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Information Hub NPCs as opposed to InfoDump NPCs

SystemSystem Member, NoReporting Posts: 178,019 Arc User
One last question on the day. In the game/episodes proper, we sometimes encounter NPCs that have four or five questions we can ask, plus a highlighted question that acts as the proper 'continue' button. This way, we don't have to click through a long 'infodump' of exposition, but instead can find out specific information at our own pace.

Can we do that in the Foundry, or is it just linear 'click to continue' style infodumping for us?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Just click to continue so far.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Well, there is kind of a way to have a conversation using popups in combination with contact chat and even default text. Otherwise, I'm not sure.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Branching dialogue is still in development.

    However, you can have non-mission dialogue through default text on individual NPCs. This can fake some of that information and allow non-linear mission information gathering. :)

    If you go to the map editor, you can click on a placed Contact. This contact has a default text entry box in the bottom-center panel of the Map Editor.
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