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I don't want re-anything, please.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I'm tired of REvisiting old content thats been REdone or REmastered
it's time to accelerate work on the foundry, get it on holodeck, and get cracking on terriritory control.

give me and my people the ability to create our own content, dynamic meaningful pvp and the foundry.

then go and REmaster whatever you feel the need to,
create millions of REpeatable missions, I won't need to even see them.

the foundry adds depth, but it needs the territory conflict to
give us much needed depth.

don't REpeat the mistakes of the rest of the mmo graveyard
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    We're getting the Foundary soon enough to be honest.

    And I guess you want this game to have low ratings still.....just an FYI, there is a chance that NEW players will come to STO...and I'd rather have them get a better impression than I did during Headstart :rolleyes:

    To FIX the begining of STO will keep it away from the "mmo graveyard."

    And STO is going to get a nice update soon in addition to Foundary.

    2 cents.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    The team working on "re-mastering" is likely not the same team working on the foundry and other such updates, so chill. Whether they were re-mastering episodes or not has no bearing on the speed of the foundry update.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    No, thanks, on the territory control, please.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    The team working on "re-mastering" is likely not the same team working on the foundry and other such updates, so chill. Whether they were re-mastering episodes or not has no bearing on the speed of the foundry update.

    Correct.

    As a matter of fact I heard it was only one person working on the remastering, Gozer.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Too many cooks spoils the pot. You can't just pull developers off one project and dump them on another and get better or faster results. The results are universally worse and slower. This is what Microsoft does, and the result is... Well, Microsoft.

    The people working on missions haven't been involved in the Foundry. They don't know the code, they haven't been in the meetings. And worse, there's a pretty good chance they're not even coders, but designers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    We're getting the Foundary soon enough to be honest.

    And I guess you want this game to have low ratings still.....just an FYI, there is a chance that NEW players will come to STO...and I'd rather have them get a better impression than I did during Headstart :rolleyes:

    To FIX the begining of STO will keep it away from the "mmo graveyard."

    And STO is going to get a nice update soon in addition to Foundary.

    2 cents.

    STO's low ratings have NOTHING to do with the current missions. It has to do with 3 main issues: 1) ground combat not being designed well, 2) one of its factions having very little content, and 3) not much of an end game. I have not read ONE review of STO that said "they really need to re-do this specific mission".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Well, I want a REtrofit Heavy Escort, does that anger you? =P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    STO's low ratings have NOTHING to do with the current missions. It has to do with 3 main issues: 1) ground combat not being designed well, 2) one of its factions having very little content, and 3) not much of an end game. I have not read ONE review of STO that said "they really need to re-do this specific mission".
    Last I checked, if you get an 8/10 on story there's still 2 points to gain, even if ground combat is 4/10 and has more room to improve. Every review mentioned the missions could feel more like Trek not just look like trek.

    Furthermore, a lot of the tech was added for these missions already - the programmers / project art team are already being freed up for work on the Foundry, Territory Control, etc.

    What Gozer/jheinig/chaddington appear to be doing isn't necessarily working for or against Territory Control, Foundry Updates, etc. They're distinct and specialized laborers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Last I checked, if you get an 8/10 on story there's still 2 points to gain, even if ground combat is 4/10 and has more room to improve. Every review mentioned the missions could feel more like Trek not just look like trek.

    From my understanding of what I read, the "more like Trek" request has to do with not killing every single thing you come across, not adding awkward angled cinematics and class objectives that make certain classes ignore sick people(a very "un Trek" thing, if I say so myself). In short, I dont think what you just said has anything to do with my post that you quoted.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    From my understanding of what I read, the "more like Trek" request has to do with not killing every single thing you come across, not adding awkward angled cinematics and class objectives that make certain classes ignore sick people(a very "un Trek" thing, if I say so myself). In short, I dont think what you just said has anything to do with my post that you quoted.
    Except those cutscenes and the optional objectives reinforce the IP.

    As an engineer, I stopped the Azura from blowing up (something a science officer might not be able to do). It made it more Trek-like as well as helped increase the influence a player has over the outcome (instead of a linear one).

    Awkward cutscenes in the rough draft (azura had more changes from Gozer that weren't updated) really doesn't speak to the higher quality of the mission compared to before.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    As an engineer, I stopped the Azura from blowing up (something a science officer might not be able to do). It made it more Trek-like as well as helped increase the influence a player has over the outcome (instead of a linear one).

    Your not an "engineer", your a captain. You have a crew made up of engineering officers, tactical offiers, and science offiers. That means if you dont personally have a certain skill in those fields, they do. I dont remember Picard or Kirk ever saying "sorry, I cant help you, thats not my class". That doesnt reinforce the IP, it contradicts it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Your not an "engineer", your a captain. You have a crew made up of engineering officers, tactical offiers, and science offiers. I dont remember Picard or Kirk ever saying "sorry, I cant help you, thats not my class". That doesnt reinforce the IP, it contradicts it.

    One Thing.... just one thing and you've gone all Jack-Sparrowish, Nagus???

    I didn't like the ending for the TAC Captain's either...but I'm not gonna condem the whole effort.

    Instead, I'm gonna keep harping (nicely) about it till Gozer gets tired of listening and completely ignores me or he alters it just a bit so the TAC Captains can at the very least, beam all the crew (dead or alive) out at the last moment.

    Then everybody can get the "No Accolade Necessary" Accolade. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    DaveyNY wrote: »
    One Thing.... just one thing and you've gone all Jack-Sparrowish, Nagus???

    I didn't like the ending for the TAC Captain's either...but I'm not gonna condem the whole effort.

    Instead, I'm gonna keep harping (nicely) about it till Gozer gets tired of listening and completely ignores me or he alters it just a bit so the TAC Captains can at the very least, beam all the crew (dead or alive) out at the last moment.

    Then everybody can get the "No Accolade Necessary" Accolade. :D

    Excuse me, but I havent said anything inappropriate in my posts. If you disagree with me thats fine, but I would appreciate it if you respond to the points I make rather than trying to make this a personal issue.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Your not an "engineer", your a captain. You have a crew made up of engineering officers, tactical offiers, and science offiers. That means if you dont personally have a certain skill in those fields, they do. I dont remember Picard or Kirk ever saying "sorry, I cant help you, thats not my class". That doesnt reinforce the IP, it contradicts it.

    You're a Lt. Engineer leading a bunch of ensigns. Or in your case, a Lt. Tactical officer. Sure, you're in command of a ship but you're a Lt.

    Overall, these cut scenes are a good thing, IMHO, as are the transporter room bits. I'm sorry that you don't think so but you seem to have a fringe perspective on this topic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    You're a Lt. Engineer leading a bunch of ensigns. Or in your case, a Lt. Tactical officer. Sure, you're in command of a ship but you're a Lt.

    Overall, these cut scenes are a good thing, IMHO, as are the transporter room bits. I'm sorry that you don't think so but you seem to have a fringe perspective on this topic.

    If the cutscenes can be polished to look better then fine. But that has nothing to do with the blatant contradiction of the shows and movies of a starfleet captain leaving sick people to die, regardless of what their training was at the academy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    STO's low ratings have NOTHING to do with the current missions. It has to do with 3 main issues: 1) ground combat not being designed well, 2) one of its factions having very little content, and 3) not much of an end game. I have not read ONE review of STO that said "they really need to re-do this specific mission".

    I gotta admit I like the new remastered stuff.

    However........... QFT!!!

    I'll one up ya.

    (4) exploration space.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    If the cutscenes can be polished to look better then fine. But that has nothing to do with the blatant contradiction of the shows and movies of a starfleet captain leaving sick people to die, regardless of what their training was at the academy.

    How many Star Trek shows have you seen where the commanding officer is a freshly promoted lieutenant?

    I'm all for the idea that we're not really cut out for the job when we take command. It's more dramatic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    How many Star Trek shows have you seen where the commanding officer is a freshly promoted lieutenant?

    I'm all for the idea that we're not really cut out for the job when we take command. It's more dramatic.

    Your talking about training, I'm talking about basic morality. The second really has nothing to do with the first.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    If my Science Officer (a commander) could complete some of the objectives, ti would be great.

    That's not much of a criticism: it can be easily remedied and even the status quo on tribble means branching mission structures.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Yeah, and the whole point of the content hitting tribble first is so we can give our feedback. I'm sure its been noted that several people have complained the tac's don't save the crew. I'd be willing to bet that before it hits holodeck, the tac's will have a crew-saving option.

    In my opinion, even with the tac issue, the mission is vastly improved over what it was and new folks will like their first post-tutorial mission a lot more than we all did. Could it use more polish? Sure. Thats why its on the test server.

    I think the REmastering effort is a good investment of their resources, and I look forward to more of the missions.

    I am excited about foundry going live, too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Excuse me, but I havent said anything inappropriate in my posts. If you disagree with me thats fine, but I would appreciate it if you respond to the points I make rather than trying to make this a personal issue.

    That's just it... I wasn't disagreeing with you in this particular case...

    And I don't believe that I was indicating that you were inappropriate at all...

    My point was that your tone appears to have become a bit more negative lately...or so it seems to me...

    I was comparing your tone in this particular case, to that of Jack-Sparrow who has a very negative tone almost all the time, as a way to emphasize how noticeable it is.

    About the only thing personal about that, is my disheartenment in that you are going with that tone.

    I'm sorry if it seemed to you, as though I was trying to make this a personal issue between the two of us.

    If anything I'm on the same page with ya, I was Very Surprised/Disappointed by the outcome of this mission for the TAC Class.

    I was also VERY surprised/disappointed by some of Gozers' dismissive responses to this issue.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    How many Star Trek shows have you seen where the commanding officer is a freshly promoted lieutenant?

    I'm all for the idea that we're not really cut out for the job when we take command. It's more dramatic.

    Id think that even if i were a cadet, the last thing id do, especially considering my ship isnt in immediate danger, is to leave those poor souls behind. Less about the remastering issue, and more about a puzzling plothole. At least if you're tactical.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    TRIBBLE... hit wrong tab... Edited out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    latimer wrote: »
    No, thanks, on the territory control, please.

    This. Territory contol is evil... It will spawn Griefers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    DLRevan wrote: »
    Id think that even if i were a cadet, the last thing id do, especially considering my ship isnt in immediate danger, is to leave those poor souls behind. Less about the remastering issue, and more about a puzzling plothole. At least if you're tactical.

    How would you propose changing this so that a happy ending still requires three players teaming up?

    'Cause that's the goal I'm seeing here. I think they're trying to re-engineer these missions to require social interaction more by allowing you to complete them solo but having the outcome itself be less than pleasing without three players, minimum.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    DLRevan wrote: »
    Id think that even if i were a cadet, the last thing id do, especially considering my ship isnt in immediate danger, is to leave those poor souls behind. Less about the remastering issue, and more about a puzzling plothole. At least if you're tactical.

    And how is your ship not in immediate danger? You're aboard a ship whose warp core is about to blow and where the only beam out location would require moving people who are close to death.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Astropath wrote:
    I'm tired of REvisiting old content thats been REdone or REmastered
    it's time to accelerate work on the foundry, get it on holodeck, and get cracking on terriritory control.

    give me and my people the ability to create our own content, dynamic meaningful pvp and the foundry.

    then go and REmaster whatever you feel the need to,
    create millions of REpeatable missions, I won't need to even see them.

    the foundry adds depth, but it needs the territory conflict to
    give us much needed depth.

    don't REpeat the mistakes of the rest of the mmo graveyard

    Well then DONT PLAY THEM!

    There that was simple enough for me to think of after only being awake for ten minutes. Maybe you should REthink your rant as it is not important to anyone other than yourself.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Your talking about training, I'm talking about basic morality. The second really has nothing to do with the first.

    I hate to say this, but then if you want to save all the people on the mission why don't you play the mission with a science officer friend.

    I know it's not particularly trek like, But i'm glad of the changes, they make it more gritty, make your actions feel worthwhile. To hell with canon. I want entertainment when I play a video game.

    Playing through the remastered mission made me feel bad when I couldn't save them (i'm engineering), however I got to save the shop so that is some small solace, I liked that I had to choose It was like 'oh god I save these people or I can save the entire ship!' that's dramatic stuff and I'd LOVE to see more of it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    samanth0r wrote: »
    I hate to say this, but then if you want to save all the people on the mission why don't you play the mission with a science officer friend.

    I know it's not particularly trek like, But i'm glad of the changes, they make it more gritty, make your actions feel worthwhile. To hell with canon. I want entertainment when I play a video game.

    Playing through the remastered mission made me feel bad when I couldn't save them (i'm engineering), however I got to save the shop so that is some small solace, I liked that I had to choose It was like 'oh god I save these people or I can save the entire ship!' that's dramatic stuff and I'd LOVE to see more of it.

    But you DID get to save them....

    And if you had been a SCI, you would have been able to save them as well...

    Why shouldn't a TAC have some sort of option to save them also?

    Perhaps just putting a marker tag on each so they can be beamed out and cured on board the ship.

    No Accolade need be attached.

    The TAC accolade would still just be for using the Plasma Control Console to get rid of some of the Orions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    DaveyNY wrote: »
    But you DID get to save them....

    And if you had been a SCI, you would have been able to save them as well...

    Why shouldn't a TAC have some sort of option to save them also?

    Perhaps just putting a marker tag on each so they can be beamed out and cured on board the ship.

    No Accolade need be attached.

    The TAC accolade would still just be for using the Plasma Control Console to get rid of some of the Orions.

    I think that if you bring an officer of the appropriate rank (i.e. within x many ranks of you), then you should be able to solve issues.

    For example, as a Rea Admiral, my commander science boff should be able to heal these people while my ensign science might be unable to. This would encourage people to read dialogue and chose an appropriate team for a mission.

    What if they refit an older mission to require a boff to stay in one location for engineering and another engineering boff (or player) to go to another place to accomplish an objective?
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