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Open Space Open PvP

SystemSystem Member, NoReporting Posts: 178,019 Arc User
The new look to sector space is awesome and the fact that traffic control is replaced by my BOff is better but still a long way from what I'd like to see. I imagine it is a server issue as restricted we are for space travel from system to system?

Anyway, I was watching and hearing players cry foul when a Klingon beamed to ESD and klilled the NPC's. I so wanted to help out my defense force on ESD but alas I could not shoot at the klingon!

The thought of opening the gates of space is not new and I don't think I need to elaborate too much on it except that I would offer that space sectors not be blocks with borders to transistion to another map! I should be able to plot and fly directly to DS9 without having to go down to go over!

What this would do though is allow cross faction flights! Klingons would have the ability to raid ESD as would the Federation be able to raid Qo'nos! If that where to happen however, then the player that attacks should be PvP flagged and then can be attacked by other players at the cost of being PvP flagged themselves!

I'm sure this is probably being looked into for season 5 or 6 but I just wanted to post my interest into it here. Sector Space should not be an Open PvP area however some sectors could be designated open PvP namely Eta Eridani!

Additionally, sector space could be mapped into 3D grids. I say this cause in the series they would plot a course to 2487 mark 43. A point in space not necisarilly a system but maybe a point of research. Just a thought anyway but this would put in place exactly where a system is and it would preset that so when you plot a course to X system that is close to the top of the map you fly to to top of the map where the system is not to a point below the system.

Hopefully then we can have a space map that we can plot courses to any system we want to go. I would say if it is possible that we be able to see a small portion of the map, this represents what has been explored thus far, and the rest of the map could be in a fog that we can plot a course into unknown space and truely explore!

As far as the exploration maps go you could open them up as well! Make the anomoly a plottable course and when you enter the "system" it is a lage spacious map that maybe is like being in an anamoly like in the series! As you travel around your BOff would alert you to "oddities" that maybe you want to check out.
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    They have already posted about looking into removing the ''blocks'' later on. Problem is that the game was designed with the current system in mind, so therefore removing these ''barriers'' would require a complete overhaul of said system. Not that its impossible, but it is very time consuming. Hopefully it will be implemented later on.

    As for the open pvp zone then if they were to remove these barriers then they could use the neutral zones between different factions as the open pvp areas (where the whole sector could be just a big pvp hotzone with starbases defended by npc ships and friendly ships, and that you can get supplies and repair at, etc; and if you continued into that faction's space territory then you would be able to do raids and stuff). This would add to the social aspect since you would have people asking for help to fight these raiding enemies and such. (yes there might be ganking and such but lets think in baby steps for now ;))

    If they were to remove the barriers it would be interesting if they added to this new, continuous space the ability to scan for anomalies and find them spread throughout the space, instead of just in star clusters (or, if you're using your Klingon, scanning for cargo ships waiting to be raided by our glorious warriors ;)). Would definitely add to that ''Star Trek'' feel the devs have continuously stressed that they want to improve, since you would be flying and exploring and scanning anomalies that you find in your travels throughout the whole space, and not just one area in particular. Heck, you could even receive distress signals from npc or player ships asking help against Klingon raiders, which is another form of open pvp.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Tragamite wrote: »
    The new look to sector space is awesome and the fact that traffic control is replaced by my BOff is better but still a long way from what I'd like to see. .....
    .....
    ......As you travel around your BOff would alert you to "oddities" that maybe you want to check out.
    No need to re-post the whole thing to say, I like it. Nothing in there that I don't see as an improvement to the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    /support

    i see more and more players coming forward asking for open pvp. I think its a grand idea.

    But with the pve community, it has to be implemented so they dont get flagged if they dont want to participate. But I think this is a great idea, and one ive talked about numerous times.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Yeah, I would love this, and it would add that "War" feeling to STO rather than the rather pointless feeling that the particular plot line has right now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    /support

    i see more and more players coming forward asking for open pvp. I think its a grand idea.

    But with the pve community, it has to be implemented so they dont get flagged if they dont want to participate. But I think this is a great idea, and one ive talked about numerous times.

    Make it to where you don't get flagged until you engage. As an example. Feddie beams onto K-7 to do ship maintenance and a little R&R. Then beams in a Klink raiding party. Klink targets feddie and klink is now flagged.
    Now feddie has two options.
    1) He decides he does not want to play and walks away unscathed.
    or
    2) He whips out is phaser and fights back. Feddie is now flagged.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    /support

    i see more and more players coming forward asking for open pvp. I think its a grand idea.

    But with the pve community, it has to be implemented so they dont get flagged if they dont want to participate. But I think this is a great idea, and one ive talked about numerous times.

    There is a method that can handle this and will make things somewhat simpler.

    A choice needs to be made to PVP, and if that choice is made, you are flagged for PVP for random amount of real time from 1 full day (24 hrs) up-to full days (72 hrs). This way if person DECIDES to PVP, they know full well they will be flagged to PVP for more than just the few minutes they want to go around and (gank fight someone.

    The option should be a clicky bullet in options that says:

    O Enable open PVP mode (Warning this will result in your character being in PVP mode for 24hrs)
    O Disable open PVP mode (Open PVP mode will be disabled after you have been in PVP mode for a total of 24 hrs. Any PVP after turning off PVP Mode will result in being PVP flagged for an additional 10 hrs)

    The above stricture about remaining in PVP mode for a minimum of 10 hours after engaging in PVP is to prevent people from going into PVP mode, ganking someone and then turning off PVP mode to prevent retaliation.

    Or something similar anyway.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    There is a little arrow to the right of your mini map. If you hit that arrow there is an option that will bring up a menu to select from several different types of PvP. You can do this from anywhere in STO. That is as close as the majority of people who play STO ever want to get to open PvP. Fortunately Cryptic is listening to the majority in this at this time rather than the minority as it does in other things.

    The dismissing phrase being used from the launch of STO has been "go play eve if you want open PvP". Largely, that is still relevant. Realistically it makes no sense because if you wanted to play EVE you would be. So stay in STO but realize those who want any type of open PvP are in the vast minority and will probably not ever see that as a feature. There are FAR more pressing issues the dev team needs to address than this pipe-dream.

    Flame away, if you wish.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Ayenn wrote:
    There is a little arrow to the right of your mini map. If you hit that arrow there is an option that will bring up a menu to select from several different types of PvP. You can do this from anywhere in STO. That is as close as the majority of people who play STO ever want to get to open PvP. Fortunately Cryptic is listening to the majority in this at this time rather than the minority as it does in other things.

    The dismissing phrase being used from the launch of STO has been "go play eve if you want open PvP". Largely, that is still relevant. Realistically it makes no sense because if you wanted to play EVE you would be. So stay in STO but realize those who want any type of open PvP are in the vast minority and will probably not ever see that as a feature. There are FAR more pressing issues the dev team needs to address than this pipe-dream.

    Flame away, if you wish.

    Flaming is not needed. It is a totally valid point and I agree that other issues need to be adressed/changed/revamped before moving on to pvp (and so do the devs, since they have already said that pvp changes would occur in season 5+). I do, however, want to point out that the difference between the little arrow system and an open pvp zone is that there is no queue involved in the latter. So, it would be more spontaneous and unexpected (or expected if its a planned battle between fleets, or joining in a raid against an enemy faction starbase, etc, with more than just 5 or 10 ships). It would add to the sense of being in a state of war that the game is supposed to have, and would add a more Trek feel since you would face enemies as you explore :).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I am not an avid PvPer (I only PvP occationally with fleet mates) but, I do believe that at least Eta Eridani and Pi Canis should be open PvP. It just makes sense. For asses kicks, move Star Base 24 into Pi Canis for a little station action.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Rikx wrote: »
    Flaming is not needed. I do, however, want to point out that the difference between the littler arrow system and an open pvp zone is that there is no queue involved in the latter. So, it would be more spontaneous and unexpected (or expected if its a planned battle between fleets, etc). It would add to the sense of being in a state of war that the game is supposed to have, and would add a more Trek feel since you would face enemies as you explore :).

    I am not flaming. I am expressing my opinion and my feelings on the topic and that is it. Sorry you think simple articulate yet adamant opposition is "flaming". As far as you pointing out the difference is concerned, I understand the difference completely. Please reread that part of my reply so you understand what I was saying.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Ayenn wrote:
    There is a little arrow to the right of your mini map. If you hit that arrow there is an option that will bring up a menu to select from several different types of PvP. You can do this from anywhere in STO. That is as close as the majority of people who play STO ever want to get to open PvP. Fortunately Cryptic is listening to the majority in this at this time rather than the minority as it does in other things.

    The dismissing phrase being used from the launch of STO has been "go play eve if you want open PvP". Largely, that is still relevant. Realistically it makes no sense because if you wanted to play EVE you would be. So stay in STO but realize those who want any type of open PvP are in the vast minority and will probably not ever see that as a feature. There are FAR more pressing issues the dev team needs to address than this pipe-dream.

    Flame away, if you wish.

    I do. Frequently. I love to make the Carebears emeorage and whine about how I am so mean and terrible and evil cause I war dec'd their corp and blew up their hulks and and and we're going to report you for EULA/TOS violations because you attacked us without any reason at all (which is reason enough for me to keep them war decced).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I do. Frequently. I love to make the Carebears emeorage and whine about how I am so mean and terrible and evil cause I war dec'd their corp and blew up their hulks and and and we're going to report you for EULA/TOS violations because you attacked us without any reason at all (which is reason enough for me to keep them war decced).

    Oh please...

    There was no attack from me. only an opinion. Sorry to disappoint :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Ayenn wrote:
    I am not flaming. I am expressing my opinion and my feelings on the topic and that is it. Sorry you think simple articulate yet adamant opposition is "flaming". As far as you pointing out the difference is concerned, I understand the difference completely. Please reread that part of my reply so you understand what I was saying.

    I think you misunderstand. He was not saying you were flaming. You told the masses to "flame away if needed" but he was just saying that flaming was not necessary.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Ayenn wrote:
    Oh please...

    There was no attack from me. only an opinion. Sorry to disappoint :D

    Didn't think you were attacking. I actually thought you articulated your point very well. However I personally do think that allowing a character to flag themselves for open/random PVP like I described is also a potentially good idea. Not sure how easy it would be considering how heavily the game is instanced but it would add a new level of potential fun to it.

    *edit* I was referring to my EVE Game play btw
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I think you misunderstand. He was not saying you were flaming. You told the masses to "flame away if needed" but he was just saying that flaming was not necessary.

    Exactly, good sir :).
    Ayenn wrote:
    I am not flaming. I am expressing my opinion and my feelings on the topic and that is it. Sorry you think simple articulate yet adamant opposition is "flaming". As far as you pointing out the difference is concerned, I understand the difference completely. Please reread that part of my reply so you understand what I was saying.

    I was in the process of adding more to my post but you posted already. Here is the full reply.

    Flaming is not needed. It is a totally valid point and I agree that other issues need to be adressed/changed/revamped before moving on to pvp (and so do the devs, since they have already said that pvp changes would occur in season 5+). I do, however, want to point out that the difference between the little arrow system and an open pvp zone is that there is no queue involved in the latter. So, it would be more spontaneous and unexpected (or expected if its a planned battle between fleets, or joining in a raid against an enemy faction starbase, etc, with more than just 5 or 10 ships). It would add to the sense of being in a state of war that the game is supposed to have, and would add a more Trek feel since you would face enemies as you explore :).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Tragamite wrote: »
    Anyway, I was watching and hearing players cry foul when a Klingon beamed to ESD and klilled the NPC's. I so wanted to help out my defense force on ESD but alas I could not shoot at the klingon!

    The thought of opening the gates of space is not new and I don't think I need to elaborate too much on it except that I would offer that space sectors not be blocks with borders to transistion to another map! I should be able to plot and fly directly to DS9 without having to go down to go over!

    What this would do though is allow cross faction flights! Klingons would have the ability to raid ESD as would the Federation be able to raid Qo'nos! If that where to happen however, then the player that attacks should be PvP flagged and then can be attacked by other players at the cost of being PvP flagged themselves!

    The problem w/ this is that you will have Klingons killing vendors and mission contacts and those of us who have 0 interest in pvp will not be able to do anything in ESD while The PvPers fight it out. All too often in WoW someone from the opposite faction would get a small group of friends and go on a killing spree, taking out quest givers, vendors, flight masters and auctioneers, leaving the area completely useless.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Wilv wrote: »
    The problem w/ this is that you will have Klingons killing vendors and mission contacts and those of us who have 0 interest in pvp will not be able to do anything in ESD while The PvPers fight it out. All too often in WoW some one from the opposite faction would get a small group of friends and go on a killing spree, taking out quest givers, vendors, flight masters and auctioneers, leaving the area completely useless.

    To remedy that they could make same invulnerable, or make ESD and Qo'Nos off limits to PVP but open up some of the other star bases (or make new ones just for PVP).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I for one and I don't think it's a secret don't ever want to be subjected to additional lag, noise and griefing and exploiting in ESD or in any area of space where the pve content is located.

    Make a seperate server for PvP if the numbers justify the exspense, if not give them a sector off in the corner of the map someplace and let is be an open pvp zone. But whatever you do keep them out and away from the majority of the player base that wants nothing to do with this.

    Cryptic, I think before people continue to spend money on this game hoping for the bug issues and content issues to be addressed, you should clearly come out and make it known you are not going to force feed PvP onto the general and majority of the population, who do not want it. If the type of PvP that allows for social areas to be thrown into lag fested, bomb exploding, greifing, exploting and zone chat insults areas is going to be coming, let us know now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Why not pvp instances of each area. when you zone into pi canis for instance a pop up box appears asking you whether you would like open pvp instance or pve instance. you choose then zone. you could also have a check box in your sign in screen that allows you to choose either pve zones or pvp zones in all transitions so you arent bothered with the pop up box if you want a truly immersive pvp experience.

    Have no idea if the engine could support this , but its an idea that would keep everyone happy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I for one and I don't think it's a secret don't ever want to be subjected to additional lag, noise and griefing and exploiting in ESD or in any area of space where the pve content is located.

    Make a seperate server for PvP if the numbers justify the exspense, if not give them a sector off in the corner of the map someplace and let is be an open pvp zone. But whatever you do keep them out and away from the majority of the player base that wants nothing to do with this.

    Cryptic, I think before people continue to spend money on this game hoping for the bug issues and content issues to be addressed, you should clearly come out and make it known you are not going to force feed PvP onto the general and majority of the population, who do not want it. If the type of PvP that allows for social areas to be thrown into lag fested, bomb exploding, greifing, exploting and zone chat insults areas is going to be coming, let us know now.

    I doubt they would ever open up places like ESD or DS9 or Qo'nos for open pvp (for obvious reasons stated in previous posts). But the neutral zones should be converted for it, eventually (and properly).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Xtorma wrote: »
    Why not pvp instances of each area. when you zone into pi canis for instance a pop up box appears asking you whether you would like open pvp instance or pve instance. you choose then zone. you could also have a check box in your sign in screen that allows you to choose either pve zones or pvp zones in all transitions so you arent bothered with the pop up box if you want a truly immersive pvp experience.

    Have no idea if the engine could support this , but its an idea that would keep everyone happy.

    mmm now this is a potentially good idea if it could be made to work.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Xtorma wrote: »
    Why not pvp instances of each area. when you zone into pi canis for instance a pop up box appears asking you whether you would like open pvp instance or pve instance. you choose then zone. you could also have a check box in your sign in screen that allows you to choose either pve zones or pvp zones in all transitions so you arent bothered with the pop up box if you want a truly immersive pvp experience.

    Have no idea if the engine could support this , but its an idea that would keep everyone happy.

    If going that far, it'd probably be a lot easier to make a PvP server. So you'd have Tribble (the test server), Holodeck (the current server), and a third, that would be the PvP server. Expect it would be easier than adding all the code in to mix the PvE/PvP sectors when it isn't necessary.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I for one and I don't think it's a secret don't ever want to be subjected to additional lag, noise and griefing and exploiting in ESD or in any area of space where the pve content is located.

    Make a seperate server for PvP if the numbers justify the exspense, if not give them a sector off in the corner of the map someplace and let is be an open pvp zone. But whatever you do keep them out and away from the majority of the player base that wants nothing to do with this.

    Cryptic, I think before people continue to spend money on this game hoping for the bug issues and content issues to be addressed, you should clearly come out and make it known you are not going to force feed PvP onto the general and majority of the population, who do not want it. If the type of PvP that allows for social areas to be thrown into lag fested, bomb exploding, greifing, exploting and zone chat insults areas is going to be coming, let us know now.

    +1. More letters.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I say these options would work

    - certain sectors contain open pvp.
    - no pve content located in open pvp sectors
    - a special instance like holodeck called battledeck where its an open environment (so us evil pvpers can be away from the pvers and the pver's can just roleplay to their hearts content and show each others bridges decorations)
    - level npcs on esd and quonos higher and give them stronger abilities so that if an enemy faction were to attack them it would take sometime and possible group effort to take down, while allowing a chance that players could intervene on the situation by "flagging themselves" if they choose to help fight against the enemy. To add to this allow the respawning time of certain npcs be fast allowing players that require something from said npcs get them without waiting for to long.
    - option in character profile that sets you flagged for pvp in all sectors and anyone else who is flagged may attack you at will. Anyone that isnt flagged may continue through sector space without issue or griefing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Personally, I really suck at PvP...

    I admit I've only tried it a few times..., I guess it's just not my cup of Ractagino.

    I see no problem with a specific zone being designed for PvP though..., as long as there is nothing put in it that requires me to have too take part, in order to acquire something special in the game.

    My suggestion would be to make the zone that is currently a blank space between Pi Canis & Pi Velorum into some kind of PvP area. (Yes, I know the ARUCANIS Arm & HROMI Cluster are there currently, but they could be moved)

    It would be perfect because it's well known that the Klinks and Rommies really hate each other.

    When the Dev's finally add the Romulans as a playable faction, it'll be fun to fly in there as a Feddie cloaked and watch them blow the Hell outta each other. :p
    ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    DaveyNY wrote: »
    Personally, I really suck at PvP...

    I admit I've only tried it a few times..., I guess it's just not my cup of Ractagino.

    I see no problem with a specific zone being designed for PvP though..., as long as there is nothing put in it that requires me to have too take part, in order to acquire something special in the game.

    My suggestion would be to make the zone that is currently a blank space between Pi Canis & Pi Velorum into some kind of PvP area. (Yes, I know the ARUCANIS Arm & HROMI Cluster are there currently, but they could be moved)

    It would be perfect because it's well known that the Klinks and Rommies really hate each other.

    When the Dev's finally add the Romulans as a playable faction, it'll be fun to fly in there as a Feddie cloaked and watch them blow the Hell outta each other. :p
    ;)

    You could always practice :)

    Hey not everyone is going to like everything, iam not into roleplaying or showing people my cute little things on my ship :P but hey, aslong as you like what you do then thats what counts

    Well.. if your talking about special things in game like borg stf rewards but for pvp content. It has already been mentioned that such things like the borg gear will be added to other sections of the game to attract players to that content. And I know I heard that they will be making cool pvp rewards for those who partake in it. Like I mentioned in a post about the borg stf stuff is that, you dont have to get that stuff but if you want it... then your going to have to get it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    You could always practice :)

    Hey not everyone is going to like everything, iam not into roleplaying or showing people my cute little things on my ship :P but hey, aslong as you like what you do then thats what counts

    Well.. if your talking about special things in game like borg stf rewards but for pvp content. It has already been mentioned that such things like the borg gear will be added to other sections of the game to attract players to that content. And I know I heard that they will be making cool pvp rewards for those who partake in it. Like I mentioned in a post about the borg stf stuff is that, you dont have to get that stuff but if you want it... then your going to have to get it.

    Meh...

    I'm to old to go around having my Ego stroked by blowing up bits of computer data...

    I'd rather spend my time in bed with my lovely GF, letting her do all the stroking. ;)


    I know about the new STF Borg rewards, have seen pic's around here of them, and I'll probably try a few PUG's to see if I can aquire them (it took me 21 times just to finish Infected to the end the first time, so I'm not really gettin' my hopes up).


    Actually, if the PvP rewards are geared toward PvP play, then I probably won't really care about not having them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I am fine with an open pvp zone (I don't believe the number of pvp people can support more than one sector block) somewhere but I don't want to see the home worlds be like shopping in Beirut. People walking calmly through firefights to buy hypos, no thanks. Fighting over starbases inside that sector is fine.

    I have a feeling though that the superior numbers of the Feds will probably mean they have the best chance of holding territory, though anytime some Klingons can find an even fight they will likely win. But if there are 12 Fed ships in the sector and 3 Klingons, I'll bet on the Feds.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Shakkar wrote: »
    I am fine with an open pvp zone (I don't believe the number of pvp people can support more than one sector block) somewhere but I don't want to see the home worlds be like shopping in Beirut. People walking calmly through firefights to buy hypos, no thanks. Fighting over starbases inside that sector is fine.
    A compromise I'd be happy to make.
    I have a feeling though that the superior numbers of the Feds will probably mean they have the best chance of holding territory, though anytime some Klingons can find an even fight they will likely win. But if there are 12 Fed ships in the sector and 3 Klingons, I'll bet on the Feds.
    Under those circumstances, I'd start playing a Klingon.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    DaveyNY wrote: »
    Personally, I really suck at PvP...

    I admit I've only tried it a few times..., I guess it's just not my cup of Ractagino.

    I see no problem with a specific zone being designed for PvP though..., as long as there is nothing put in it that requires me to have too take part, in order to acquire something special in the game.

    I think there is nothing wrong with having a few unique rewards for each aspect of the game. I think there should be some "exploration gear", "weekly episodes gear", "fleet action gear" and some "STF gear" and some "PvP gear", some "crafting gear", and if there was any possible way to do it, some "roleplaying gear".

    Just to encourage people to try it all. Currently in STO, items aren't really that cruicial (The mark of your gear and the general type is more important then whether it's common or very rare), and I wouldn't want to change that in a big way. It should be possible to have an interesting type of gear (particularly at endgame) for every play style, but if you're a completist or looking for a very specific effect (possibly even visual customization option, like with the new STF gear), trying different stuff would be cool.

    I suppose every general gameplay style should have one major consumable (encouraging continual participation) and a set of items for ground and space (as a one-time motivation - if you're bored of it, you can just stop). Ideally, these might be tradeable...
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