It seems to me that travel in sector space just doesn't feel right, first off I sure as heck don't feel like I am traveling at warp, even if the speed slider says I am (top that off with me wishing the speed was displayed all the time and not just when I mouse over it).... Perhaps a warp animation of some kind ? Similar to the trans-warp wormhole thing? So say you leave orbit ( you warp out to sector space with the nice ingame animation that exists) and now you set course and then warp again with a little nacelles glow charge up ?
Or maybe a star-blur effect like seen in the shows when they were looking out windows? I am not sure exactly how it would look as we are in 3rd person view when traveling at warp...
Sector space could use a bit more life too, comets? asteroid belts? I dunno, more NPC ships?
Also the warping between sectors needs work , I know you have to have a way to switch sectors (that fits how the server instances are set up) but when I "warp" to a new sector, I literally feel like I traveled an inch in space.
Perhaps a loading screen more fitting to warp travel would be better (showing the galaxy map, with the sector you were in and the sector you are going to, with an animated warp line or something?) facts about the sector you are going to would be great also!!! I know half the time it shows me screen-shots of klingons or the station at SOL and I go meh... loading... shudder....
I know there are more pressing issues, but these are just some ideas that I wanted to get off my chest. Maybe for patches down the road , after more pressing content is added
Best of luck Dev's :cool:
Comments
Personally I'd like to see two things, one easy, one challenging.
Easy, i wish they made the 'ribbons' you see Warp Corridors that actually sped you up like a freeway. If you want to click and 'auto-nav' a destination fine, go slow... if you want to sit there and drive, give us an express lane.
More difficult; for the Dev's at least; warp space, or sector space should actually be a couple different views... you should start with a view like our star list today, tell your navigator where you want to go and click.... it computes a time and you get a long timer bar ticking away.... during this time you should have a at least two options, (a) astrometrics view, what we know of as sector view, (b) ship's interior view where you could actually man your bridge, walk around, maybe play a game of 3d chess or just hang out in your ready room with your fish. If there is an event (incoming transmission, deep space encounter, etc) you can get a popup and drop you back into the regular game mode. Meanwhile your ship should plod along, even zoning itself to get to your programmed destination.
I'd love to see this added, though I'm sure you'd need to add a way to skip this feature for the power gamers.
I'd also like the in transit ship to possibly have random encounters, maybe solve a ship-side mystery, ect.
STO could have the coolest "housing" system in an mmo, with your quaters, bridge,corridors and/or common areas all able to be altered.
Ya, i don't really understand the fat lines connecting some systems together.. I guess if it was a fast warp (wormhole) then maybe. Grid has no real use. Also, when I want to go to border sector TRIBBLE.. why is it stopping me at other border sectors and asking if i want to warp there..
I should dismiss my navigator.. my order was for TRIBBLE sector.
I've always thought of it as more of a tactical or computer generated map simulation to show you a representation of travel. The grid doesn't bother me at all since using the "realism" arguement against the grid would result in a far, far away starfield with tons of nothing anywhere near you until you reached you destination.
true .. need more characters to reply
all travel should be like when you are around a planet
it should look like space
if you need the map thing they should have it on your viewscreen that you pop up if you want
when you go warp stars flashing by- like they could do with graphics in like 1975.
this could really be a great game
they got the space battles done great- and lets face it - best action in the series and flicks visually
even the complaints of "arcade game like" fail to mention that its a damn good arcade battle thing
and you don;t have to keep putting quarters in
at any rate- less is more- i keep saying it
have explore like space around plonets
a view screen and somehow make the instancing behave like sandbox
hope its a usefull reply