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Command of your own Fleet

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited October 2010 in Federation Discussion
I would love to see the ability to use more than one of the ships in my inventory at the time.

It seems to me that an Admiral, maybe Vice Admiral, should be able to promote 1 or 2 of his crew to Captian & assign them command of a ship in the Admirals inventory. This way, as an Admiral, you could field multiple ships under your command.

I can see some limits being placed on this... The Admiral picks a flagship & can only field 1 or 2 supporting vessels with it. None of the supporting vessels can be of the same or higher tier.
For example: I choose a Star Cruiser as my flagship. So I would choose a Valiant Class Tactial Escort and a Discovery Class Long Ranger Science Vessel as my supporting ships.

The control would be very much like the ground or away team missions where your team follows you around, attacks threats, & uses their abilities to help you complete the mission at hand.
Post edited by Unknown User on

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Love it!!

    When can we make this happen? :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Stahl said in his recent interview that he Cryptic is trying to put something like that where you can make your Bridge Officers into Captains and be able to command them in a small fleet.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    In the thread outlining ranks after RA, they mentioned that they want Fleet Admiral to be something different and cool. Hopefully by the time the levels are that high, that will mean commanding an actual fleet.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    pdidy wrote: »
    Stahl said in his recent interview that he Cryptic is trying to put something like that where you can make your Bridge Officers into Captains and be able to command them in a small fleet.

    Thats awesome. I can make my Borg Bridge Officer aka my Number 1 into a captain. This makes my plan work out even better.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    As long as this never makes it into PvP, it sounds like a fantastic idea...

    PvP is already lacking in teamwork of any sort unless you're in a pre-made group with voice-comms (yes, I know it's an exaggeration... but it's not too far from the truth). I'd also hate to see the lag that would arise with 16 players each running 5 ships...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I'd love this ability, it would make VA PvP a very interesting place indeed :p

    Id assign my bad TRIBBLE Breen to the assault carrier and my Borg BO to a DSSV. Fantastic!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I really hate this idea. It's bad enough having a 'ground crew'. They should be taking cues from Bioware on how to make STO more like an actual RPG. The focus should be on one character, not a dozen.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Mekvar wrote:
    I really hate this idea. It's bad enough having a 'ground crew'. They should be taking cues from Bioware on how to make STO more like an actual RPG. The focus should be on one character, not a dozen.

    did you ever watch Star Trek? ANY of it?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Honestly, I do tend to think that special BOffs like the Breen one and the liberated Borg will be restricted somehow from being able to bee promoted to a captain you can use, though if they can be used as an npc captain and not the playable captain idea I have seen the devs bounce around that might make a difference. With that said being able to call in or even deploy with a fleet of your own devising might even help on the idea of making missions like the Cure and such playable by smaller groups without having to create a weaker version of the mission.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    did you ever watch Star Trek? ANY of it?

    What the hell has that got to do with anything?

    This is, supposedly, a MMORPG. So far, I see no RPG in this MMO. I see a lot of RTS, but no RPG. I want more RPG. What making an MMORPG more RPG-like has to do with characters in a TV series, is beyond my obviously limited comprehension. By all means, do explain.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Mekvar wrote:
    What the hell has that got to do with anything?

    This is, supposedly, a MMORPG. So far, I see no RPG in this MMO. I see a lot of RTS, but no RPG. I want more RPG. What making an MMORPG more RPG-like has to do with characters in a TV series, is beyond my obviously limited comprehension. By all means, do explain.

    I think it's just an MMO... but the point is, the devs made the game initially seeing you playing more as the crew then as one person, the captain. Which fits in with the Star Trek show itself, which was about the experiences of the crew as they explored the great unknown. Of course, there are a number of ways to implement such a vision better than the way it is (playable First Officer, BO story arcs, etc.) but that's the idea.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Felderburg wrote: »
    I think it's just an MMO... but the point is, the devs made the game initially seeing you playing more as the crew then as one person, the captain. Which fits in with the Star Trek show itself, which was about the experiences of the crew as they explored the great unknown. Of course, there are a number of ways to implement such a vision better than the way it is (playable First Officer, BO story arcs, etc.) but that's the idea.

    Agreed.
    All your chars and BOs and Ships are your "one" Character. Its not about just one person. I like it this way, and Id love to have a similar system in space like its on ground. At least I am an Admiral!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Great idea's here, commanding your own fleet of ships would make VA mean something. Another option might be making this an ability similar to fleet support...as in it has a cool down and is for a limited time or something.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    It would be nice to still have a use for the lower tier ships.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    I think this would be a great idea, but only if they made it alot more difficult to get to admiral and they put more detail into the research. This game is too boring without the ship battles and away team. When I played WOW I loved just going out and building up my research into weapons or smithing. Some of my friends are admirals and are back to playing eve online or WOW. This needs to be addressed before more people start leaving.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    I think being able to command a task group made up of your promoted officers and other ships would be a great idea. But to be fair to those who perfer the lone-wolf style of play it would have to be an option only. Thankfully I think the game already supports both styles of play very well.

    We already have mission scaling for solo and group play so they could use the same system. If you're a lone wolf admiral and elect to not bring another vessel along, that's fine. You play a standard solo mission. If you elect to bring another ship or two along with you the game could scale up to a group mission the way it does now when you have other players in the team.

    In addition, future level expansions they could add a captain skill tree revolving around bonuses to commanding your subordinate ships (formations, attack patterns, etc). Cryptic would also have to offer other desireable skill trees specializing in enhancing aspects of your own ship to give the solo admiral attractive alternative skill progression paths as well.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    What would it take to get the people at Cryptic to look into this?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    This would also make things easier for players who are not in fleets.

    :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    You should make it so that the two sub-ships under your command add up to no more than 1 ship tier below yours, in any configuration. So if you fly a T5 ship, the biggest fleet you can have will be of size 4, consisting of 2 T1's or 1 T1 and 1 T2 (if you want to go in undergunning), 1 T1 and 1 T3, 2 T2's, or a single T4. That keeps it from being excessively powerful while still making it meaningful.

    Should not be allowed for carriers or for any ships lower than T5 (i.e. make it RA1 and up only, from a command perspective). You should have to spend some command points (muuuuuch more expensive to command and heal T4's than T1's) to add these ships to your fleet and they should be subject to the same death penalty as that of the captain.

    Of course the AI from, say, SFC3 to command your fleet will be a big challenge.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    What would it take to get the people at Cryptic to look into this?

    They already are. I think they're trying to make very good for us rather than putting some unfinished version that everyone would hate.

    Overall, great idea. It would be cool to be able to use some old ships you don't have really any need for, put a BOff on it, and let it follow you around giving you support. I would like the idea of telling what my crew should do. Like to get into a formation, or attack a particular shield facing, etc, but that would be hard to do.

    I don't like the idea of only being able to use a TIER LOWER ship, because I bet there are a good chunk of people (myself included) who has about 3 T5 ships doing nothing. I have the Assault Cruiser, Star Cruiser, Advanced Cruiser Retrofit, Advanced Escort, Recon Science, the Dreadnaught Cruiser, and the Tactical Escort Retrofit. Eventually I'm going to get the Exploration Cruiser Retro. (Yeah, I'm a ship *****), but if I have to shove out a LOT of money for all those ships than I should better use them!!!!

    The system I think would be good if for you to be able to put your BoFF's on certain ships (which when you do that they regain a "standard" armament like when you first got them, because many transferred their old stuff onto ther new ships, leaving their old ones with nothin), those BOffs can use their powers on those ships, but we might be able to "train" ships with other powers (like a Tact ship with Engineering Team), but not as much as the player ship. (So the max for my NPC Assault for Tact would be 1 Ensign Tact, slot, etc.)

    Also, much like BoFF's on the ground, we should be able to activate their powers (like my Galaxy-X and it's phaser spinal lance), whenever we choose, especially if it aids us in combat. Overall, it would be a nice thing to have to make us FEEL like we're admirals instead of just captains.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    So you don't like the fact that you'd need some sort of level cap in this personal fleet but you want Admirals to feel like Admirals and not Captains. Yet you want your officers commanding Admiral level ships, reporting to another Admiral?

    I don't think you thought this all the way through.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Having some sort of caps in terms of number of ships and thier tier levels might be a good idea, since without it why would anyone bother to bring out anything other than all tier5?

    But if they did the caps by way of "command" type captain skills then you could have one skill that increases the number of ships you can have with you. And maybe another skill that increases the max tier level of the ships you can command. That way you can choose to spec for bringing out T5 ships but at a cost to your abilities elsewhere both within the command skill tree and/or at the expense of being able to invest in other nifty more lone-wolf abilities (everything has to have a trade off).

    In addition, perhaps they could add a few command type skills that unlock specialized abilities for ships (based on tiers) in your task group. That way your little T1 might not pack the punch of a T5 escort, but it's still pretty useful because it does "X special skill" for your battlegroup.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    What would it take to get the people at Cryptic to look into this?

    Easy

    $

    Pony up some $ and I am sure they would put whatever you deem top priority as their top priority.
    I personally don't have that sort of cash laying about, but for all multi-millionaires play - eh - go for it.

    * Note - not sarcastic, but it certainly could be.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    so if they give fleet admirals constant ship pets (non summons boff commanded ect) hopefully oyu can use multiple copies of ships you own, that way you can fly the dread and have dread pets lul, decloak and hit that poor ******* with however many of oyu there are phaser lances!
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