So I had a go at Infected today. Finally found a group of 5 people that I was able to join up with, and we all started from the begining.
Now, before I go any further, I'll be forward with a few disclosures. I don't like ground combat in this game. I find it dull, tedious, and repetitive. I enjoy space combat (pve and pvp) and all of my skills are focused in space combat. I have 0 points in ground skills. I realize that might make ground combat a bit more difficult, but until they tie together ship skills and ground skills, there's not much I can do. My second disclosure is I don't like groups. I enjoy the single player aspect of the game and while I do enjoy multiplayer fleet engagements and pvp, I don't group up to do a mission.
That aside, I was looking forward to Infected. When I first heard about it, a 5 man mission seemed fine. I figured that perhaps if I couldn't get 4 other friends, I could find 2 or 3 other people and take it nice and slow. I thought that a full 5 man group would have a lot of fun, we would all get some loot, and things would be good.
I was wrong.
The initial space combat was enjoyable at first. The borg ships were much more challenging than normal, and that is fine. The first cube we killed dropped a nice MK X Graviton Deflector. Another player got a MK X Disruptor Array. Awesome.
It all went downhill from there.
We spent a good 20-30 minutes killing probes, shooting the gate, killing probes, shooting the gate, killing sheres, shooting the gate.... until finally killing cubes, shooting the gate. The process was so boring and tiresome that I honestly felt like leaving there. However I stuck through it until the Tactical cube appeared. We killed his buddy cube, and after another 5-10 minutes, we killed the cube. Unfortunately no loot as the player tagged to pick it up died in the Cube's explosion, and didn't make it back to pick up his rare drop before we were transported planetside (only a 30 second window)
I know if that drop had been gold instead of grey, I would have been very upset.
So we arrive on the station. Ground combat starts. I don't like ground combat but I'm a good sport and I set up my turrets and drones and start tapping between the 1 and 2 buttons on my keyboard. We make some progress, die trying to kill the nodes. Repeat. The constant root/holds are annoying. As is the insane volume of HP the Borg have. And the numbers, so many in each section.
But it gets worse, because it keeps going. and going. and going.
We finally get to an interesting room with an assimilated captain. I don't see the captian though, because he endes up walking behind the platform. After 5 minutes of trying to get to a spot we could shoot him, we kill him and are then killed by the newly arriving borg because we're stuck in a corner. But we stick with it! We're all good sports and we find the console, lower the shield, and keep going.
More Borg. More groups. More nodes to destroy. more spamming the 1 and 2 buttons on our keyboards until finally, we reach a room full of boxes, plasma, and consoles.
This is the point I could not take any more.
Our group leader was a veteran of this mission and explained the trick. Jump over the boxes to each of the 4 corners. Then 3 people must activate the console at the same time, then upload a virus, then repeat. It sounds convoluted, because it is, but I'm a good sport so I roll with it.
After 30 minutes I have had enough. People keep falling into plasma because they can't jump, or they get shot in mid air and are knocked in. Then we all have to die because if you can't be resurrected and make it out of the plasma, you have to respawn, and you are locked out of the room if you do that. After several attempts, people get better at jumping (though it's still easy to TRIBBLE up). So we focus on the consoles. Well 2 players are bugged and can't see the center console on the first platform, and activating at the same time requires serious attention and coordination, but we stick with it, and manage to lower 3 platform shields!!
But that is as far as we got. The same failings kept repeating, people began to leave the group, and they could not be replaced with new members. Even eager friends outside the instance could not be brought in to join us. We attempted again and again to clear all 4 platforms, but could not get more than 3 before they began to reset. Eventually, after almost 3 hours of my time wasted, I transported out.
Upon refection, I decided to write this my first post on the forums, with these 3 conclusions:
1) This game does not lend itself well precise timing. Jumping gets less difficult as you do it, but there are too many variables to TRIBBLE you up. Same thing with precision activation of consoles. Getting your character oriented correctly, hitting the F key or mouse click on time is difficult.
2) More hit points does not always make something more challenging. It can also make it just more annoying or more of a time sink. Both the space and ground combat in this mission are leaps and bounds more difficult simply because everything has so much more HP. There are other ways to make a fight hard or challenging other than making us hit the 1 & 2 keys more and more and more.
3) The entire process takes way to long. This mission requires so much time and repetition I got bored before I got frustrated.
Now I know forums. I know some of the responses I might get to this post. I know lots of other people have done this mission, and might even like it. I know if we had more time and experience we might get better at it. I know that I probably sound like Capt. QQ More of the USS LEARNTOPLAY.
But regardless of that, this mission does not scale well from the previous 45 levels of game play. Having done every other mission, every fleet deployment, ever pvp map, every exploration mission, I can honestly say that nothing I have done previously in the game could prepare me for that mission. Not in terms of skills (no other pve mission had jump challenges) not in terms of button coordination (they were all soloable except fleet and pvp, and that required teamwork but not to that level of activating consoles) and not in terms of time (Long and drawn out pvp matches are usually fun, and worth the effort for a "gg")
And ultimately what are the rewards? I'm not sure, as we didn't get a single drop in the ground mission, and I don't know what a Mark of Valor is for.
I can only conclude if these 5 man missions are going to be the only new content going forward, I and many other people will be stuck at level 45, doing the same PVP and PVE Exploration missions until we are bored to quit. I'm already upset that it looks like I can't do the next mission, The Cure, unless I finish Infected.
Its a huge learning curve thats all once u learn how to play it, it gets easy think of it like traiing for a marathon day 1 u can barely run a mile by with practice that mile becomes a cake walk. To many people hop on the mission dont understand it and die it takes getting use to. I myself wasnt a fan at first but with some patience u will learn to like it and it opens cryptic doors to all sorts of possibilities.
The only real thing to complain about is why cryptic didnt do missions through out the game with different game components to prepare people for this mission.
I've just hit RA5 so haven't actually been through any STFs yet. Thanks for confirming what I feared, they're just super-long, super-hard missions designed to take hours to complete in the hope of getting loot, like raids in WoW (or at least the raids I've seen while watching friends play WoW).
I think I'll just make a new Klingon and play that instead...
The only real thing to complain about is why cryptic didnt do missions through out the game with different game components to prepare people for this mission.
I can think of a few reasons, but none are very polite to say.
That said, I pretty much agree with the OP. The Infected feels more like a slog through knee-deep mud than an exhilarating footrace.
I've just hit RA5 so haven't actually been through any STFs yet. Thanks for confirming what I feared, they're just super-long, super-hard missions designed to take hours to complete in the hope of getting loot, like raids in WoW (or at least the raids I've seen while watching friends play WoW).
I think I'll just make a new Klingon and play that instead...
I actually wouldn't compare it completely to WoW Raids. I almost thought of doing that, because I know those raids got easier with practice, or with better loot.
Practice does make perfect, and I'm sure if I did this raid 10 more times I would get better at jumping and assuming my teammates were also as practiced we could handle the consoles.
But this raid is different. My character is decked out in purple gear earned from PVP/PVE marks. My gear can't get any better, and it wouldn't matter because it obviously has no affect on gameplay in this Raid. I could have replaced my purple antiproton rifle with a common phaser one from DS9 and not have noticed a major difference.
But nothing I or anyone else could do would mitigate the length of the mission and tedium of the fighting. I realized by the 3rd time my Miracle Worker timer reset that this mission was not any fun.
Actually, Infected-ground got a lot easier. It's missing a couple patrols, and it feels like the gunfodder borg have less HP now.
Roots are a pain, but you CAN plan around them, or simply spam melee when stuff gets close. The space combat is pretty fun now, though it is pretty much zergfest. No more sneak-killing the gate, then pulling out the tac cube solo.
The fact that the zone change dialog to beam in triggers before the loot is taken is sloppy mission design.
If you shoot the right targets, clearing the ground areas isn't very hard. Too bad for us, Cryptic TOTALLY FAILED to train any of its players in this critical skill. WoW throws instances at its players at level 15-ish out of 80. Most other MMOs have at least a few training-wheels areas to allow people to wet their feet. Cryptic designed every single ground mission prior to this to be completable with no actual tactics beyond "shoot the nearest guy you can target".
Cryptic finally got around to making a boss fight that required movement, floor-avoidance, advanges knockback techniques, and constant DPS and healing. And it's the first one we ever see, at max level, with no preparation.
Our group leader was a veteran of this mission and explained the trick. Jump over the boxes to each of the 4 corners. Then 3 people must activate the console at the same time, then upload a virus, then repeat. It sounds convoluted, because it is, but I'm a good sport so I roll with it.
After 30 minutes I have had enough. People keep falling into plasma because they can't jump, or they get shot in mid air and are knocked in. Then we all have to die because if you can't be resurrected and make it out of the plasma, you have to respawn, and you are locked out of the room if you do that. After several attempts, people get better at jumping (though it's still easy to TRIBBLE up). So we focus on the consoles. Well 2 players are bugged and can't see the center console on the first platform, and activating at the same time requires serious attention and coordination, but we stick with it, and manage to lower 3 platform shields!!
But that is as far as we got. The same failings kept repeating, people began to leave the group, and they could not be replaced with new members. Even eager friends outside the instance could not be brought in to join us. We attempted again and again to clear all 4 platforms, but could not get more than 3 before they began to reset. Eventually, after almost 3 hours of my time wasted, I transported out....
...I can only conclude if these 5 man missions are going to be the only new content going forward, I and many other people will be stuck at level 45, doing the same PVP and PVE Exploration missions until we are bored to quit. I'm already upset that it looks like I can't do the next mission, The Cure, unless I finish Infected.
Maybe I'll try again one day, but not today.
I couldn't agree more. I've managed to get to that room with THREE different groups (two of which i briefed on the 'acid room' beforehand), and invariably someone quits, at which point you're SOL. I was actually in this situation earlier tonight and we had someone try to join us to replace a "lost" team member, but it's simply impossible. I even PMd with a GM/DEV and griped about the fact that you cant replace people in STF. He told me (paraphrasing, i started drinking @ this point so i cant call this a quote) that the option to join a group in progress was basically disabled to prevent people from joining the STF @ the end and getting easy credit for the mission (think he called it exploiting or something).
The worst part about this is you are forced to drop the mission the next time you want to attempt it (in order to get a team), so you can never resume your progress.
my suggestion: allow people to join the STF group in progress, for reduced rewards... that's the gray text on any other mission that's shared in this game... says something about reduced mission rewards. Honestly i have no way of telling you what rewards to take out (as i've never fraking seen them), but surely some[ accomodation could be made.
and btw, it's really easy to do this mission if you just take the easy route and knock the borg into the acid. I'm frustrated by everyone's frustration-quitting. when 2 ppl decide they dont want to finish this mission, they force the other 3 to abandon the mission and do it all-over-again.
"all of this has happened before, all of this will happen again, and again, and again..."
If you need replacements you need to find someone who is already at "deeper" , they will be able to join you if you get a dropper . There are usually people in zone who are at that stage as other people have had the same experiences as you .
OP
It seems the reason you dont like the boss fight at the end is its not just die die die mob , and the reason you dont like the bits leading upto it is its just die die die mob .
Also coordinating the sync of activating the shields is simple
One guy says g in chat , everyone else presses F . Its hardly rocket science .
The jumping is awkward as many people havent used it much by the time they get there and takes practice , but none of the mobs in the room have knock back attacks i am aware of .
The first time i did this it took us 4 hours to complete but we had a laugh and I enjoyed it .
Also just pointing out a few things may make it less of an annoyance .
Like for instance a lot of people have said that if you get a dropper you are effectively screwed , but thats not true as you can replace people with people who have already reached the final stage but also had someone drop out
Call it whinning or not , the STF are horrible gameplay and design , they should be FUN , at the moment there just missions reallly , bad ones at that lol , for a game it has to have good design and playability etc , the STF simply dont have that so ill personally avoid them from now on , my choice , but getting so bored now with little to do , catch 22.
I tried it once with my klingon in a pug and we almost pulled it off first time out.It was more difficult with my feddie as we were only 3 people and the space part took us 90 minutes.I remember commenting "finally some content thats a challenge".When i did do it with my klink ,i got the impression the ground content was too easy,thus my suggestion to increase borg difficulty.Now im not so sure after playing the fed side!LOL!
Its a tightrope that Cryptic needs to walk.Make it too easy and folks like me will lose interest.Make it too hard ,and others wont play it.Personally i like it the way it is right now.In 3 months maybe that view will change but until then,Borg are supposed to tough and difficult.
It must not be pure coincidence the fact that, I always see a lot of players doing the same deep space encounters over and over again, instead of playing the STF missions. Granted, the STFs are daily missions but still...
I tried it once with my klingon in a pug and we almost pulled it off first time out.It was more difficult with my feddie as we were only 3 people and the space part took us 90 minutes.I remember commenting "finally some content thats a challenge".When i did do it with my klink ,i got the impression the ground content was too easy,thus my suggestion to increase borg difficulty.Now im not so sure after playing the fed side!LOL!
Its a tightrope that Cryptic needs to walk.Make it too easy and folks like me will lose interest.Make it too hard ,and others wont play it.Personally i like it the way it is right now.In 3 months maybe that view will change but until then,Borg are supposed to tough and difficult.
I wish the DSE were tougher to match , like one big cube not hundreds of them that we blast apart like paper lol
Now, before I go any further, I'll be forward with a few disclosures. I don't like ground combat in this game. I find it dull, tedious, and repetitive. I enjoy space combat (pve and pvp) and all of my skills are focused in space combat. I have 0 points in ground skills. I realize that might make ground combat a bit more difficult, but until they tie together ship skills and ground skills, there's not much I can do. My second disclosure is I don't like groups. I enjoy the single player aspect of the game and while I do enjoy multiplayer fleet engagements and pvp, I don't group up to do a mission.
Your disclosure says it all, so don't do ground based TFs. You can thank me later for this sound advise.
The only thing that irritates me about Infected is the tactical officers that think they are Chuck Liddell with a phaser and rush into 3 groups of Borg causing a wipe.
Its not wonder people cant do Infected, its the same as PvP you feds need to work as a team, I have done Infected as klingon Tac and a Fed Sci with out any problem.
All you need to do is work as a team, manage agro and shoot the same target!
Just play like you would in EVE... target same ship... work up through the nodes... smallest ship first and same for ground... as there are different group so dont agro more than one at a time and when you do play on the ground shoot the nodes (turet like structures) take them out with non AoE weppons and then retreat.
The only thing that irritates me about Infected is the tactical officers that think they are Chuck Liddell with a phaser and rush into 3 groups of Borg causing a wipe.
...I had the impression that they thought to be Chuck Norris:eek:
The way I see it, all that Borg trash and Lara Craft gymnastics is just a terrible time sink in a failed attempt to call it group content.
I would have written it far differently. And used mystery and growing suspense to attract players into wanting to discover just what was going on.
No Borg ships when you show up at starbase 82. Crew informs you the station appears intact but an energy type never encountered before is diminishing sensor readings within the station. There are life signs aboard, but you cannot tell what they are.
Approach 82 and beam down. Signs of a firefight everywhere, but no bodies. Main computer is offline. Personal tricorder indicates a life sign on this deck deeper into the station. Battle damage becomes worse, and something else, panels and circuitry appeared tampered with, altered, augmented. You get to a door, its an infirmary, a life form is inside.
On a surgical table within the room is a man in a partial state of Borg assimilation. As you approach him he gasp, "Stay Back, Im Infected!" He groans and the starbase shudders as if struck by something. Two things happen then, your tricorder tells you the infected man is dying and your hailed by your ship.
I ran out of time. Anyone feel like adding to this babble?
Unfortunately no loot as the player tagged to pick it up died in the Cube's explosion, and didn't make it back to pick up his rare drop before we were transported planetside (only a 30 second window)
I know if that drop had been gold instead of grey, I would have been very upset.
ERM you know you can decline to beam down and collect the loot right?......:rolleyes:
So we arrive on the station. Ground combat starts. I don't like ground combat but I'm a good sport and I set up my turrets and drones and start tapping between the 1 and 2 buttons on my keyboard. We make some progress, die trying to kill the nodes. Repeat. The constant root/holds are annoying. As is the insane volume of HP the Borg have. And the numbers, so many in each section.
Work on your ground tactice like pulling, falling back and using corners and dropping force fields to prevent getting over run.
So far its you not the mission or the game thats at fault....
We finally get to an interesting room with an assimilated captain. I don't see the captian though, because he endes up walking behind the platform. After 5 minutes of trying to get to a spot we could shoot him, we kill him and are then killed by the newly arriving borg because we're stuck in a corner. But we stick with it! We're all good sports and we find the console, lower the shield, and keep going..
Yet again your fault due to poor tactics and positioning.:rolleyes:
1) This game does not lend itself well precise timing. Jumping gets less difficult as you do it, but there are too many variables to TRIBBLE you up. Same thing with precision activation of consoles. Getting your character oriented correctly, hitting the F key or mouse click on time is difficult...
Is everybody ready..yes, yes,yes, ok 3, 2, 1, activate......DING!"!:eek:
If that is beyond your skill level you should quit the game.
2) More hit points does not always make something more challenging. It can also make it just more annoying or more of a time sink. Both the space and ground combat in this mission are leaps and bounds more difficult simply because everything has so much more HP. There are other ways to make a fight hard or challenging other than making us hit the 1 & 2 keys more and more and more... .
But regardless of that, this mission does not scale well from the previous 45 levels of game play. Having done every other mission, every fleet deployment, ever pvp map, every exploration mission, I can honestly say that nothing I have done previously in the game could prepare me for that mission. Not in terms of skills (no other pve mission had jump challenges) not in terms of button coordination (they were all soloable except fleet and pvp, and that required teamwork but not to that level of activating consoles) and not in terms of time (Long and drawn out pvp matches are usually fun, and worth the effort for a "gg").
Ok so you say the game did not prepare you?...........how about you thining that the game is NOW preparing you and train and skill up?.
They could have added jumping at level 5 or 10 or 20 and you could make the same worthless arguments abvout not being prepared. It is here now so NOW is when you can prepare.
Dear god one mission that cannot be zerged and we get the few ppl who cannot finish it first time in a hour by zerging claim the games broken.....................get a grip.:eek:
The way I see it, all that Borg trash and Lara Craft gymnastics is just a terrible time sink in a failed attempt to call it group content.
I would have written it far differently. And used mystery and growing suspense to attract players into wanting to discover just what was going on.
No Borg ships when you show up at starbase 82. Crew informs you the station appears intact but an energy type never encountered before is diminishing sensor readings within the station. There are life signs aboard, but you cannot tell what they are.
Approach 82 and beam down. Signs of a firefight everywhere, but no bodies. Main computer is offline. Personal tricorder indicates a life sign on this deck deeper into the station. Battle damage becomes worse, and something else, panels and circuitry appeared tampered with, altered, augmented. You get to a door, its an infirmary, a life form is inside.
On a surgical table within the room is a man in a partial state of Borg assimilation. As you approach him he gasp, "Stay Back, Im Infected!" He groans and the starbase shudders as if struck by something. Two things happen then, your tricorder tells you the infected man is dying and your hailed by your ship.
I ran out of time. Anyone feel like adding to this babble?
I followed you and my advise is:
Stop playing stol and buy some star trek story books.
I couldn't agree more. I've managed to get to that room with THREE different groups (two of which i briefed on the 'acid room' beforehand), and invariably someone quits, at which point you're SOL. I was actually in this situation earlier tonight and we had someone try to join us to replace a "lost" team member, but it's simply impossible. I even PMd with a GM/DEV and griped about the fact that you cant replace people in STF. He told me (paraphrasing, i started drinking @ this point so i cant call this a quote) that the option to join a group in progress was basically disabled to prevent people from joining the STF @ the end and getting easy credit for the mission (think he called it exploiting or something).
The worst part about this is you are forced to drop the mission the next time you want to attempt it (in order to get a team), so you can never resume your progress.
my suggestion: allow people to join the STF group in progress, for reduced rewards... that's the gray text on any other mission that's shared in this game... says something about reduced mission rewards. Honestly i have no way of telling you what rewards to take out (as i've never fraking seen them), but surely some[ accomodation could be made.
and btw, it's really easy to do this mission if you just take the easy route and knock the borg into the acid. I'm frustrated by everyone's frustration-quitting. when 2 ppl decide they dont want to finish this mission, they force the other 3 to abandon the mission and do it all-over-again.
"all of this has happened before, all of this will happen again, and again, and again..."
I agree allow them to do that plus allow for us to bring in our BO's
Plenty of people have completed these missions, but who really found it enjoyable? Raid content in other games seems to make every class perform to their best to take out groups of mobs with as few wipes as possible. Doing any raid content with no wipes is the best way to prove your team has got it all worked out.
Is that even possible to do in a STF? from what ive seen....no, far from it.
There is plenty of button massing in this game as it is, to do it for 3 hours straight, in one corridor of borg is more than verging on tedium.
I have to say that i did greatly enjoy finishing both of these, but then finding out the cost of Valor stuff put me right back down. I can safetly say, there is no way im doing 8 STF to get ONE ship weapon that has a slight chance to do borg damage and its antiproton.
I like to pvp, with current skill cap you cant get maximum dps with antiproton so i dont use it. So all end game space content weapons are totally useless to me. If the ground weapons had a better Borg bonus then STF would no doubt get a hell of a lot easier over time, but the cost to get there is many many hours of your time on a thing hat isnt exciting in the first place.
Make these things like and episode as the guy above said, better story, bit of plot, drops that do what other weapons dont, make me WANT to do these again and again.
Plenty of people have completed these missions, but who really found it enjoyable? Raid content in other games seems to make every class perform to their best to take out groups of mobs with as few wipes as possible. Doing any raid content with no wipes is the best way to prove your team has got it all worked out.
Is that even possible to do in a STF? from what ive seen....no, far from it..
I have done both raids with 0 wipes easily and regularly in fact at least onve if not twice a day as i have 2 admirals, the challenge i look for in them now is to do them as fast as possable without missing out spawns, exploiting or wiping.
1hr 7 mins 7 secs for "the cure" from start to finish, "infected" has just changed so we are testing new tactics to reduce time but thats doable in a hourish as well.:p
Im not too fussed about loot but i am glad the game finally has a even a minor bit of challenging content in it.
Moslt im disapointed that ppl try it once cannot zerg it and fly to the forums blaming the game instead of themselves...its kinda sickening tbh.
Comments
I'm a long ways off from being able to do Infected, but it doesn't sound like very much fun at all!
The only real thing to complain about is why cryptic didnt do missions through out the game with different game components to prepare people for this mission.
I think I'll just make a new Klingon and play that instead...
I can think of a few reasons, but none are very polite to say.
That said, I pretty much agree with the OP. The Infected feels more like a slog through knee-deep mud than an exhilarating footrace.
I actually wouldn't compare it completely to WoW Raids. I almost thought of doing that, because I know those raids got easier with practice, or with better loot.
Practice does make perfect, and I'm sure if I did this raid 10 more times I would get better at jumping and assuming my teammates were also as practiced we could handle the consoles.
But this raid is different. My character is decked out in purple gear earned from PVP/PVE marks. My gear can't get any better, and it wouldn't matter because it obviously has no affect on gameplay in this Raid. I could have replaced my purple antiproton rifle with a common phaser one from DS9 and not have noticed a major difference.
But nothing I or anyone else could do would mitigate the length of the mission and tedium of the fighting. I realized by the 3rd time my Miracle Worker timer reset that this mission was not any fun.
Roots are a pain, but you CAN plan around them, or simply spam melee when stuff gets close. The space combat is pretty fun now, though it is pretty much zergfest. No more sneak-killing the gate, then pulling out the tac cube solo.
The fact that the zone change dialog to beam in triggers before the loot is taken is sloppy mission design.
If you shoot the right targets, clearing the ground areas isn't very hard. Too bad for us, Cryptic TOTALLY FAILED to train any of its players in this critical skill. WoW throws instances at its players at level 15-ish out of 80. Most other MMOs have at least a few training-wheels areas to allow people to wet their feet. Cryptic designed every single ground mission prior to this to be completable with no actual tactics beyond "shoot the nearest guy you can target".
Cryptic finally got around to making a boss fight that required movement, floor-avoidance, advanges knockback techniques, and constant DPS and healing. And it's the first one we ever see, at max level, with no preparation.
That is pretty near unforgivably sloppy.
I couldn't agree more. I've managed to get to that room with THREE different groups (two of which i briefed on the 'acid room' beforehand), and invariably someone quits, at which point you're SOL. I was actually in this situation earlier tonight and we had someone try to join us to replace a "lost" team member, but it's simply impossible. I even PMd with a GM/DEV and griped about the fact that you cant replace people in STF. He told me (paraphrasing, i started drinking @ this point so i cant call this a quote) that the option to join a group in progress was basically disabled to prevent people from joining the STF @ the end and getting easy credit for the mission (think he called it exploiting or something).
The worst part about this is you are forced to drop the mission the next time you want to attempt it (in order to get a team), so you can never resume your progress.
my suggestion: allow people to join the STF group in progress, for reduced rewards... that's the gray text on any other mission that's shared in this game... says something about reduced mission rewards. Honestly i have no way of telling you what rewards to take out (as i've never fraking seen them), but surely some[ accomodation could be made.
and btw, it's really easy to do this mission if you just take the easy route and knock the borg into the acid. I'm frustrated by everyone's frustration-quitting. when 2 ppl decide they dont want to finish this mission, they force the other 3 to abandon the mission and do it all-over-again.
"all of this has happened before, all of this will happen again, and again, and again..."
OP
It seems the reason you dont like the boss fight at the end is its not just die die die mob , and the reason you dont like the bits leading upto it is its just die die die mob .
Also coordinating the sync of activating the shields is simple
One guy says g in chat , everyone else presses F . Its hardly rocket science .
The jumping is awkward as many people havent used it much by the time they get there and takes practice , but none of the mobs in the room have knock back attacks i am aware of .
The first time i did this it took us 4 hours to complete but we had a laugh and I enjoyed it .
ill do as I please
Also just pointing out a few things may make it less of an annoyance .
Like for instance a lot of people have said that if you get a dropper you are effectively screwed , but thats not true as you can replace people with people who have already reached the final stage but also had someone drop out
Its a tightrope that Cryptic needs to walk.Make it too easy and folks like me will lose interest.Make it too hard ,and others wont play it.Personally i like it the way it is right now.In 3 months maybe that view will change but until then,Borg are supposed to tough and difficult.
I wish the DSE were tougher to match , like one big cube not hundreds of them that we blast apart like paper lol
Well, the difficulty slider is supposed to take care of that, isn't it?
Your disclosure says it all, so don't do ground based TFs. You can thank me later for this sound advise.
All you need to do is work as a team, manage agro and shoot the same target!
Just play like you would in EVE... target same ship... work up through the nodes... smallest ship first and same for ground... as there are different group so dont agro more than one at a time and when you do play on the ground shoot the nodes (turet like structures) take them out with non AoE weppons and then retreat.
Its easy when you have teamwork!
...I had the impression that they thought to be Chuck Norris:eek:
I would have written it far differently. And used mystery and growing suspense to attract players into wanting to discover just what was going on.
No Borg ships when you show up at starbase 82. Crew informs you the station appears intact but an energy type never encountered before is diminishing sensor readings within the station. There are life signs aboard, but you cannot tell what they are.
Approach 82 and beam down. Signs of a firefight everywhere, but no bodies. Main computer is offline. Personal tricorder indicates a life sign on this deck deeper into the station. Battle damage becomes worse, and something else, panels and circuitry appeared tampered with, altered, augmented. You get to a door, its an infirmary, a life form is inside.
On a surgical table within the room is a man in a partial state of Borg assimilation. As you approach him he gasp, "Stay Back, Im Infected!" He groans and the starbase shudders as if struck by something. Two things happen then, your tricorder tells you the infected man is dying and your hailed by your ship.
I ran out of time. Anyone feel like adding to this babble?
ERM you know you can decline to beam down and collect the loot right?......:rolleyes:
Work on your ground tactice like pulling, falling back and using corners and dropping force fields to prevent getting over run.
So far its you not the mission or the game thats at fault....
Yet again your fault due to poor tactics and positioning.:rolleyes:
Is everybody ready..yes, yes,yes, ok 3, 2, 1, activate......DING!"!:eek:
If that is beyond your skill level you should quit the game.
Focus fire and work as a unit.
Theres 3 parts, do them one at a time with a break in between.
Ok so you say the game did not prepare you?...........how about you thining that the game is NOW preparing you and train and skill up?.
They could have added jumping at level 5 or 10 or 20 and you could make the same worthless arguments abvout not being prepared. It is here now so NOW is when you can prepare.
Dear god one mission that cannot be zerged and we get the few ppl who cannot finish it first time in a hour by zerging claim the games broken.....................get a grip.:eek:
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Chuck Liddell knows how to fight, Chuck Norris only pretends to.
Which is my point exactly
I followed you and my advise is:
Stop playing stol and buy some star trek story books.
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I agree allow them to do that plus allow for us to bring in our BO's
Is that even possible to do in a STF? from what ive seen....no, far from it.
There is plenty of button massing in this game as it is, to do it for 3 hours straight, in one corridor of borg is more than verging on tedium.
I have to say that i did greatly enjoy finishing both of these, but then finding out the cost of Valor stuff put me right back down. I can safetly say, there is no way im doing 8 STF to get ONE ship weapon that has a slight chance to do borg damage and its antiproton.
I like to pvp, with current skill cap you cant get maximum dps with antiproton so i dont use it. So all end game space content weapons are totally useless to me. If the ground weapons had a better Borg bonus then STF would no doubt get a hell of a lot easier over time, but the cost to get there is many many hours of your time on a thing hat isnt exciting in the first place.
Make these things like and episode as the guy above said, better story, bit of plot, drops that do what other weapons dont, make me WANT to do these again and again.
I have done both raids with 0 wipes easily and regularly in fact at least onve if not twice a day as i have 2 admirals, the challenge i look for in them now is to do them as fast as possable without missing out spawns, exploiting or wiping.
1hr 7 mins 7 secs for "the cure" from start to finish, "infected" has just changed so we are testing new tactics to reduce time but thats doable in a hourish as well.:p
Im not too fussed about loot but i am glad the game finally has a even a minor bit of challenging content in it.
Moslt im disapointed that ppl try it once cannot zerg it and fly to the forums blaming the game instead of themselves...its kinda sickening tbh.
Haha.
I am all broken up inside.
Tell me, Mr Incredible raider, just how much can you toss cryptic a month for them to keep STO up after everyone with common sense leaves?