Which missions from early middle and late game would you like to see
"remastered"? Give us no more than three.
Though not a mission, per say, I would like to see The Starbase 24 set remastered. The mission you can get inside that FA is pretty messy from the method of acquisition through to the ground portion and then the space finally. It all needs to be cleaned up and polished.
Comments
And on the earlier missions before STO started getting properly "trekeed" as opposed to "generic MMO", a lot of those missions needs revisions graphically to look right, especiall the changeling missions.
Follow the link in the OP, for crimeny's sake. Its all right there.
here, let me do it for you...
You mean like how the advisory council was "going to be done"? Thankfully the Devs are willing to listen to our feedback, so nothing is set in stone until it happens.
I'm the only one doing the remastered episodes. The rest of the content team is working on new content (the new weekly series stuff). The remastered episodes are meant to fill in the times between the gaps in the new weekly content. Several things happen when I touch these old episodes, I've already mentioned the cutsceens, but it also includes having the encounters scale to player level. new loot, new accolades, bug fixes, adding optional objectives that are class specific, and much much more.
Think of them like "Fan Favorite" reruns of TOS,TNG,DS9 you watch on the Sci FI channel.
We won't be remastering everything, just the episodes that have had the most positive feedback (belive me, we know which ones they are). Currently we don't have any plans to remaster fleet actions, but that's not set in stone for the future.
Anyhow, we will give you more info on these when they get closer to getting them out to you...
Goz
I gotcha. Well, I guess that addresses my concerns. I look forward to seeing what you come up with
1) Divide et Imperia
2) Shooting up the bar without being explicitly told that your phasers are on stun (which, I'd always just assumed they were.)
3) The Klingons being right on P'Jem (and of course nobody ever gets upset that the "honorable" Klingons massacre a bunch of unarmed, helpless monks, but that bothers me.)
Now, about that question. Which missions would you like to see remastered?
If and when you get around to Fleet Actions, I'd actually like to see them remastered as low difficulty STFs. It would make a good training ground for players and be good use of content that isn't being seen enough.
So...are these Fed only episodes or are you making them playable by Klingons too?
Gozer...it is so good to have you back. Keep up the good work!
but...
but...
we need you to fix Terradome... and finish The Hive!
...the drones need you...
If I were you, I would go and touch the ones with negative feedback... like that stupid miners of Beytan mission. Can you please change it so it's more than a quiz? (Unless it's been changed since I played it last). I mean, the ones that received positive feedback are already good, any not improve the ones that aren't as good?
In general though, anywhere that the player should have had a choice, but didn't. P'Jem - allow us to talk to the Klingons. Divide et Impera, let us confront the Admiral properly. That mission with Drake, where you choose between him and the other captain - allow us to choose the third (and fourth) option of fighting both (or not fighting at all).
I would be disappointed in a remastered P'Jem if all it added was cutscenes, and some side objectives. The big issue there was the fact that we immediately start blazing at Klingons, without even asking the Ambassador anything.
I would assume only those that make sense (i.e. few missions from Lt. to Lt Cmdr. make much sense for KDF, as you fight the KDF).
Just swap the KDF NPCs for Feds and it makes perfect sense.
Are we going to be stopping Connies Refits from going back in time and blowing up KDF vessels?
Wait - that sounds like a really good idea...
Did I mention Gozer designed City on the Edge of Never and some of the Klingon-only episodes?
You judge a man by two missions in-game, instead of his portfolio.
The reason you beam to the station is to kill the Devidians and prevent them from killing any of the people from the 23rd century, so why would you have your phasers set to stun before even beaming down? You would've only set them to stun after realizing that you were going to have to attack bar patrons as well.
Mostly what bothered me was that nothing was that there was no acknowledgment that they were right.
Please, please make those optional objectives mean something.
For example, when doing Descent into the Depths, the Devidian arc mission, you can do a couple of optional objectives. One is supposed to disrupt the devidian portal, the other I think you're activating some defense system, don't quite recall.
What I would have expected for both is that not doing them would have made the final fight harder. Say the first causing additional devidians to spawn throughout the fight until you destroy a portal, while the second would cause some automated defenses to activate, a few NPC turrets fighting on your side.
But, as far as I can tell, and this is from someone who has done these missions an awful lot, they make no difference. So I just skipped them to make the mission faster.
For that matter, disabling the plasma leak didn't mean much either, since the thing hit for 1 hp. Just avoided the annoying of going into combat mode. Standing in that plasma vent really ought to be doing a percent of player's health in damage, like 25% per tick.
And this isn't the only mission where I noticed this. The Undine mission with the telepathic ambassador. Rescuing the other captives doesn't mean much, other than a couple more ground fights, in a mission where you are probably already skipping bunches of enemy groups anyway.
"What's Old is New", on the other hand, uses it right. Doing the optional things save time in doing the mission and the optional objective makes the player aware that they can do so.
And the same should apply to other uses there of. Some examples of uses, though no doubt you could think of plenty more, hehe: An optional objective might lead you to a fight with a boss that always drops an uncommon or better. Freeing prisoners leads to at least some of them fighting beside you. Freeing a scientist leads to him nullifying a field in the final fight room that decreases healing by 50%, so you can heal fully. Or maybe he gives you a tribble-like (goes poof when you hit space) buff to damage and resists. Checking out a computer core gives a hint about what the Klingons are up to, so when some future mission says "some recent intelligence we acquired indicates blah blah", you can smile and nod knowing the backstory behind that intell, adding a bit of extra satisfaction for the RP crowd. And so on.
But please don't just throw stuff in with the optional tag just to do it. It needs to tie in to things, change stuff.
I guess Fleet Actions are a type of mission, so yea, that would be my first vote.
A version that actually makes them accessible like STFs are.
But unfortunately I dont think thats an option
YUP. Those are the three regular missions that bug me. and even in the right order...
I'm excited! I really liked the class-specific objectives that were in the featured episodes. :cool:
But I'd be disappointed if these fun classic episodes got turned into nightmare zergfests or something like the STFs though.
Picture this... you're a brand new Lieutenant and Admiral Quinn has just given you command of your own ship and told you to go speak to Malcolm Sissel in the shipyard and head off into space.
We then get a distress call from the S.S. Azura, and after beaming down we find that the floor of the ship has been replaced by pools of plasma and we have to jump over boxes while fighting off the Orions.
Then around each of the crewmembers we need to help, they've got forcefields added around them and the only way to lower those is by activating four transformers in a row while Orions are trying to work against you.
And then when you reach the engine room, there are 12 Captain Brotts and only one of those is the real one and you need to attack them all until one of them says "ARRRGH!" and throw her in a pit.
And then when we finally manage to beam out, we find that there are comet fragments headed for the Azura (which Captain Brott is still aboad) and every time we shoot down fragments, they break into shards and spawn a bunch of Klingon D7s that try to kamikaze ram you.
:eek:
I'd love it if Divide et Impera had the Romulan base doing stuff besides Undine research. That way, maybe the Admiral would have a point about taking it out. Instead the mission beats us over the head with the information that this is probably a base we want to stay operational. But we're idiots who, after being duped by the Vulcan ambassador swap, blindly follow stupid orders from an obvious Undine anyway.
And, yeah, the Drake one definitely needs the option to take both out. An option Drake should really approve of even more than siding with him. And, ideally, a bit more variance in "post mission" conversations with Drake.
You forgot one part...through it all, you're disabling the ships and stunning mobs, so no loot drops or xp from all that fighting either
Which I am all for, by the way, as long as it also goes into the Foundry.