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Please give us separate difficulty settings for ground and space

SystemSystem Member, NoReporting Posts: 178,019 Arc User
The thread title says it. For me, ground combat is boring no matter what difficulty I play it on, so I'd like to play it on normal to get it over with as quickly as possible. However, I can't get enough of space combat, and I love playing it on elite. I find myself only playing things that I know will be space-only so that I can leave the combat setting on elite and enjoy the challenge. Ground combat on elite is very tedious and involves a lot of wiping repeatedly or using cheesey strategies like an all-engineer away team with all turret powers. I'd love to set the difficulty to elite space and normal ground! Please make this possible!
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    others have suggested this in th epast and i support it whole heartedly.

    it wouldnt be that difficult to impliment either.

    the fact is that no matter how many skill points you give players, the vast majority wil prefer either space combat, or ground combat.

    therefore... why not let players focus on what they like, instead of forcing "balanced" builds...
    or having players do what most of them do now...

    waste time in doing only space/ground and ignoring the other missions.
    or being forced to play on nomral because ground basses with dual pistols are impossible to kill.

    the vast majority of players... when given the choice would play with one combat type on elite and the other on normal.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Yes please.

    ...that's really all I have to say on the topic. I've already elaborated on the same topic in several other threads pertaining to the same subject.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    They have not updated the drops. It is just not worth doing on Advanced or elite.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Yeah. I'd really like to see this as well. In space, I find the lower difficulty levels to be ridiculously easy, but in ground combat, everything but normal has me instantly roflpwned by the nearest Klingon Swordmaster. So I'm forced to play everything on normal, which really detracts from the space experience.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Eklinaar wrote:
    The thread title says it. For me, ground combat is boring no matter what difficulty I play it on, so I'd like to play it on normal to get it over with as quickly as possible. However, I can't get enough of space combat, and I love playing it on elite. I find myself only playing things that I know will be space-only so that I can leave the combat setting on elite and enjoy the challenge. Ground combat on elite is very tedious and involves a lot of wiping repeatedly or using cheesey strategies like an all-engineer away team with all turret powers. I'd love to set the difficulty to elite space and normal ground! Please make this possible!

    Yes, please.

    Also, fix ground combat.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Please give us separate difficulty settings for ground and space

    I second that emotion!

    Seriously, I totally enjoy the space combat in this game, but the Ground Combat makes me want to cry, then puke, then cry some more, before admitting myself to the funny farm.

    And I'd love to run Advanced and Elite space combat, but it's such a hassle to switch back and forth in order to tackle the ground combat when I have no choice but to do it (such as for Weekly missions).

    Please, for the love of all that is holy, let us have split settings.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Sleeves wrote:
    They have not updated the drops. It is just not worth doing on Advanced or elite.

    that is a mute point. any one can buy anything because every one has 100 billion creds.

    the ppoint is that people want to have a challenging game experience custom tailored to their preferences.

    many people can pwn normal space enemies with their eyes closed, especially tacs.
    but if they are so geared for space they have no chance against an elite ground boss.
    these players want to "test their might" against worhty space opponents, but could care less about ground engagements.

    others, especially engies,may have trouble with space, but are walking arsenals on the ground.
    they prefer more easy going space encounters, but luagh at ground bosses as they walk into a wall of turrets, mines and drones and get face rolled when the player is 50m away!!!

    currently the choice is to set everything on normal and run through missions and clusters like a chore.

    the alternative is to only play the missions that suit your abilities in clusters. but this becomes more difficult for weeklies and actual plot missions.

    the solution seems to be to give the customers what they want.

    in theory this should ALWAYS be the solution...
    but it is not always the case :/
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    I agree. They either need to balance the difficulty between Ground and Space missions, or create separate settings. I enjoy the challenge of "Advanced" and "Elite" in space combat , but in ground combat it's too difficult and frustrating.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    as i said before regarding this topic.... NO.

    many times people have haroed about skills, and other aspects. and many times the response is something like this:

    Learn 2 Play the Game....

    there are a known two aspects to the game. there are known skills that support both aspects. it is not cryptics fault you put points in nothing but space then suck at ground.

    L2P...says it all.

    NO - just NO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    as i said before regarding this topic.... NO.

    many times people have haroed about skills, and other aspects. and many times the response is something like this:

    Learn 2 Play the Game....

    there are a known two aspects to the game. there are known skills that support both aspects. it is not cryptics fault you put points in nothing but space then suck at ground.

    L2P...says it all.

    NO - just NO.

    Dunno. I divide my skill points pretty evenly. Still have way more trouble with ground combat than with space combat.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Sir James, this requests disadvantages you in no way. If people want to enjoy tougher space combat without strings attached in lieu of ground combat, with which they might not either enjoy or excel at as much, I don't see why this should bother you at all.

    As it is, many people, myself included, skip out the more challenging space combat - especially in episode missions - because it may involve trudging through a ground combat scenario which may go from tediously to punitively difficult in the eyes of many. How does 'learn 2 play' apply here, where there are people whom would like to enjoy tougher space combat? Is telling them that and brushing them off the way to have them -improve- their skill? I'd see it as pretty positive that any people at all want to play on a more advanced difficulty setting at all and that they simply would like to have more choices on what gameplay mode they want more challenging.

    Unless you want to be snotty and mean and wish to look down on people whom might not meet certain elitistical standards you might have. Hopefully, that'll not the case, and you'll be able to accept that different people would like to enjoy the game differently.

    Personally, I loved STO space combat before the January 16th patch - that difficulty setting was like... I had to stay at the top of my game when fighting trio of frigates or escort vessels - if I became distracted by someone shoving thier head in my room or took a moment to answer a phonecall, my ship was suddenly half-crippled because the enemy meanwhile went for my jugular. I loved STO when fighting against another NPC ship often meant I had the fight of my life on my hand. It was gripping, and awesome, and it totally sucked when that balance got changed.

    The difficulty slider never really fixed it.

    The difficulty tweaks were made so to put the player under more difficulty and stress mostly by subjecting him to great numerical disadvantages along with making the NPCs have access to more powers. Presently, in ship combat, I can sort of manage with me having the occasional surprise of being defeated when I get struck by a critical hit during a brief moment of vulnerability.

    In ground combat, its worse, because the sheer numerical disadvantage suffered (not to mention higher difficulty on ground sometimes shoved on us even more enemies in an opposing group) is really more unfair than challenging. I've succeeded in winning on ground Elite - as others - but it doesn't mean I found it enjoyable.

    Why? I'm all for battles being quick and decisive, where my every action counts - both ground and space. Heck, I thrive on it - it's really fun for me! But I don't like seeing me make attacks on an enemy and see him in return inflict 5 times more damage when all he's doing are ordinary attacks. That's not the way, in my opinion, that it should be done.

    I can relate with the frustration of seeing some people ask the game to be made more convenient for them. Heck, I was really upset about the difficulty dumb down post-January 16th. However, in this case, people are asking for more choice which will make their gameplay more to their liking in terms of difficulty - and that's exactly what the Difficulty Slider was implemented to do! Seeing this thread's demand fulfilled simply helps deliver more on its purpose for everyone involved.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    as i said before regarding this topic.... NO.

    many times people have haroed about skills, and other aspects. and many times the response is something like this:

    Learn 2 Play the Game....

    there are a known two aspects to the game. there are known skills that support both aspects. it is not cryptics fault you put points in nothing but space then suck at ground.

    L2P...says it all.

    NO - just NO.

    it's not a case L2P . . . it's a case of NPCs with "Dual Bolt Setting" tagged attacks wiping out your entire away team in one volley.

    if Cryptic can't be bothered to fix this once and for all (it has popped up after every patch since release . . . got worked out each time, except now it's been "live" through the last two patches so I assume Cryptic has just thrown in the towel on addressing it anymore), then maybe they can be bothered to provide a work around for players . . . seperate difficulty sliders for ground and space.

    given the choice, I'd be happy with the slider as is, IF they'd squash the "dual bolt setting" carnage. otherwise, yeah, gimme seperate difficulty sliders before the boredom of "normal" space misisons or the futility of "Advanced/elite" ground missions drives me to cancel.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    /signed +Infinity.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    or here's another idea . . . since all captains who have invested skill points into their ship command skills (bascially, everyone) have gotten a nice fat shield boost to go along with their increased hull boost (becuase of trickle up going from 25% to 50%), increase the basic attacks of NPCs. player survival has gone up (shield and hull boosts), but have the NPCs been adjusted to compensate or are they still doing about 10 times less damage per attack than their player captain counterparts?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Zoberraz wrote: »
    I've succeeded in winning on ground Elite - as others - but it doesn't mean I found it enjoyable.

    This is exactly my point. I can and do win ground missions on elite, it's just boring and tedious. Space combat on anything other than elite is boring to me because it's too easy, but ground combat on anything other than normal is boring to me because it's tedious. What would be the most fun for me would be to play space on elite and ground on normal. I'm sure other people have other preferences that could be served by separate difficulty settings for ground and space.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Great idea. I'd really like separate ground and space difficulties. I really enjoy playing with Elite space difficulty a lot. But I don't enjoy the ground combat that much, and would like to leave it on standard.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    as i said before regarding this topic.... NO.

    many times people have haroed about skills, and other aspects. and many times the response is something like this:

    Learn 2 Play the Game....

    there are a known two aspects to the game. there are known skills that support both aspects. it is not cryptics fault you put points in nothing but space then suck at ground.

    L2P...says it all.

    NO - just NO.

    Because getting 2 shotted from full health/shield really is a L2P issue... and yes, I have spec'd points into ground combat.

    Agree with the OP give x2 sliders.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Yes please.

    Space combat is a lot more interesting on the higher levels, ground combat is not. It's not a matter of L2P, it's a matter of ground combat already being the weak part of the game becomes worse when on higher levels.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    1234567890
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Revlot wrote:
    Well, on the ground, find a spot not in 'red alert', beam out, exit to open space, change diff level, resume mission. A couple of steps to do it, but you can change levels during missions.
    Thanks, and I mean no offense/disrespect Revlot, but I don't want a work around. I want discreet Sliders.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    I agree. They either need to balance the difficulty between Ground and Space missions, or create separate settings. I enjoy the challenge of "Advanced" and "Elite" in space combat , but in ground combat it's too difficult and frustrating.

    /Signed
    I couldn't have said it better.

    Thank you for reading.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    /Signed and it blood to boot!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    i have learned to play the game and i am good at both space and ground.

    but when an elite boss with dual pistols single handedly annihilates your entire party in 2-3 shots, ground combat on elite becomes much less fun...

    how about giving the customer what they want.

    and if YOU want to play both elite space ANd elite ground... you simply set both catagories on elite.
    then you can get off on your digital epeen

    for the rest of us... we'd like to choose.

    personally i would play alite on both, like i used to, before dual pistol ground bosses got so strong in season 2.0.

    but just because i want a challenge in both catagories doesnt mean other players should suffer.

    GIVE THE CUSTOMER WHAT THEY WANT.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    I agree with this idea!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Since devs are currently working on ground combat, I'd like to give this thread a little bump. Devs, please implement SEPARATE difficulty sliders for ground and space!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    How is this idea still around? I thought by now the devs would have either done it, or addressed the idea in such a manner that the discussion would be done? (I.E. given an explanation as to why they can't implement it?)

    So many things have changed and been improved about the game since I went on hiatus. I just thought this would have been lumped in with one of the patches. Heh.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Argh, zombies! *gets the spade* Time to re-burry them.

    PLEASE: If you wish to talk about something that was last spoken of several MONTHS ago, please start a new thread. If the last posting in the thread was several weeks back - start a new thread. Do not bump up such outdated discussions.
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