Ok, so i just finished my DS9 quests last night and made it to the Borg quests today. I have had no problem soloing the quests thus far but the Borg are FREAKING HARD! Yeah I know they are the borg but SHEESH!
I'm on the quest 'Asset Recovery" and it took me almost an hour to shut down the things I was supposed to do before I reprogram the damaged borg. I have a very good balanced team and have had no problems so far but they keep beaming in photo drones and putting holds on me so that I walk around like I just pooped my pants.
Are there specific weapons i should be using?
The best I can do is run by the others and try to get to a damaged one and get him down to program him.
As of right now I am 5/8 on reprogrammed drones, this is extremely difficult and is not very fun at all.
First, what class are you playing? That will give some basis of how to alter your tactics.
Borg can put a long-term hold on you, followed by a status stun of "assimilated", a long-term slow. The Elite Tactical Drones can also hit you with , I believe , both expose and exploit attacks.
Three general tips
1) use weapons with Knockback, KB3 if possible. Force them to keep their distance. The High-density beam rifle is best in this regard, followed by (if you can't get that) the arcwave assault. I personally prefer phaser versions for a chance of hold as well, some people prefer tetryon to cut through shields.
2) identify and blast any interlink node you see. If you don't, the drones do not actually die, but simply deactivate and come back, at full health
3) Get a friend to go through you with the mission, Asset Recovery is a pain in the TRIBBLE.
Addtional ideas:
Engies should drop Force Field Dome and mines to give yourself space, the FFD pushes drones back so they can't melee you
Sci officers should focus fire their team and use the fragile holds on other borg when possible. Stay on top of shield management as well.
Always good: melee with a bat'leth against the tac and elite tac drones, it takes far to long to cut down their shields and if you're going to be in melee range anyway, might as well go for knock back and expose. The rifle but does not work very well.
Infected and normal Drones are the ones who spawn Proto, so make sure to focus fire your boff on them at start. Borg assaimilate/hold is only at close range, so you want to keep moving and/or have powers which slow them down. Hypo can clear hold btw, can replicate some small ones when in your ship.
physical attacks or weapons with repel/kb alt fires are good as secondary weapons for when they get close (like a high density rifle).
Grav Shift Sci power (boff can get it) and field dome (might be eng cap kit ability only) are good at keeping borg away. You can also use gen/turrets to give borg more to shoot at. Shields with the knockback effect on them can work also.
Tac (sniper)
Sci (shields)
Sci (medical)
Eng(offence and shields)
I;m still on it right now but I only need one more.
I've been sacrificing my team so that I can run and find one to reprogram. So far that is working but this is insane.
I really don't want to re-train my guys but if I have to to get through this I guess I'll have to.
It's just been very disappointing to have been flying through the past missions to hit a brick wall with the borg when I was really looking forward to this area.
I suppose I can gear up my other crew for borg duty....lol
I just diddn't expect them to be that hard, but I guess they are borg.
Would it help to get a borg officer on my team, I think I have enough points to get one?
But if you think thats difficult wait until you play "Assimilated" for the 1st time or the STF´s.
Pro Tip: There are some threads about these missions. Good preparation is everything.
Forum search function is your friend
P.S.: Whenever you should encounter Borg go for the Borg nodes first. Let your team and you focus fire on it. Then engage the Borg.
Infected and normal Drones are the ones who spawn Proto, so make sure to focus fire your boff on them at start. Borg assaimilate/hold is only at close range, so you want to keep moving and/or have powers which slow them down. Hypo can clear hold btw, can replicate some small ones when in your ship.
So rather then focusing on medical drones you should focus on infected/normal?
Also how well do a couple of tacs w/ all grenade slinging action work out?
sci - med tri 1, med tri2, vr2, vr3
eng1 - cmb1, pt1, sg2,mg2
eng2 - wm1, pt1, pt2, sd1
eng3 - cmb1, pt1, pt2, sd1
proto drones spawn from tactical and heavy tactical drone. medical drones to i think.
the idea behind this away team is to put down a lot of firepower and provide your enemy with multiple targets, which help minimizes damage to personnel.
personal preference for trait superior luck, which give an extra 5% crit hit, pollyalloy weave armour, although integrated give 5% bonus to crit as well. weapons, use a variety of weapon types/power types.
So rather then focusing on medical drones you should focus on infected/normal?
Also how well do a couple of tacs w/ all grenade slinging action work out?
The medical drones aren't ungodly healers like Romulan Centurion Medics were until the other day, so it's pretty safe not to make them a priority.
I have to say, the best thing I've found for almost all ground combat is turrets turrets turrets turrets turrets. My away team setup is like this:
Me: Tac with Fire Team kit
3x Engineer with phaser turret 1, 2, and 3 - I've experimented with support drone and quantum mortar in place of PT3. The other options are good in some situations, but PT3 is a safe bet, it does the job in any situation
Sci: Medic. Forget his exact skills, they're all heals though.
For the three engineers, the ensign skill is up to you. Borg are one of the enemies that mines are helpful on, but for more general use I like having at least two with shield recharge for that occasional huge spike of damage when all the enemies focus on whoever fired the first shot.
Turrets do two things that make them nice for everything from Borg to Swordmasters to Centurion Medics, basically all the really annoying ground enemies. First, not much in the way of bridge officers can match the damage output of an engineer with three turrets. Second, lots of targets on the ground. The turrets tend to draw fire and distribute incoming damage onto disposable units, which also helps break up those chain holds. All that lets you pick targets and use Fire Team's damage buffs and debuffs to quickly burn down enemies.
I'm an Engineer, and my away team consists of a sci with 3 heals and a tachyon harmonic and 3 engineers.
A couple have shield generators and weapons malfunctions, and all have Phaser Turret III.
When I drop my turret down as well and use a support drone, the borg are dead so unbelievably fast it even surprises me sometimes. If i dump all of it in a doorway and have my officers hang back and put a dome in the doorway, everything is dead before the dome expires.
I hadn't run 3 engineer bo's before, and now that I do I can't imagine not having them. Once I replaced my tac officer everything got so much easier.
Always good: melee with a bat'leth against the tac and elite tac drones, it takes far to long to cut down their shields and if you're going to be in melee range anyway, might as well go for knock back and expose. The rifle but does not work very well
this
all my characters carry bat'leths, especially as elite drones seem to have temporary energy immunity even when there shields are down. they are not immune to physical.
also, get some practice in with a bat'leth, and you can actually out dps all energy weapons. this is very good on borg, as they never run away from you when you melee them
My Tac officer had no problems wit the mission using:
Tac Focus fire and speed
Sci Heals and tachyon harmonic
2x Eng Shield recharge, shields and turrets (laser and medical).
Take out the node first, then the main drones and keep on the move to stay out of the way of the proto drones. Finally, clear up the proto drones that have spawned. Use the target icon to get your whole team to focus fire on one drone at a time until you have only the proto drones left. Turrets are great to grab the attention of the other drones and keep them off you, just watch you placement in case you aggro other groups as well. Only use security teams when you are far enough from other groups to prevent your security team aggroing them as well. Tactical Advantage is good too as it reduces the c/d of Security Team so you can beam in another 2 security officers while the previous ones are still there if it gets a bit rough.
1.) keep your distance i.e. keep them from melee range
^ This. Best hint ever when dealing with Borg.
Most weapons can be fired while moving, so nothing stops someone from moving backwards while or between firing.
Not moving while fighting Borg = stupid. They can't get their assimilation (that walking funny slow thingy + damage over time + anti healing debuff) on someone that isn't close to them, so just keep moving.
When I fight the Borg I also believe keep moving. You said you were tactical, fire team kit has suppressing fire. This can slow enemies and keep the off you. The grenade kit has stun grenades plus photon grenades which will knock enemies down.
Pulse rifles, arch wave assault weapons on two of your away team members can knock them down and has a chance to expose them. Phasers can stun for a couple of seconds.
Tachyon harmonics on science officers can knock NPC's down sometimes and it reduces shield strength. It also puts exposes on them often.
Mine barrier on engineers can slow them when you pull them through it.
Taking aggressive trait on your bridge officers can take some aggro from you.
The most important thing with the Borg in my opinion is to keep moving. The assimilate ability they use on you will slow you speed 75% and has a chance to stun you. After one puts it on you it's much easier for another to apply it to you. Which can end up killing you when they get on top of you.
Add me ingame and I will walk you through that mission if you like: Juhani@f1restarter
I sent a message to juhani@f1restarter and he helped me to do the realy realy hard missions, I could never get any proper help from anyone in game and getting a 5 man team is so hard because often when we start the mission 1 or sometimes even two other members of the team would leave without saying why and then it ruined everything, and he showed me how to play the game properly like in 1 game u dont need 5 other players but he teamed up with me with a game and helped out. That has opened up alot of missions that I couldnt get access to because. Also has anyone here ever been able to destroy the Crystaline Entity? Its soooooooooooooooo hard to do if anyone would help me do it that would be sweeet!!!
I finally got some of the technology I wanted like borg assimilated engines that let u travel at warp 14.
I realy wanted to say thanks so much to Juhani@f1restarter
***thanksssss*
If anyone else can help me with some missions because I dont know how often juhani will be online.
Thanks
If you want to send me a message in game or send me a email surok@mrwuff
Comments
Borg can put a long-term hold on you, followed by a status stun of "assimilated", a long-term slow. The Elite Tactical Drones can also hit you with , I believe , both expose and exploit attacks.
Three general tips
1) use weapons with Knockback, KB3 if possible. Force them to keep their distance. The High-density beam rifle is best in this regard, followed by (if you can't get that) the arcwave assault. I personally prefer phaser versions for a chance of hold as well, some people prefer tetryon to cut through shields.
2) identify and blast any interlink node you see. If you don't, the drones do not actually die, but simply deactivate and come back, at full health
3) Get a friend to go through you with the mission, Asset Recovery is a pain in the TRIBBLE.
Addtional ideas:
Engies should drop Force Field Dome and mines to give yourself space, the FFD pushes drones back so they can't melee you
Sci officers should focus fire their team and use the fragile holds on other borg when possible. Stay on top of shield management as well.
Always good: melee with a bat'leth against the tac and elite tac drones, it takes far to long to cut down their shields and if you're going to be in melee range anyway, might as well go for knock back and expose. The rifle but does not work very well.
physical attacks or weapons with repel/kb alt fires are good as secondary weapons for when they get close (like a high density rifle).
Grav Shift Sci power (boff can get it) and field dome (might be eng cap kit ability only) are good at keeping borg away. You can also use gen/turrets to give borg more to shoot at. Shields with the knockback effect on them can work also.
My main away team is
Tac (sniper)
Sci (shields)
Sci (medical)
Eng(offence and shields)
I;m still on it right now but I only need one more.
I've been sacrificing my team so that I can run and find one to reprogram. So far that is working but this is insane.
I really don't want to re-train my guys but if I have to to get through this I guess I'll have to.
It's just been very disappointing to have been flying through the past missions to hit a brick wall with the borg when I was really looking forward to this area.
I suppose I can gear up my other crew for borg duty....lol
I just diddn't expect them to be that hard, but I guess they are borg.
Would it help to get a borg officer on my team, I think I have enough points to get one?
Add me ingame and I will walk you through that mission if you like: Juhani@f1restarter
That was nuts, I hope the other missions aren't like that.
Thanks for the help and advice gang.
But if you think thats difficult wait until you play "Assimilated" for the 1st time or the STF´s.
Pro Tip: There are some threads about these missions. Good preparation is everything.
Forum search function is your friend
P.S.: Whenever you should encounter Borg go for the Borg nodes first. Let your team and you focus fire on it. Then engage the Borg.
So rather then focusing on medical drones you should focus on infected/normal?
Also how well do a couple of tacs w/ all grenade slinging action work out?
sci - med tri 1, med tri2, vr2, vr3
eng1 - cmb1, pt1, sg2,mg2
eng2 - wm1, pt1, pt2, sd1
eng3 - cmb1, pt1, pt2, sd1
proto drones spawn from tactical and heavy tactical drone. medical drones to i think.
the idea behind this away team is to put down a lot of firepower and provide your enemy with multiple targets, which help minimizes damage to personnel.
personal preference for trait superior luck, which give an extra 5% crit hit, pollyalloy weave armour, although integrated give 5% bonus to crit as well. weapons, use a variety of weapon types/power types.
The medical drones aren't ungodly healers like Romulan Centurion Medics were until the other day, so it's pretty safe not to make them a priority.
I have to say, the best thing I've found for almost all ground combat is turrets turrets turrets turrets turrets. My away team setup is like this:
Me: Tac with Fire Team kit
3x Engineer with phaser turret 1, 2, and 3 - I've experimented with support drone and quantum mortar in place of PT3. The other options are good in some situations, but PT3 is a safe bet, it does the job in any situation
Sci: Medic. Forget his exact skills, they're all heals though.
For the three engineers, the ensign skill is up to you. Borg are one of the enemies that mines are helpful on, but for more general use I like having at least two with shield recharge for that occasional huge spike of damage when all the enemies focus on whoever fired the first shot.
Turrets do two things that make them nice for everything from Borg to Swordmasters to Centurion Medics, basically all the really annoying ground enemies. First, not much in the way of bridge officers can match the damage output of an engineer with three turrets. Second, lots of targets on the ground. The turrets tend to draw fire and distribute incoming damage onto disposable units, which also helps break up those chain holds. All that lets you pick targets and use Fire Team's damage buffs and debuffs to quickly burn down enemies.
A couple have shield generators and weapons malfunctions, and all have Phaser Turret III.
When I drop my turret down as well and use a support drone, the borg are dead so unbelievably fast it even surprises me sometimes. If i dump all of it in a doorway and have my officers hang back and put a dome in the doorway, everything is dead before the dome expires.
I hadn't run 3 engineer bo's before, and now that I do I can't imagine not having them. Once I replaced my tac officer everything got so much easier.
1.) keep your distance i.e. keep them from melee range
2.) don't aggro more than one group of borg, only deal with one group at a time, you can get overwhelmed fast
this
all my characters carry bat'leths, especially as elite drones seem to have temporary energy immunity even when there shields are down. they are not immune to physical.
also, get some practice in with a bat'leth, and you can actually out dps all energy weapons. this is very good on borg, as they never run away from you when you melee them
Tac Focus fire and speed
Sci Heals and tachyon harmonic
2x Eng Shield recharge, shields and turrets (laser and medical).
Take out the node first, then the main drones and keep on the move to stay out of the way of the proto drones. Finally, clear up the proto drones that have spawned. Use the target icon to get your whole team to focus fire on one drone at a time until you have only the proto drones left. Turrets are great to grab the attention of the other drones and keep them off you, just watch you placement in case you aggro other groups as well. Only use security teams when you are far enough from other groups to prevent your security team aggroing them as well. Tactical Advantage is good too as it reduces the c/d of Security Team so you can beam in another 2 security officers while the previous ones are still there if it gets a bit rough.
^ This. Best hint ever when dealing with Borg.
Most weapons can be fired while moving, so nothing stops someone from moving backwards while or between firing.
Not moving while fighting Borg = stupid. They can't get their assimilation (that walking funny slow thingy + damage over time + anti healing debuff) on someone that isn't close to them, so just keep moving.
Pulse rifles, arch wave assault weapons on two of your away team members can knock them down and has a chance to expose them. Phasers can stun for a couple of seconds.
Tachyon harmonics on science officers can knock NPC's down sometimes and it reduces shield strength. It also puts exposes on them often.
Mine barrier on engineers can slow them when you pull them through it.
Taking aggressive trait on your bridge officers can take some aggro from you.
The most important thing with the Borg in my opinion is to keep moving. The assimilate ability they use on you will slow you speed 75% and has a chance to stun you. After one puts it on you it's much easier for another to apply it to you. Which can end up killing you when they get on top of you.
I sent a message to juhani@f1restarter and he helped me to do the realy realy hard missions, I could never get any proper help from anyone in game and getting a 5 man team is so hard because often when we start the mission 1 or sometimes even two other members of the team would leave without saying why and then it ruined everything, and he showed me how to play the game properly like in 1 game u dont need 5 other players but he teamed up with me with a game and helped out. That has opened up alot of missions that I couldnt get access to because. Also has anyone here ever been able to destroy the Crystaline Entity? Its soooooooooooooooo hard to do if anyone would help me do it that would be sweeet!!!
I finally got some of the technology I wanted like borg assimilated engines that let u travel at warp 14.
I realy wanted to say thanks so much to Juhani@f1restarter
***thanksssss*
If anyone else can help me with some missions because I dont know how often juhani will be online.
Thanks
If you want to send me a message in game or send me a email surok@mrwuff
Thanks people!!