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Please restore tierless weapons as reward.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I find the removal of these weapons a real lick in the nose.
:(
I fell they were not a OP as advertised and were well suited for the length and difficulty of the missions. It's not these were down the block to the corner store missions.

The tierless weapons were basically just as powerful as a uncommon green weapon, which was not as powerful as using a blue from badges or a purple from crafting. I think they were VERY appropriate rewards for such as maddening set of missions.

Because, frankly if you wanted another one you would have to go them AGAIN. and those missions were annoying enough that UNLESS you REALLY REALLY wanted them you probably would not redo them.

Thank You, ;)
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I disagree about the missions - I liked them. I agree that I'm not happy with the reward items' new unique status. That was the best feature of these items.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    OtakuboyT wrote: »
    I find the removal of these weapons a real lick in the nose.
    :(

    A lick... in the... nose...

    I'm going to need a little time with that one. :confused:

    ...
    ...
    ...
    ...

    Back on point, I agree. I want scaling phasers and non-unique pattern enhancers back. Signed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I was very disappointed in the new Romulan disruptors not being scalable... I mean first of all they arent even comparable to the other ground weapon series rewards in terms of power and 'coolness' factor.

    I also feel that it robs a certain satisfaction from the series. Every time a new episode comes out, all I can think about is "Oooo, what new amazing gadget/weapon/item will I get today!?!". It was probably my favorite part... they set a certain precedent after the transphasic cluster torpedo being so unique, scalable, and just cool to have.

    PLEASE make the series rewards scalable... PLEAAAAAAASE!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    manlai wrote: »
    A lick... in the... nose...

    I'm going to need a little time with that one. :confused:

    ...
    ...
    ...
    ...

    Back on point, I agree. I want scaling phasers and non-unique pattern enhancers back. Signed.

    he gets attacked by kittens alot
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I am happy with them. I think it adds something to the game. If a Lt does the Devidian missions, he would never be forced to do anything for any weapons ever again. I mean sure for his BOs but he could just by those things at any place. I think having most things NOT scale, gives something more to work for, or at least try to to work for, or at the very least, makes you replay a mission...

    I don't know, I was just not a fan of scaling tech. For most things anyway.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Martok42 wrote: »
    I am happy with them. I think it adds something to the game. If a Lt does the Devidian missions, he would never be forced to do anything for any weapons ever again.

    If we were talking about the best weapons in the game, sure. But we're not.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I agree with the Op, tierless weapons were awesome.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    If we were talking about the best weapons in the game, sure. But we're not.

    ^ that.

    None, repeat, none/B] of the episode rewards have been must-haves because of their power or usability. They've always been "nice to have" items.

    Having them be tierless means that they truly become unique in terms of not being have to redo the mission just to get the next tier form of the what is essentially the same item.

    Not only that, it means that it does not detract from the reward in any way, shape, or form, since they're unique in that they're tierless. They're timeless rewards for doing the mission.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    KazumaKat wrote:
    None, repeat, none/B] of the episode rewards have been must-haves because of their power or usability. They've always been "nice to have" items.

    Well, the Ghostbuster anti-proton gun was... but it got nerfed, thus ending that problem.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I'm of two minds on the subject. First have my main be at level cap since before the features started, I found having leveling equipment while cool a little useless. They were not as powerful as other weapons you could get. But for other characters as i'm leveling up, the little difference didn't matter much and it was cool to have a set of weapons you didn't continually have to upgrade. I like the retrofit phaser. Its cool, but even the MK XI there are other phasers in that mission reward that are better than it. the missions are not that hard and are alot better than most of the missions that came out at launch. And when you replay those missions, they scale to your level, thus increasing the amount of xp you earn. So its no big deal really.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I don't know... the type 3 phaser rifle is pretty rediculous in terms of explosive power. I have surprised more than a few feds in ground pvp with this gun. It's fast, reliable, and the nadion burst explosion tends to knock health from 90%... all the way down to 25% or less! It's a great PvP gun and works rather well in PvE as well.

    Tip for ground PvPers... If you really want to upset your enemies...

    Type 3 phaser rifle
    Slow down your enemy... mines/surpressing fire/gravimetric field
    Toss a breen cryo grenade
    (To add insult to injury... toss a plasma grenade if your a Tac officer)
    ...then finish them off with a nadion blast from your rifle. I have YET to see a single player survive this combo with more than 25% health.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    /signed

    I think maybe Cryptic just didn't appreciate how special all these nice leveling weapons felt. They have nice art and fun special attacks, and I really liked getting and keeping them for my whole career. Please put them back the way they were. This was a very "STO" set of rewards I felt; just the sort of thing this game is so great for.

    And clearly the trend is toward more leveling equipment, not less, as shown by the recent shuttle releases. I almost think thist must have just been some weird misunderstanding. Either way, please undo this change and restore the leveling format of the Type 1/2/3 Phasers and Klingon Disruptor Pistol, along with the Retrofit Phaser Banks (if you want to "fix" anything it should be normalizing the damage on that Klingon pistol to match its effective level, not Mk crippling it).

    While you're at it, please do convert the Romulan Disruptor from the new series to a leveling item as well; that mission is meant for people to do at any level, and this weapon has tons of coolness potential in leveling form. You had a really good thing going with these rewards before this nerf, and I think lots of people would like to see a return to that path.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I'm with this. I like the idea of scaling weapons, and I don't like the idea of being forced to grind through these missions particularly when I have 3-4 characters at a given time, which means at least 4 times to go through those series just to get the items that I think are visually the coolest for me. And yes, I'm playing this game for the visuals.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    its also bs to make things like the pattern enhancers unique. I redid it on my main several times to get one for each of my away team since its a useful item but long cooldown. I highly doubt there was a single person running around using 4 of them on themselves/all awayteam slots so why the nerf.

    Scale weapons were good because of it, who likes upgrading to new gear everytime they rank up in an mmo some people honestly like some of the looks/effects of lvl1 stuff over lvl100 stuff. Should have learend that from so many people requesting T5 versions of all ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    /signed

    Please, please bring back tierless reward weapons!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I also like to throw in a little 'please' for cryptic and a 'why' as to why they were'nt scalable in the first place

    *edit*
    dorko1 wrote: »
    And yes, I'm playing this game for the visuals.

    You're not alone
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    So my mission reward Phaser weapons have been changed to MK XI's?

    I think they still have the infinity symbol on them?

    Or does this mean any further weapons I get from replaying the missions will be MK XI?

    Are the Mk XI's better? (More damage?)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Agreed, the scaling rewards were great and actually less powerful then the ones we have now. Having to replay Frozen everytime you want a Romulan disruptor is a bit lame. Or Night of the Comet. They are all cool missions, but the main reason to replay them should be that they are awesome, not to get a weapon you like the look of again.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I'm against scaling rewards. It just takes out the RPG elements of the game when equipment just ranks up with you - very glad they're gone!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Thlaylie wrote: »
    So my mission reward Phaser weapons have been changed to MK XI's?

    I think they still have the infinity symbol on them?

    Or does this mean any further weapons I get from replaying the missions will be MK XI?

    Are the Mk XI's better? (More damage?)

    So no one knows the answers to this?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Weapons you already have remain the same, Mk XI seem to have mostly slightly higher damage, I read somehwere that the Mk XI TOS disruptor has lower damage but I guess that's a bug.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Thank You I'm stuck at work.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I can't agree more. Please bring back the auto-leveling items.

    What REALLY tee's me off is that there's no "why" or explanation for it. If the weapons were overpowered, I'd get it. But they aren't. It's just silly. If anything, it seems like a clumsy attempt to keep people in-game and a inefficient money sink.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Walshicus wrote:
    I'm against scaling rewards. It just takes out the RPG elements of the game when equipment just ranks up with you - very glad they're gone!
    lol, WUT? In the Army, do they issue an infantryman a "Mk I" M-16 in boot camp and make him "upgrade" to a Mk II when he makes PFC? No. In real life they give you the best quality weapon fit for your job when you start out, and it's "yours" for life. You get better with it (i.e., do more damage) as you gain skill and experience through long familiarity and practice with it. Some gear might be specialized for different tasks like sniper or special ops, but in a SEAL team you still carry the same side arm or knife whether you're a Sergeant or a Lieutenant. If anything the continual refitting is what was immersion breaking, since you're forced to do it about every three hours of game time due to the crazy fast leveling curve.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    K-Tar wrote:
    Weapons you already have remain the same, Mk XI seem to have mostly slightly higher damage, I read somehwere that the Mk XI TOS disruptor has lower damage but I guess that's a bug.
    It was a bug before the "fix" as well. If anything they should have just fixed that problem and left everything else alone.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Heezdedjim wrote:
    lol, WUT? In the Army, do they issue an infantryman a "Mk I" M-16 in boot camp and make him "upgrade" to a Mk II when he makes PFC? No. In real life they give you the best quality weapon fit for your job when you start out, and it's "yours" for life. Some gear might be specialized for different tasks like sniper or special ops, but in a SEAL team you still carry the same side arm or knife whether you're a Sergeant or a Lieutenant. If anything the continual refitting is what was immersion breaking, since you're forced to do it about every three hours of game time due to the crazy fast leveling curve.

    I'm playing an RPG, not real life. I think I actually used that acronym in my post.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Walshicus wrote:
    I'm playing an RPG, not real life. I think I actually used that acronym in my post.
    Ooooo-k. Well what "role" are you playing then? It's not any "role" I've ever seen played in any Trek context, because I don't recall anyone handing out Mk I phasers to all the red shirts and a Mk XI one to Captain Kirk. The Fed Type 3 Phaser Rifle itself is, afaik, an experimental item that only appeared once, and there's no evidence of it ever being Mk rated at any level.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Walshicus wrote:
    I'm playing an RPG, not real life. I think I actually used that acronym in my post.

    Having weapons scale or not has nothing to do with RPG.

    In fact, I'll posit the opposite: For RP purposes, I'd like to outfit all my crew on my TOS-themed ship with TOS phasers. THAT is RP. I was planning on rerunning the mission enough times to do this, and again when I leveled far enough to outfit my new Boffs.

    However, I can see where this might still be possible in the future, just via a different avenue.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I perfered the scalable weapons, I like the breen story arch but when starting a new character it is going to become a chore running that mission again and again to receive a 4-8 dps boost when compared to the latest and greatest gun. That wont be fun and I feel like players will just throw the unique rewards away rather then run the same mission over and over again. I feel now like I have to run a mission over and over again in order to receive slightly higher ranked equipment then my level-less version does now and turning a fun reward into a grind kinda sucks.

    I might have missed the dev post about this but has anyone said why several items have no been made unique? When the special reward weapons were announced they were billed as filling your boffs with X ground weapon or running the mission over and over again to receive the Y beam bank. Why did this change?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Heezdedjim wrote:
    Ooooo-k. Well what "role" are you playing then? It's not any "role" I've ever seen played in any Trek context, because I don't recall anyone handing out Mk I phasers to all the red shirts and a Mk XI one to Captain Kirk. The Fed Type 3 Phaser Rifle itself is, afaik, an experimental item that only appeared once, and there's no evidence of it ever being Mk rated at any level.

    You're being facetious and you know it. RPGs offer level gated content all the time because it's a mechanic that works. Loot and upgrading equipment are part and parcel of what the best RPGs offer. And clearly the developers felt the same.
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