Well, playing around with the character skill creator. Since we get limited skillpoints it is obvious we can't, or shouldn't, just put skills wherever we want if we like to be somewhat effective at the end. This leads me to think of the two ship-classes before the last one.
Once you've escalated to the next rank, your previous ship is pretty much obsolete so why would you invest skillpoints there when you have a finite amount of it and rather want to use some for later on? (Somewhat rhetorical question)
Which again makes me wonder, what if one could make the smaller ship classes useful later on as well. Give them roles that can't be filled by their larger brethren. Make them more difficult to hit, faster, agile and so on? It would make fleet battles more interesting as well
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He's not talking about n00b level skills. At later tiers things become a little muddled.
Consider the path to escort captain. Starship Command applies to all ships, so that's easy. Escort Captain applies to all escorts, so that's also easy. But what about Tactical and Heavy escort? Last time I checked there was nothing in the text to indicate that skills 1-2-3-4 in that line form a cumulative benefit. Rather, it suggests that only 1-2-4 are applied at tier 4, and 1-2-5 at tier 5.
That may not be the case but it's difficult to tell. And if it is the case, then certainly there are whole boxes that are basically wasted once you pass that tier.
Yes, this is exactly what I am talking about And I wish they'd make those classes/ships useful later on as well.
True, unless you intend to keep flying the relevant T3 or T4 ship once you hit T5.
On the other hand, if the upcoming respecs aren't too hard to get hold of, you could always train the skill then respec when you get promoted.
the escort skill "line" is pretty useful
just my 2 cents ;p
Starship Command
Science Vessel Captain
Research Science Vessel Captain
Long Range Science Vessel Captain
Deep Space Science Vessel Captain
Recoinnaissance Science Vessel Captain
And if not, which ones would. It's not clear if even "Science Vessel Captain" would as that is the exact name of the T2 ship. In the skill stats, "Starship Command" and "Science Vessel Captain" points are separated for instance.
Once you're in a Deep Space Science Vessel, only Starship Command and Science Vessel Captain will impact your play.
Once you're in a Reconnaissance Science Vessel, only Starship Command and Science Vessel Captain will impact your play.
If you read the text, the T2 description says it applies to all of that type of ship. So if you train in T2 escort it benefits any escort type ship etc.
The T3 text says that if you max it out you gain the ability to train your BOs in a certain skill (IIRC my tactical guy has the T3 escort promising to train Fire at Will III).
T4 doesn't promise any skill training though so is totally redundant outside of flying the T4 ship...
oh I missed that description thanks.