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AOE spam

idhasrkahnidhasrkahn Member Posts: 8 Arc User
something needs to be done about AOE spam, i just did the iconian attack on qonos. the enemies spawned in and were dead in about a second, and i got stuck with the AFK penalty because i couldnt get a shot in. even the boss dreadnaught, didnt last 2 seconds. this is absurd.
Post edited by baddmoonrizin on

Comments

  • questeriusquesterius Member Posts: 8,489 Arc User
    AoE can be very effective, but one has to remember that it holds drawbacks as well.

    E.g. for the Defender (Jellyfish) you're immobile so if you don't position correctly you're firing blanks.

    Dropping a plasma storm or Neutronic Storm comes with a minutes long cool down so it is essentially spike damage.

    Easiest way to avoid a penalty is to continue reading the map and make sure you're positioned correctly.
    With some of the giveaway torpedoes in a spread it is almost impossible to get a penalty if you pay attention.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • nixie50nixie50 Member Posts: 1,343 Arc User
    idhasrkahn wrote: »
    something needs to be done about AOE spam, i just did the iconian attack on qonos. the enemies spawned in and were dead in about a second, and i got stuck with the AFK penalty because i couldnt get a shot in. even the boss dreadnaught, didnt last 2 seconds. this is absurd.

    to be devils advocate, Something needs to be done about the zipflies that don 500,000 DPS and clear the map before I can get a shot off... in other words, OP wants everyone to play like he/she does.

    NO. I'm not saying Git Gud, I hate that, but you have to adapt. I would not want the zipflied gone, because thats how they play. you should not want ME gone because i like space majiks. so you do you, boo, adapt or whine.

    I prefer to just make decisions. if I'm in a TFO with zip flies and it looks like I might get a AFK, then I'll take the penalty and leave. I have only done that once, but it was a choice I made to just switch to an alt and try to get the tfo advancement done in a pug more my own level.
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  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    You did the Iconian attack on Quo'nos? :o
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    I guess @Iconians is innocent then.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    Serious reply:

    The problem isn't so much AoE damage. It's power creep in general.

    Perhaps they need to implement some sort of tool that can analyse the team's average DPS. If it crosses a certain threshold, no person in the team gets a penalty, no matter how little damage they did.

    Yes, that might lead to some increase in players going deliberately AFK once they notice that powerful players are present. But they could keep the exact threshold a secret, so that no one knows in advance whether they can go AFK, while still protecting players who don't really go AFK from undeserved penalties (provided they actually closes radiation gateways and such, which would need to be included in the system as a criterion for who gets a penalty and who doesn't).


    It's not like it's really a problem if someone doesn't deal a lot of damage, when the rest of the team can instantly destroy everything anyway. Is there a point to punishing a (not even deliberately) low-DPS player in such instances? I don't think there is.
  • splattysplatty Member Posts: 144 Arc User
    Bad example really, that TFO is time gated, so even if the npcs that spawn at the base and shipyard get insta nuked, you still kill the ones attacking the transports while you close gateways and should not get any penalty as the damage threshold needed is so low.
  • live8evillive8evil Member Posts: 130 Arc User
    Yeah I find it kind of weird, that OP couldn't deal any damage in gateway to gre'thor, there is 4 constant enemy spawn points during almost the entire time of the mission. Now if it's about the herald sphere, i can imagine someone could get an AFK penalty, if extremly unlucky. And I can also imagine someone forcing AFKs on other players on purpose, because that's probably the only way to make devs realise that we need higher difficulty event content for some people, who get BORED AF day after day.
  • annemarie30annemarie30 Member Posts: 2,696 Arc User
    well, we don't know much about the OPs character or build. if the toon is a L40 running around in a Galaxy with Mk X green phasers, it would be no wonder, but "doing something" about AOE or Torpedo spreads or insane DPS builds, well, sorry to the OP, but OP is not the only player.
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  • darkbladejkdarkbladejk Member Posts: 3,807 Community Moderator
    Almost every time I see complaints like this it's usually one of a few things going on. First I have to ask, what difficulty were you on? Second, what level are you? Third, what does your build look like?

    While people exist in game that can do reality warping levels of DPS, I've found most of the time what people think is someone doing insane DPS is actually the combined might of their team. If you have 5 people in a normal mode run and each of them is doing 20k DPS, that's a combined total of 100k DPS going out. If they're doing 25k a pop, that's 125k DPS total for the team. If each of them is doing 50k a pop that's a total of 250k for the entire team. That's more than enough to melt normal modes into oblivion.

    If someone is running into an AFK penalty this means they dealt less than 1% of the damage for the entirety of the run. Not just one fight, but the entirety of the run. In these time gated runs, you have to be doing literally nothing, or have an absolutely abysmal build for that to happen. That's not a dig at you OP but simply the reality of the game. Power creep has been a thing for awhile. With that in mind, other people shouldn't be restricted just because you personally are having a hard time. Folks doing mega DPS aren't doing anything wrong even if I did believe them at fault. I sympathize with you, but there's nothing for them to do here.

    Now with that said, if you want to show us your build we can eliminate that as a possibility. If it needs work then we can help you put something together at any level of budget from unlimited wallet, to needs to be absolutely free. If it is your build there is no build so bad that it can't be fixed.
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  • vetteguy904vetteguy904 Member Posts: 3,923 Arc User
    If you have 5 people in a normal mode run and each of them is doing 20k DPS, that's a combined total of 100k DPS going out. If they're doing 25k a pop, that's 125k DPS total for the team. If each of them is doing 50k a pop that's a total of 250k for the entire team. That's more than enough to melt normal modes into oblivion.

    Not wrong. a no fleet gear EPG build should be putting out north of 30K, and it's hard to build one that does less unless you just throw what you got on it. so yeah i can see a competitive/deuterium burn to get ahead of the team, megawell to get 90% scooped up and a Maelstrom TS to nuke more than half.. all in about 15 seconds. I would be frustrated too. but i'm not apologizing for that build. I don't build for TFOs i build for solo play, which means i HAVE to clear the board efficiently
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