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Change the BO slots on ALL ships...

SystemSystem Member, NoReporting Posts: 178,019 Arc User
In my opioin the BO slots on ALL ships should be changed to: 1 Universal Comm., and 3 Lt Comm Universal
Just like that Klingon carrier.

Do this for both Fed's and klingons.

No ships will be overpowered anymore cause they would all be equal (and yes I'm including the T1 ships in this).
Post edited by Unknown User on

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    No.

    The restrictions and lack of restrictions of bridge officers is one of the things that gives us faction flavor. Personally, I don't like it when MMOs slowly make factions identical to each other (e.g. Alliance getting shamans and Horde getting paladins in World of Warcraft).

    And frankly, if the flexibility of bridge officers give Klingon players an advantage in PvP, then good. As of right now they have few things to look forward to when logging in.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    In my opinion, that's one of the more interesting facets of ship selection. My character's powers are restricted by my class, and the powers my ship can use are restricted by its class. Why should I choose a science vessel if I can choose a cruiser and just install whatever modules I want? Sure - I don't get the boost to auxiliary, but I pick up some survivability and weapon slots.

    I wouldn't be opposed to adding in an "omni" station or two that cap at LT to add a little more flexibility at the appropriate tiers, but even that is a little sketchy.

    The way things are, currently, keeps some diversity in how you play. The system is not perfect in an flux right now - but I'd rather be able to make the comment: "That's sad, I topped the damage charts in a science vessel in a game full of escorts and cruisers" than "So... what reason is there to have a science vessel if I can get level 3 space-time kill-everything powers in a cruiser with LCDR tactical officers?"

    That would be worse than giving every class the same powers with different names.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Benfea wrote: »
    ...And frankly, if the flexibility of bridge officers give Klingon players an advantage in PvP, then good. As of right now they have few things to look forward to when logging in.

    From a game design perspective, I must agree with you on not making factions the same....

    But I must also mention how important it is that factions be, overall, equal in PvP ability.

    If the Klingons are overpowered in PvP (I make no judgement at this time) then almost nobody will play FvK PvP and the Klingons will have literally nothing to do upon logging in.

    So it is always in an MMO developer's interests to balance cross faction PvP.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    But I must also mention how important it is that factions be, overall, equal in PvP ability.

    While I am at a relatively low rank, right now - the factions seem to be fairly well balanced for PvP - perhaps a little in favor of the federation, as their teamwork element is about as simple as imitating a school of fish.

    However, a Klingon unit that can pull their act together can quickly gain the advantage.

    The PvP options, though, need a lot of work. Sure - I like to be thrown in with new faces and random people and see if we can figure it all out before the match ends, but I also want to see some actual fleet action - guilds and rival guilds, building coordinated teams and strategies based on what you know about each other, etc.

    When that happens, we could see the balance of PvP come into question. "Schooling" won't be as effective for Federation players, and Klingons will have the luxury of choosing when and what to start shooting with very little warning.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Uh, the Carrier doesnt have any universal slots. That's the BOP, and it doesnt get 3 Lt Comm. (Err, I don't think.)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Wow! The ignorance. Only the BoP has universal BO slots among the KDF. You suggestion would just turn the whole game vanilla in flavor and possibly kill a it just that much more.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    i do think that no mater what ship type the bridge officer slots do need some upgreading.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    ill vote no on this, im all for a little shake up of the current designs but all universal, no thanks
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Aim-64C wrote:
    While I am at a relatively low rank, right now - the factions seem to be fairly well balanced for PvP - perhaps a little in favor of the federation, as their teamwork element is about as simple as imitating a school of fish.

    I must warn you that tactics, pacing, and outcomes vary with rank.
    PvP at higher levels is, to my mind, very different.

    Now take this with a grain of salt mind you, because when I was low level it was pre-season 2
    So things may have changed.....
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    redheadguy wrote:
    In my opioin the BO slots on ALL ships should be changed to: 1 Universal Comm., and 3 Lt Comm Universal
    Just like that Klingon carrier.

    Do this for both Fed's and klingons.

    No ships will be overpowered anymore cause they would all be equal (and yes I'm including the T1 ships in this).

    Okay let me clarify: The BoP's have the universal slots and the carrer is way OEVER POWERED with one Comm and three Lt. Comm slots even though they are not universal.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Roach wrote: »
    Wow! The ignorance. Only the BoP has universal BO slots among the KDF. You suggestion would just turn the whole game vanilla in flavor and possibly kill a it just that much more.

    Gee thanks for the petty insult. Yea I made a typo, but the "ignorance" remark was un-called for.:rolleyes:
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    redheadguy wrote:
    Okay let me clarify: The BoP's have the universal slots and the carrer is way OEVER POWERED with one Comm and three Lt. Comm slots even though they are not universal.

    The carrier's power lies in being a component of a greater whole.
    As part of a well set-up and communicating team it can be a devastating asset.

    Alone however, I have been able to solo them.

    Of course all ships are enhanced by being in a balanced communicating supportive team, but the Carrier is more dedicated in this role in my opinion.

    So the carrier needs its current setup to function properly.

    As for universal slots, BoPs deserve them.
    They pop faster than a party balloon in a safety pin factory when their shields go down, and the shields are often not much to speak of.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Well, the problem as I see it is that the current BOFF setups can easily make your favorite ship incompatoble with your playstyle. Ships matter to alot of people in this game. Some people love the galaxy class, some the sovereign, some the defiant, etc. Yet the BOFF setups for some of these ships, some of which have little rhyme or reason to them, make the ships unattractive or unplayable for some people, or at least not as much fun to play.


    My suggestion was to keep the tiers and the ship types, but put in more flexibility in the boff setups. For example, every T5 cruiser would have a CDR and LT engineer. Then the remaining LCDR, LT, ENS slots would tied into the players choice of 1st, 2nd, and third officer. Pick a tactical first officer and you get a LCDR tactical slot, etc.

    My second idea was to separate boff setups from ship a little more. In other words, if you buy an excelsior, you could use the excelsior boff setup on any T5 cruiser. So if you own a ship, you also "own" that boff config and can reapply it to another ship of the same type and same tier.

    Either way, if gives players more ability to customize their favorite shiip to theur chosen playstyle. That is a very good thing.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    knox1711 wrote: »
    Well, the problem as I see it is that the current BOFF setups can easily make your favorite ship incompatoble with your playstyle. Ships matter to alot of people in this game. Some people love the galaxy class, some the sovereign, some the defiant, etc. Yet the BOFF setups for some of these ships, some of which have little rhyme or reason to them, make the ships unattractive or unplayable for some people, or at least not as much fun to play.

    You hit on a truly excellent point here.

    The question the Devs must ask themselves is "How can we make each ship role driven and unique, but also allow it to mesh seamlessly with *both* a player's chosen Captain career *and* unique play-style"

    IE keep the ships in specific roles, but do so without forcing a player to adapt to a totally new play-style.

    Its a really tough balance.
    On the one hand the ships need to each be unique not just visually, but mechanically and role-wise....
    But you don't want to divide them so much that you make Sovereign class inaccessible to someone like me with a fast paced maneuvers-oriented Spike-DPS style.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    redheadguy wrote:
    Gee thanks for the petty insult. Yea I made a typo, but the "ignorance" remark was un-called for.:rolleyes:

    My apoligies then As I thought your post was just another petty attack on the klingons and our faction as a whole using universal BO slots as a means to prove our OP-ness. My mistake.
    I still do not think the carrier is OP in any way as it may have good BO slots but its way to slow and easy to focus fire upon in pvp. They explode like any other ship.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    The carrier has 2 LtComms not 3.

    LtCom Tac
    LtCom Eng
    Com Sci
    Lt Sci
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    As for universal slots, BoPs deserve them.
    They pop faster than a party balloon in a safety pin factory when their shields go down, and the shields are often not much to speak of.

    That sounds a lot like my fed sci ship! :eek: Are you sure your not just talking about BoP's? :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    knox1711 wrote: »
    Well, the problem as I see it is that the current BOFF setups can easily make your favorite ship incompatoble with your playstyle. Ships matter to alot of people in this game. Some people love the galaxy class, some the sovereign, some the defiant, etc. Yet the BOFF setups for some of these ships, some of which have little rhyme or reason to them, make the ships unattractive or unplayable for some people, or at least not as much fun to play.

    This is what I was tring to say, however knox1711 explained it much better then I did! :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    redheadguy wrote:
    This is what I was tring to say, however knox1711 explained it much better then I did! :D

    Thx. I keep trying to come up with ideas to fix the problem we are describing while maintaining some kind of structure. My latest idea is to be able to designate a first officerwhen you hit Captain and have the first officer act as a UNIVERSAL BOFF. In other words, instead of a universal boff slot, a universal boff could be put in ANY slot. So if you designate a tactical officer as your first officer, and you were in a cruiser, you could put that tactical officer in ANY of your boff slots, irregardless of the rank or the slot...Then when you hit RA, you would get to deisgnate a 2nd officer that would act as a lesser universal boff that could only fit in a LT or ENS slot.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I vote for this.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    federation ignorance yet again, only the bop has universal because upto teir 4 ships kdf have no science ship, tell you what though sacrifice sci ship extra powers and let them have universal slots, that seems fair.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    true the no sci ship thing sucks but i dont think any one is saying only fed ships would get this universal first officer thing.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Sh1ngara wrote:
    federation ignorance yet again, only the bop has universal because upto teir 4 ships kdf have no science ship, tell you what though sacrifice sci ship extra powers and let them have universal slots, that seems fair.

    Yet one more person who has not read through ALL of the messages on this post. I've already said I made a misstake in regards to the klingon carrer. :rolleyes:

    No need for you to keep brow beating me with it. :mad:
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    knox1711 wrote: »
    Thx. I keep trying to come up with ideas to fix the problem we are describing while maintaining some kind of structure. My latest idea is to be able to designate a first officerwhen you hit Captain and have the first officer act as a UNIVERSAL BOFF. In other words, instead of a universal boff slot, a universal boff could be put in ANY slot. So if you designate a tactical officer as your first officer, and you were in a cruiser, you could put that tactical officer in ANY of your boff slots, irregardless of the rank or the slot...Then when you hit RA, you would get to deisgnate a 2nd officer that would act as a lesser universal boff that could only fit in a LT or ENS slot.

    Scrap my first post! I like this idea the best! :D Kuddos to you Knox1711. I hope cryptic takes a good long look at this idea and runs with it...
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