Since we don't have an official "Your planned build" thread might be time to start one.
Curious on what your class is, and what your projected build (Skill point distribution) will be.
I'm looking for helpful feedback on this build and am curious as to what others are doing with similar setups.
I'm playing a tactical officer, flying an escort. I will be acquiring an Advanced Escort at Rear Admiral rank.
Here are the BOff abilities I will have available. I realize I cannot have all of these "active" at once but I will have various bridge officers hanging around so that I can flexibly use pretty much any combination that the particular situation will require.
Tactical Boff Abilities: Cannon Rapid Fire I-II, Torpedo: High Yield I-III, Attack Pattern Omega I, Attack Pattern Beta II-III, Torpedo Spread I
Engineering Boff Abilities: Emergency Power to Shields I-II, Emergency Power to Engines I, Reverse Shield Polarity
Science Boff Abilities: Jam Sensors I-II, Polarize Hull I, Scramble Sensors I, Mask Energy Signature I, Hazard Emitters (maybe)
Concerns:
* Lack of points in ground skills. In the open beta, I did OK up to Captain rank with almost no points in ground abilities, but fights tended to last longer than I wanted. However I prefer the space game so I am hesitant to really put any investment into ground abilities.
* Specializing in only 1 weapon type. I am doing this for leveling purposes and hopefully with a future respec will be able to adjust allocations based on weapon types available to me at that time. The Captain and Admiral weapon points are a little too expensive for me to justify putting points into with the current skill cap.
Thoughts, suggestions, and comments welcome!
Ivorwen
My character is a Tactical Officer, and I was thinking about going the Cruiser route. But I actually wasn't sure how to build the character for that.
I was also debating if I should bounce to an escort for one tier, namely the Heavy Escort Tier, and then returning back to Cruiser for the Galaxy and Sovereign class builds.
Comments
I'm playing a tactical officer, flying an escort. I will be acquiring an Advanced Escort at Rear Admiral rank.
Here are the BOff abilities I will have available. I realize I cannot have all of these "active" at once but I will have various bridge officers hanging around so that I can flexibly use pretty much any combination that the particular situation will require.
Tactical Boff Abilities: Cannon Rapid Fire I-II, Torpedo: High Yield I-III, Attack Pattern Omega I, Attack Pattern Beta II-III, Torpedo Spread I
Engineering Boff Abilities: Emergency Power to Shields I-II, Emergency Power to Engines I, Reverse Shield Polarity
Science Boff Abilities: Jam Sensors I-II, Polarize Hull I, Scramble Sensors I, Mask Energy Signature I, Hazard Emitters (maybe)
Here is the build link:
Tactical/Escort Build
Concerns:
* Lack of points in ground skills. In the open beta, I did OK up to Captain rank with almost no points in ground abilities, but fights tended to last longer than I wanted. However I prefer the space game so I am hesitant to really put any investment into ground abilities.
* Specializing in only 1 weapon type. I am doing this for leveling purposes and hopefully with a future respec will be able to adjust allocations based on weapon types available to me at that time. The Captain and Admiral weapon points are a little too expensive for me to justify putting points into with the current skill cap.
Thoughts, suggestions, and comments welcome!
Ivorwen
I was also debating if I should bounce to an escort for one tier, namely the Heavy Escort Tier, and then returning back to Cruiser for the Galaxy and Sovereign class builds.
Any recommendations?