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Fleet Cap (Is this going to be raised?)

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Hello.

I am Admiral Nital Jaxa (Commanding Officer of English Division) at 3rdfleet.
On behalf of both 3rdfleet, andother fleets in Star Trek Online who face the same problem with membership caps, I am asking for a raise in the number of members in a fleet to be raised, it is currently set at 500.
Unfortunately 3rdfleet, keeps hitting this 500 member limit, and even though we keep trimming the inactive players, they are now becoming few and far between.

This poses a problem, how is a fleet meant to grow sufficiently. We would love to extend our fleet membership, above that of 500, as we support both English (all speaking), German and French members, from alot of countries and timezones around the world. You can easily see how easy it is for us to pass our fleet cap.

We know, it probably is not just our fleet, lots of other fleets probably have the same problems. On behalf of them, and us, I ask of Cryptic to please increase the fleet member limit.

We pride ourselves on trying to follow the utopian principles of the fictional Federation, through international boundaries, we grow and expand.

So Please Cryptic:

Raise the fleet members cap from 500 to 1000, or more! So we can face the final frontier and boldy go where no-one has gone before!


Thankyou for your time.

Admiral Nital Jaxa.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    There shouldnt be a cap at all :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I support this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Fleets all around STO, and I'm sure that we are not the only ones facing this problem, would rejoice at the opportunity of having their membership cap raised to at least 1000 or even to infinity if that were even possible.

    I humbly ask you to find the time to fix this problem, Cryptic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Ooh! I agree with this completely! We are quickly reaching our member limit cap. We are gaining new members quicker than we are removing inactive members.

    Please raise the Fleet player limit cap.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    This is becoming a big issue now for some of the bigger fleets, I feel fleets make a big part of STO now and this player Cap Limit hinders not just our growth but of our fellow fleet friends and other fleets.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    The more the better!

    After all, this is supposed to be MMO: Massive Multiplayer Online
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    This is very important! We dont need a fleetcap at all. I mean why is it in place anyway?

    Do Fleetmembers use servercapacity in some way even if they are offline? I mean seriously, get rid of it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Any raise would be helpful, the more the better.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I had no idea there was a cap, but I agree it definitely should be raised to an unattainable number, or removed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    As 3rd Fleet has always been on Fleet Cap since release, I support this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    How have fleets been trying to work around this so far? Just making second and third allied fleets? And I guess this is a trivial issue, but it also seems like a 500+ member fleet would need a much larger fleet bank than allowed at present. I don't suppose there are any plans to expand that . . .
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I support this.
    Now the maximum number is reached, even if inactive and everything zsecond chars are removed, the number of the players will be soon reached again
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Absolutely. This cap is frankly a nightmare for me personally, as a Recruitment Officer, as well as for the fleet entirely. I entirely support extending or removing it entirely.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    12th Fleet fully supports this! The constant battle of the Fleet Cap is getting old. Pretty soon we will hit it again with active members.

    @Heezdedjim

    12th Fleet deals with the cap by only allowing 1 character per @handle into the fleet, we have 2 Alt fleets for everyone's alt characters. We also remove anyone that has been inactive for 3 months or more (PM's are sent out, they are still members of the fleet and will be re-invited when they come back).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Currently 3rd Fleet has hits its limit! as of 5 mins ago again and we are finding it hard to boot members as we have a high activity count

    hope cryptic sorts out fast!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    The VKF supports a raise in or complete removal of the Fleet Cap. Even with internal housekeeping on inactive members many fleets exist that have extremely active membership sign ups. I am sure Cryptic can check to see that this is true. They should be allowed to continue to grow. So please change the way the Fleet Cap works.

    Thanks,
    Phoenix_Lord
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    This recent surge is do to the influx of new players and return of old players to STO. This surge is a direct testimony to the efforts of Cryptic in making the game better. However this surge has resulted in an issue for the people that most strongly support STO, the Fleets!

    As the large, and established fleets like the 3rd hit this limit we are forced to find ways to let our players enjoy the game and be in our fleet. With our activity level rising every day it seems this issue is growing.

    Please Cryptic lets at least get an official response that the matter is being looked at. Let fleets grow as they can without fetters. I personally can see no reason in the code for a limit since it should not effect the database speed in any way.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    For just one fleet membership token, you can give a Cue a new home!

    I think maybe the member limit on fleets should count the number of players in it, not individual characters. I for one kept most of my alts out of 3rd Fleet to not contribute to reaching this point needlessly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I can't speek for my entire fleet, but I personally support this. There should be no cap on fleet membership (or at least a very high cap) as the game is continuing to grow and the fleet community does with it. Some fleets, such as the LOEC, intend to remain small, but large, and active fleets such as the 3rd fleet should be allowed to grow and prosper in the game. Just as you make strides to give fleets more things, such as private instances, and fleet starbases, you should also look towards increasing the cap of fleets or removing it all together so that the community may continue to grow.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    that and we need more lemon pledge! :P haha
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Increasing the cap to infinity would surely do away with the cap problems and then we'd never have to speak of this again. ;) I remember the first time we had to ask for a raise in fleet member cap.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    lithaerien wrote: »
    I remember the first time we had to ask for a raise in fleet member cap.

    Yes. On Launch Date.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I support this 100%, we don't need no stinking fleet cap!!:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I fully agree and support this as well as a staff member of 3rd Fleet. More people join the game every week, and more will want a strong fleet to join. We need the room to do so!

    We love the game Cryptic, we are loyal, we know there are issues with every new release, but you manage to pull it through.

    Live to the standard you continue to set and allow the fleet cap some more flexibility. The only result is satisfaction all around.


    Engage!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Some game have guild limits but by account. so it will not matter how many alts a person have. I support No Limits raised limit or go by account. thank you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Personally I think there shouldn't be a limit. It forces people to have to make side groups of the main thing. It's honestly easier on leaders if they don't have to switch characters to check on a second group roster. It's also easier on the players so they don't have to use custom channels just to talk to everyone in the entire fleet cause it's broken into separate parts.

    However if we have to have a limit, then I support raising it as high as the devs will allow. It is after all their decision and I'm sure there are numerous factors to consider.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I agree with everyone else. Having a capacity limit in a fleet/guild in a MMORPG is silly. It's supposed to be a social tool for players to be part of and enjoy. Restricting the number of players you can have is counter-productive.

    I vote for NO CAP AT ALL
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    As member of 3rd Fleet, i support this !

    Plz let us having much more members or unlimited ...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I am hoping that we get a official response to that.

    Come on Dan you know you want to :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Let us say, this is not for 3rdfleet. This is not for our allied fleets.

    This is for everyone, every fleet alike, to be able to expand and reach their potential :)
This discussion has been closed.