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Dumb Question: UGC and the Size (GBs) of the game.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
How will the Foundry affect the size of the game and the amount of patches? Will we have daily patches that include all new ugc missions, regardless of our interest in playing them, or will we have to download the info and scripting for each mission individually? How will this affect the size of the game on my hard drive?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Kirkfat wrote: »
    How will the Foundry affect the size of the game and the amount of patches? Will we have daily patches that include all new ugc missions, regardless of our interest in playing them, or will we have to download the info and scripting for each mission individually? How will this affect the size of the game on my hard drive?

    I havent read any official comments on this. However, my understanding is that you will load the map when you try to play it, not at the launcher.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Best guess

    While your working on it...it is stored player side, might even be able to work offline on it.

    Then when you hit 'publish' the server will do a quick bug check, then store it on the server
    so folks can load and play it even if your not on.


    but that is just a guess
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    All of the work that was done in Season 2 allowed us to dynamically patch specific maps to your client on the fly. This is why we no longer have to patch 2gigs worth of star clusters every time we update the game. You will only patch the maps you specifically play.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    dstahl wrote: »
    All of the work that was done in Season 2 allowed us to dynamically patch specific maps to your client on the fly. This is why we no longer have to patch 2gigs worth of star clusters every time we update the game. You will only patch the maps you specifically play.

    cool, so patching will kind of happen in game instead of with the launcher?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Kirkfat wrote: »
    cool, so patching will kind of happen in game instead of with the launcher?

    I don't think he said that. He just said that map/mission-related patching is now done dynamically. The core engine still needs traditional patching.

    (Ie there's a difference between patching content and patching code that runs that content)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    There is a cache the should top out around 500-ish MB (because of how the data files work it might be more on disk, but it would take a truly pathological layout problem for it to be thaaat much higher).
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    coderanger wrote:
    There is a cache the should top out around 500-ish MB (because of how the data files work it might be more on disk, but it would take a truly pathological layout problem for it to be thaaat much higher).

    pathological layout problem
    love that discription
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Speaking of size, could any dev please speculate on how big would Foundry-created story-arc be? And also, would we ever have direct access to mission files ourselves so the community can develop further tools to support Foundry-created content?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    LordOfPit wrote: »
    Speaking of size, could any dev please speculate on how big would Foundry-created story-arc be? And also, would we ever have direct access to mission files ourselves so the community can develop further tools to support Foundry-created content?

    For the tech-less writers, can you compare it to...say the official tutorial.

    can we make stuff
    1/2 that size ?
    about that big ?
    twice that big ?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Since Foundry strictly uses sounds, graphics, models, etc., that are already in the game, I imagine our "missions" amount to little more than a bunching of instructional text; what objects go at what coordinates, at what scale, pointed in what direction., etc. Dialogue would likewise just come down to textual instructions. Races would be a bunch of numbers based on dropdown options and sliders...

    Simply put, there's nothing your computer should really need to download except those textual instructions, and then it's probably on-demand, as you load the mission, and then deleted from your computer some time after. They're probably what's stored in that 500MB file the dev mentioned.
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