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Warp Core

SystemSystem Member, NoReporting Posts: 178,019 Arc User
has there been any discussion about the most critical ship component ; the Warp Core ? this should be an upgradable item . you should also be able to eject it .
Post edited by Unknown User on

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I like this idea, but what would it do? +increase to power levels or something?

    if we keep increasing power levels in various ways pretty soon people are going to be flying ships with 125/125/125/125 power levels etc.. if they're not already (+traits, efficient BO's, performance skills, efficient engines etc..)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    It could boost your Sector Space warp speed... along with a very small boost to a subsystem power... like +5 to Auxilary... or less than that...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Eject a warp core, are you crazy?

    The only time I ever saw a warp core eject was when it was necessary for the plot, every other emergency situation that required it the system always failed and they had to find another way of saving themselves.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I've also wondered where the warpcore was as well. It should probably have a base stat, I'd say perhaps regen, since people go loopy for EPS conduits, perhaps having different types of warpcores, some with high regen and some with high caps. Then extra stats to make the cores tailored for peopels needs. The warp speed buff with be a set figure to add to your speed, since it would have to be added to your speed after the players level has been taken into account. For example:
    • Warp Core Base Stat = 10% Regen
    • Warp Core Base Stat = +1 All Subsystems
    • Warp Speed Boost = +0.2
    • Warp Core Additional Stat = +5% Regen
    • Warp Core Additional Stat = +4 Weapons Subsystems
    • Warp Core Additional Stat = +4 Shield SubSystems
    • Warp Core Additional Stat = +4 Auxilary SubSystems
    • Warp Core Additional Stat = +4 Engine Subsystems
    • Warp Core Additional Stat = +1 All Subsystems

    The Base stats could favour more regen or more power, then the additional stats, of which you obviously have more of with rare and very rare items, help make the core more suitable for what you want, for example, an escort may choose a warp core with good regen and + weapons.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I had the thought that it could be a Cruiser-specific "Console" or other item. That is, each class would have a special item unique to that class.

    Escorts get Dual Heavy Cannons.
    Cruisers get special Warp Cores.
    Science Ships get special Sensor Suites.

    Of course, you could have some variety within each category.
    Just a thought.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    And not very canon since Warp Core types are not limited on a ship class basis. :p

    But i definatley think Warp Cores should be added alongside the engines.
    Perhaps also redo full impulse so instead its "Warp", and have it 2-3x faster and no ability to turn.
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