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Auto Target=Tanking threat option

SystemSystem Member, NoReporting Posts: 178,019 Arc User
My brother and I were talking about crashing into astroids and what not and we came accross the idea of a true tank ability for STO, an auto-target function!

How it works: How many times have you seen or heard the Captain give the command "Put us directly in between those two ships!" (Not exactly those words) So how this would function is you would put yourself Directly into the line of fire of the ship and its target while the power is active and you would block the view of the original target and make yourself the new target.

I don't know much about coding games or anything so I would not know how to make it actually function in game but it could very well likely work in both PvE and PvP. I gather there would be more resistance to accepting this in PvP then a PvE option. I think it should be a Cruiser function like how Science Vessels have Target Subsystems I. Kinda like using draw fire for Tac officers on the ground this would be a space ability.

You could still tab through the ability when you noticed your new target so it would inevitably be more effective for PvE use. Using the ability would kinda like masking the ship from the enemies to make you seem like the only targetable option out there. I would think it have a 30 second to 1 minute minimum CD.

Just a thought though anyone care to discuss?
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Seems like a practicle option with a definate trek feel
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Seems to me that there would be alot of pressure on the player for precise positioning, not exactly the easiest thing to do in a cruiser. Of course the 'block' radius might be wide, or the ability could just work as a simple forced agro (as unrealistic as that may look if it comes in game)

    Positioning aside, if its an innate ability with a short cooldown for cruisers, that can make it uselful enough to be viable.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    If they make it work like "taunt" as known from other games like WoW it will be easy to use.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I could definitely see that as a Engineer Cruiser "Tank" power. Very Star Trekesque! Nice one! :) ^^
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    yea this is a good one
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    If they make it work like "taunt" as known from other games like WoW it will be easy to use.

    Funny because I was picturing something more like a warrior intercept ability, probably using something like the Caitian's little dash/charge power. It would just move to the enemy's location instead of the ally's and then force the next attack to target them.

    In terms of a taunt, I'm picturing more of a PvE only ability called "Charging Weapons Banks" or something that causes an enemy ship to focus on you, with a very small chance to crit and "fear them", which I could see causing them to warp out and abandon what they're doing. Obviously, ships tied to an objective would be "fear immune" as would players.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Concerning usability it should be a power which, when activated, forces the enemy to target your ship. That's what I mean by "taunt" (I play no tank so I'm not familiar with the details of "taunting" ;-) I shurely don't want my enemy warping out of the system.) but you can add some kind of animation so your ship really moves in between the enemy and its current target, blocking line of sight. Depending on how far the distance to the correct spot is it takes some time to show the desired effect of this power.

    If you want it the other way round, the power could only become available if you're already blocking the line of sight from the enemy and its current target.

    But regardless of what version will be implemented, if it ever will, it could work on PvP and PvE. The only difference is that a human pilot is able to re-tab to the former target. Except "taunting" activates a "jam sensors"-like effect, so that the former target becomes untargettable for the "taunted" enemy for let's say 5 seconds.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I like this idea
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Concerning usability it should be a power which, when activated, forces the enemy to target your ship. That's what I mean by "taunt" (I play no tank so I'm not familiar with the details of "taunting" ;-) I shurely don't want my enemy warping out of the system.) but you can add some kind of animation so your ship really moves in between the enemy and its current target, blocking line of sight. Depending on how far the distance to the correct spot is it takes some time to show the desired effect of this power.

    If you want it the other way round, the power could only become available if you're already blocking the line of sight from the enemy and its current target.

    But regardless of what version will be implemented, if it ever will, it could work on PvP and PvE. The only difference is that a human pilot is able to re-tab to the former target. Except "taunting" activates a "jam sensors"-like effect, so that the former target becomes untargettable for the "taunted" enemy for let's say 5 seconds.

    I invisioned this as making the "Tank" the only visible target for a few seconds. Kinda like a reverse of jam enemy sensors. If you are the only target then of course you will be targeted. This would make it practicle for both PvP and PvE.

    Since Cruisers are considered the tanks of the game or at least cause Sci ships have the beam target subsystems this would be a ood fit for a cruiser.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Taunt basically- I think is has been discussed since beta but never heard why (for or against) it was not an option for space combat.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    i've heard of this ability as a 'bodyguard' type

    you just abosorb all damage done to target for 30 seconds or whatever

    could be a science ability maybe

    *shrug*
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    In my opinion aggro skills could work in this way: Just open a channel and insult all targets in proximity. With increasing diplomatic rank more an better insults should be available. An ambassador should be able to enrage even automatic turrets. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Woril wrote: »
    In my opinion aggro skills could work in this way: Just open a channel and insult all targets in proximity. With increasing diplomatic rank more an better insults should be available. An ambassador should be able to enrage even automatic turrets. :)

    lol nice call
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I like this idea.

    Make it the fabled 'Antimatter Spread' from TNG.

    The spread blinds enemy targeting sensors to all nearby friendly contacts, but because you launched the spread you remain highly visible, all targeting boxes shift to you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I like this idea. Maybe it could do an auto pilot to the point between the ally your protecting, and a ship thats targeting it. It could also "draw fire" of all the ships currently attacking said ally.

    /signage
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    This is a really good idea. It's about time we got some new powers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I like this idea.

    Make it the fabled 'Antimatter Spread' from TNG.

    The spread blinds enemy targeting sensors to all nearby friendly contacts, but because you launched the spread you remain highly visible, all targeting boxes shift to you.

    Game On! This sounds like the winner!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I would appreciate anyones ideas on this how do you think something like this could work?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Tragamite wrote: »
    I would appreciate anyones ideas on this how do you think something like this could work?

    Anyone else find time to post
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    jakehutson wrote:
    i've heard of this ability as a 'bodyguard' type

    you just abosorb all damage done to target for 30 seconds or whatever

    could be a science ability maybe

    *shrug*

    Well the idea is for it to be a cruiser ability so specific to a cruiser ship but this idea sounds pretty good but not for 30 sec maybe 10 sec
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Four posts in a row...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    As a all-around ability usable by any player, sure it sounds good. Keep it low radius of effect though as for as the taunt ability is concerned to keep players from disrupting others targeting from all the way across the arena instance .
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I agree with this, Cruisers really need some Aggro skills.
    Its pretty hard to tank to keep an escort safe when the targets keep going after whats hitting them hardest. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    So something like :

    Targeting Redirect (just thinking)

    Overview

    Targeting Redirect is a space ability available to Tactical players when they reach Vice Admiral, grade 3; which causes all enemies targeting an ally to re-target your ship.

    Basic Information

    * Profession: Tactical

    * Locale: Space

    * Game Description: a space ability which causes all enemies targeting an ally to re-target your ship.


    Detailed Information

    * Used by: Vice-Admiral

    * Target: Ally

    * System: None

    * Ability Type: ?????

    * Activation: 0.5 seconds

    * Range: 3km

    * Duration: 10 s

    * Cooldown: 30 s

    * Shares cooldown with:
    o None

    * Starts cooldown on:
    o Self

    * Modified by:
    o Starship Attack Vectors
    o Starship Combat Maneuvers
    o Starship Battle Strategy

    * Trained by:
    o This ability cannot be trained
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    in LOTRO tanks had an ability that let them take damage for a targeted ally.
    this damage ignored armor and defenses, and the power had a range of an arms length.

    just remember STO doesn't reeeeally stick to the trinity... (tank, healer, DPS)

    all ships are supposed to heal and support the whole team.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    Woril wrote: »
    In my opinion aggro skills could work in this way: Just open a channel and insult all targets in proximity. With increasing diplomatic rank more an better insults should be available. An ambassador should be able to enrage even automatic turrets. :)

    Love this :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2010
    I like the idea, but to it should also have a small buff to defences to the tank (in ST terms it'll be your crew knowing they are gonna take damage so prepare for it in advance) so you can at least survive the time of the skill.

    Could be an innate Cruiser skill.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    /signed

    Great idea.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    if we get a taunt ability it needs to be linked to our captains and ALL of us need to get it like evasive manuverse. Plenty of sci/tact captains flying cruisers after all. Id just be glad to see the poor escorts not having to take all the dmg just cause they are dealing dmg.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Yup i agree wiith this being a cruiser inate ability. If my cruiser heals well enough then i simply dont get targeted in PvP making my contribution small (lets ignore healing those pesky escorts who move so fast) so being able to force people attack me should be fun!

    /signed
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