test content
What is the Arc Client?
Install Arc

skills that start at ENS: make the lvl III of that skill available at LT

SystemSystem Member, NoReporting Posts: 178,019 Arc User
currently the ltcom station is slave to all the awesome skills like beam overload 3, engineering team 3, emergency power to shields 3, while all the other skills that start at ltcom go unused because those level 3 ensign skills are just too good. Then there’s the problem with skill overlap, you may have the awesome level 3 skill, but you also have to have the level 1 skill, because your options at ensign are so limited, well except for science. The level 2 of the skills should also stay at lt and stay available at the skill trainer.

in most cases you top out at lt in the 2 skill types your ship dose not specialize in, and if your captain type doesn’t match your ship type you can’t teach your officers anything useful. If all those skills you can teach at ltcom were moved down to lt, all the sudden mixing captain type and ship type becomes much more viable.

Maybe the skills that start at LT should likewise have level 2 and captain teachable/ rare bo level 3 at ltcom level. This is how it is with the skills that start at ltcom, they have a level 2 and rare level 3 at commander.

Now how would this be integrated in game? You cant just flip a switch and move everyone’s powers around, if a ltcom skill suddenly became a LT skill, what happens to the lt skill you had? Here is how I would do it:

- reset and give random common space skills to all assigned bridge officers

- give the player back all the spent bridge officer points

- gave the 'person that hails you and gives you bridge officer candidates' a token for each of the rare skills you had that you can use to train those skills back to your bridge officers. a rare skill is a skill that is not trainable by the skill trainer in space dock / great hall

-any candidate you had should have the rare skills move down the ranks appropriately, they wouldn’t have replaced anything rare at LT

With that you should be able to rebuild your skill set up without losing anything important.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    A valid suggestion to a point. If this were done I would not make ALL those skills rank 3 at Lt but some makes sense.

    I had given thought to a system where you only get one skill per BOff but that you had more BOff stations then the 5. Then based on 3 elements gives you the rank of skill.

    1 your BOffs rank. His experience (rank) makes him more proficient at the task. This is the basis to gain access to next rank ability.
    2 your Captain class. With your expertise you can help a young BOff be more proficient.
    3 your ship class. A science ship is better suited to perform science skills while an escort is better with tactical.

    This way if you promote your Tac Boff to Lt and your on a escort or you're a Tac Captain they would have access to say THY3.

    This was on the premis that you would not be able to promote all your BOffs to Commander, however.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I'm still curious where the 'rare' BOs are that offer higher level abilities at lower ranks. (i.e. Target Subsystem: 'x' III @ Lt. level, or Eject Warp Plasma II @ LtC) are.

    They touted those in beta and during release.

    I have yet to see one.





    Yeah, yeah. I know they aren't in. They are a relic of the pre-Stahl era of promise but don't deliver. Thank the Maker that that has changed. :cool:

    Is there any possibility of seeing something like this in the future?

    Ultra-rare BOs like that would be a great way to get the much asked for Cannon: 'x' I abilities at Ensign.



    Edit: Not to mention it would allow some flexibility in builds without having to change up BO assignments.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    If I understand you, then I agree completly! This would make it easyer for my Sci Captain to fly a Galaxy class ship without feeling "gimped".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Tragamite wrote: »
    A valid suggestion to a point. If this were done I would not make ALL those skills rank 3 at Lt but some makes sense.

    I had given thought to a system where you only get one skill per BOff but that you had more BOff stations then the 5. Then based on 3 elements gives you the rank of skill.

    1 your BOffs rank. His experience (rank) makes him more proficient at the task. This is the basis to gain access to next rank ability.
    2 your Captain class. With your expertise you can help a young BOff be more proficient.
    3 your ship class. A science ship is better suited to perform science skills while an escort is better with tactical.

    This way if you promote your Tac Boff to Lt and your on a escort or you're a Tac Captain they would have access to say THY3.

    This was on the premis that you would not be able to promote all your BOffs to Commander, however.

    well, seeing as only an engineering captain can teach emergency power to shields 3, your captain career already dictates what rare/ level 3 skills you can get. and you have to max out certain skills to be able to teach them in the first place, so i think most of what you mentioned is covered.

    to teach level 3 tactical or science skills to your engineer's bofs, you would need friends, fleet or random friendly players, just like normal. only now you could use those skills at LT level.

    what i am proposing, basically, is that every level 3 skill be moved to the same rank as its level 2 skill. most of those level 3 skills need your captain to train, and the rest you get at random from bof candidates.

    with the current lvl 3 skills at ltcom moved down to lt, that makes them available to every ship with at least a lt station. that goes for skills that are at lvl 2 at the ltcom rank too. that's how it is at commander, the lvl 2 and lvl3 rank skills are at the same rank, com.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    well, seeing as only an engineering captain can teach emergency power to shields 3, your captain career already dictates what rare/ level 3 skills you can get. and you have to max out certain skills to be able to teach them in the first place, so i think most of what you mentioned is covered.

    to teach level 3 tactical or science skills to your engineer's bofs, you would need friends, fleet or random friendly players, just like normal. only now you could use those skills at LT level.

    what i am proposing, basically, is that every level 3 skill be moved to the same rank as its level 2 skill. most of those level 3 skills need your captain to train, and the rest you get at random from bof candidates.

    with the current lvl 3 skills at ltcom moved down to lt, that makes them available to every ship with at least a lt station. that goes for skills that are at lvl 2 at the ltcom rank too. that's how it is at commander, the lvl 2 and lvl3 rank skills are at the same rank, com.

    Yes but I wasn't talking about training them in it I was talking about that your expritise spreads to them making them better. But then again the proposal I had for what I alluded to was far fetched anyway meaning a total revamp of the current ship and BOff layouts.

    I understand what you are getting at but I think the design for this is so people will have to rely on others for things. I mean what good is an MMO if you can do it all yourself? It would just be an MO!

    I actually really like the Idea Geoduck said offering very rare BOffs that have skills in different places then other BOffs. Thus a Very Rare Tac might have THY3 in the LT skills. Maybe even have TacTeam2 in the Esn.

    I personally am waiting to see how the Crew System and/or Duty Roster pan out then I'll get back to suggesting how our BOffs are the stars of my series of Trek.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    when the whole crew update happens would be a good time to do something like this. i dont think implementing this this would necessarily make the game more imbalanced, it would be an across the board buff for everyone. i imagine space dock chat will sound alot like the gamma orionis chat, were people are trying to form stf teams. sci captain here! ready to train, need tac skills!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    currently the ltcom station is slave to all the awesome skills like beam overload 3, engineering team 3, emergency power to shields 3, while all the other skills that start at ltcom go unused because those level 3 ensign skills are just too good. Then there’s the problem with skill overlap, you may have the awesome level 3 skill, but you also have to have the level 1 skill, because your options at ensign are so limited, well except for science. The level 2 of the skills should also stay at lt and stay available at the skill trainer.

    in most cases you top out at lt in the 2 skill types your ship dose not specialize in, and if your captain type doesn’t match your ship type you can’t teach your officers anything useful. If all those skills you can teach at ltcom were moved down to lt, all the sudden mixing captain type and ship type becomes much more viable.

    Maybe the skills that start at LT should likewise have level 2 and captain teachable/ rare bo level 3 at ltcom level. This is how it is with the skills that start at ltcom, they have a level 2 and rare level 3 at commander.

    Now how would this be integrated in game? You cant just flip a switch and move everyone’s powers around, if a ltcom skill suddenly became a LT skill, what happens to the lt skill you had? Here is how I would do it:

    - reset and give random common space skills to all assigned bridge officers

    - give the player back all the spent bridge officer points

    - gave the 'person that hails you and gives you bridge officer candidates' a token for each of the rare skills you had that you can use to train those skills back to your bridge officers. a rare skill is a skill that is not trainable by the skill trainer in space dock / great hall

    -any candidate you had should have the rare skills move down the ranks appropriately, they wouldn’t have replaced anything rare at LT

    With that you should be able to rebuild your skill set up without losing anything important.

    I'm glad you did bring this to light, this is why I've been asking for more diversity of the LTCMDR slot on all 3 types of fed ships for the longest time in the first place (Escorts, Cruisers, Science Vessels).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    QuanManChu wrote:
    I'm glad you did bring this to light, this is why I've been asking for more diversity of the LTCMDR slot on all 3 types of fed ships for the longest time in the first place (Escorts, Cruisers, Science Vessels).

    you would probably like my other thread then

    http://forums.startrekonline.com/showthread.php?t=202146
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    is there any chance of a fundamental skill placement change?
Sign In or Register to comment.