So I started to wonder about this.
Obviously we don´t have anything approaching it, with ships exploding the same way over&over again and the sudden "bullet-time" during ground combat whenever you get hung up on some shrub.
Not a programmer, so not so sure if this could be even added to the current ("COH"
) engine. But it surely would improve the overall game play. Wouldn´t you think?
Having warp nacelles breaking of or saucers with punched through holes right before core breach?
Shrubbery that actually parts before you, or turret debris that doens´t fly of like it´s punted whenever I walk over it ...
Your thoughts?
Heck even wandering Devs can chime in. If they dare.
Comments
Though one of the reasons NOT to use PhysX, is that under Nvidia, PhysX has been deliberated handycapped for all non-Nvidia graphic card based systems... Real World Technologies - PhysX87: Software Deficiency:
Thnx for the link.
Yup, just use Havok or Euphoria. I think TOR will use Euphoria..
As for PhysX, Cryptic should look at adding more to what they already have.
Massive quantities of debris from exploding ships, dynamic asteroids, dynamic gas/smoke/fire and so forth.
Nope, it's an animation engine, but it would help with current character animation. Using both Havok AND Euphoria would be a nice option.
More debris.. yea.. but more ASTEROIDS? GOD NO!!
Good question. Perhaps it might have something to do with STO being sponsored by nVidia?
Didn't you? I swear i saw a "Best played on nVidia" or something like that somwhere..
Anyway, i think someone once said that one of the issues with blowing off nacelles is that you wouldn't be able to get back to a starbase for repairs. Although this could be fixed by having a distress call system in place, and instead of using an NPC tow/repair ship, we could have other engineer players helping out and answering distress calls. Only outside battle though, so the enemy would have to be killed off first.
Not to mention that i'm all for heavier damage penalties. Lose a ship, and its LOST.. you'll have to escape in escape pods and send in a distress call, and then using a free token for a new ship with standard gear.
at the very least their logo appears at the bottom of your website's home page.
anyway: i agree with a lot of other people's concerns about how it could impact gameplay and if the effect was only cosmetic, what would the point be? not that pretty looking things aren't important...
pwnt
/10char
The logo of "nvidia - the way it's meant to be played" ...
http://www.startrekonline.com/themes/startrek/img/footer/nvidia.png
...has nothing to do with sponsoring. It's a program to support developers with knowledge and help in exchange for putting a logo in the game. More information here:
Source:
http://en.wikipedia.org/wiki/GeForce_FX_Series#cite_note-2
and
http://developer.nvidia.com/object/nv_gdc2k2_02.html
i guessed it wan't sponsorship: the devs know what they're talking about, that's why i didn't say thaey were sponsored by i just stated that the logo was there. i tried to make the point that the presence of the logo may have confused the person that was quoted first, sorry i wasn't clearer. I thought "at the very least" would convey that there was some kind of partnership even if sponsorship was not the reason.
thank you for the info too, that's a pretty cool program they have
absolutely not. the time we've all invested in obtaining the ships/loadouts we wanted isn't something to be thrown away, only to start over again as a BG/RA in a B'rel/Miranda? that would be unacceptable, and be sufficient cause for me to abandon STO.
i hate semantics and technicalities, i'm just going to call it a partnership of some description and leave it at that. Sorry to the OP for taking your thread off at a tangent.
No no, you would get another free token for whatever ship you were commanding. If you were flying an Akira as a VA, then you'd get a free T3 escort token. Just so that we don't get the feeling that we're magically "respawning". You'd have to have the trouble of limping back to the nearest starbase.
You would still lose your gear, but maybe there could be a system in place so that you could salvage some of your gear from a yellow loot mark, just as with NPC ships. I'd also propose that in this case our ships could be made more resilient and harder to kill.
Lol, agreed, i'm really an TRIBBLE
I seem to recall an episode of Enterprise where the ship essentially lost a nacelle, and was still able to travel at warp, only it was stuck at about warp 1.9 or so. I think it was the 50 First Dates episode, where Archer had that subspace parasite in his head that was preventing him from forming new memories.
Yeah, that's right, i remember now. Furthermore, Prometheus saucer section is warp-capable with just one nacelle. Its a good idea as well, to travel through sector space at minimum speed
PhysX would be nice to see in game, picture if you can, an asteroid field in motion, something to give people reason to stay out of it, because of how treacherous it is to navigate.
Well, it seems like nvidia fix at least some of your bug reports while ATI ignore them completely. That's like sponsorship, kinda?
AMD tends to do that now and again with games that sport that "Plays best on nVidia." logo. That's why I'm no longer using AMD hardware in any of my computers. That attitude is just downright stupid.
Still not something I'd like to see implemented
AMD writes PhysX in a way that (surprise surprise), it runs horribly if you don't have an AMD card. They deliberately mucked up the software version of PhysX because modern CPUs could easily do those calculations nearly as fast as a GPU, and we can't have people get a satisfying PhysX experience if they're running a competitor's GPU, can we?
Seriously. If you want decent physics, do it in DirectX 11, not PhysX.
would I also get tokens for weapons, purple, sghilds, purple, engines/consoles blue/green?:rolleyes: