentially condemning the entire episode, based on the puzzles at the start of it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Best part was the scorpion fighters flying around.... if the map had been just slighly longer I would of wanted to hover it along in a stolen fighter :D...

    epic ending.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    As someone who's watched Star Trek from birth, I can safely say...this mission was awesome. From the beginning to the epic end, I loved it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    best episode of the game. best mission of the game.

    It wasn't just the puzzle sets or the great voice overs of the great cutscenes.

    I mean, the big fights with the worms was ok.
    But the escape was what blew my mind. The computer consoles that, although irrelevant to the present situation, but filled you in to some important background information (but gave me the distinct impression that it was a 'holographic program).
    The scorpions flying overhead!
    When you find that crashed ship over the horizon i couldn't believe the size of it.
    The last cutscene!

    I don't expect to ever see such a good episode again simply because it must have taken so much resources to accomplish.
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