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The Fleet Power Network Array, the console from the Ahwahnee Command Carrier, is overpowered

The introduction of the Fleet Power Network Array, the console from the Ahwahnee Command Carrier, has emerged as a significant DPS element within the realm of STO-DPS-League. When utilized and stacked in multiples, up to fivefold, it bestows users with an unprecedented 600% or even more increase in energy weapon haste, effectively disrupting the equilibrium within the DPS landscape. The following points delineate why this console is deemed excessively dominant:

1. **Unprecedented Amplification of Weapon Haste**: The hallmark feature of the Fleet Power Network Array lies in its remarkable capacity to amplify weapon haste to unparalleled levels. When multiple instances are stacked, it can elevate energy weapon haste by over 600%, fundamentally altering the rhythm of combat and conferring users with an insurmountable advantage in terms of damage output.

2. **Disproportionate Surge in DPS**: The exponential augmentation of weapon haste facilitated by the console translates into a disproportionate surge in DPS. Such a substantial increase not only disrupts the conventional balance of engagement but also renders conventional metrics of combat proficiency obsolete.

3. **Exponential Synergy in Stacking**: The true extent of the Fleet Power Network Array's dominance becomes evident when multiple stacks are combined. Each additional stack exponentially magnifies the effects of weapon haste amplification, resulting in a crescendo of destructive potential that undermines the equilibrium of the DPS domain.

4. **Meta-Defining Influence**: Within the fiercely competitive milieu of STO DPS, the advent of the Fleet Power Network Array has irrevocably reshaped the meta landscape. Past loadouts and strategies became outdated. This console has supplanted every preceding haste console, asserting its dominance across all facets of energy-based combat, dictating the course of engagements and relegating erstwhile contenders to obscurity.

5. **Disruption of Balance**: While the pursuit of DPS is commendable, the Fleet Power Network Array epitomizes a concerning imbalance that jeopardizes the integrity of competitive gameplay. Its unchecked potency not only stifles the diversity of viable strategies but also instigates frustration and disillusionment among participants outmatched by its overwhelming capabilities.

In conclusion, the Fleet Power Network Array´s unparalleled ability to amplify energy weapon haste, compounded by exponential stacking synergy, establishes it as a force of dominance within the DPS realm. However, this dominance comes at the expense of balance and fairness, perpetuating a cycle of imbalance that undermines the integrity of competitive gameplay across the game. Therefore, I advocate for the removal of its stacking capability and limiting the maximum hast. The notion of being buffed by multiple instances and purely engaging enemies with automatic fire at every enemy undermines the desired gameplay experience.

Thank you
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Comments

  • ee3452pee3452p Member Posts: 34 Arc User
    I fully agree. The fleet power network array is greatly overpowered. And the fact that it does stack makes it even more powerful.

    In addition, there are several other things to consider balancing: The Type 7 shuttles from the Ahwhanee, especially the elite versions with Fire at Will, are also greatly overpowered. They provide a stacking (!) debuff to enemies, like 12 times Attack Pattern Beta 3 cast onto one enemy. This all creates a huge power creep. SpencerB (CasualSAB) in some of his live streams noted that basically the Type 7s have replaced any other hangar pet because they are so good it doesn't make sense to slot anything else. And they devalue any ship that isn't able to at least slot one hangar wing of these shuttles. This however devalues all other hangar pets and personally, I would like to keep all previously released hangar pets at a level where they have meaning.

    Both things, the fleet power network array and the type 7s are connected with the Ahwahnee command carrier. I think Cryptic should take a balance look at these two things. Thank you.
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    BRING BACK THE FOUNDRY!
  • spencerb96spencerb96 Member Posts: 247 Media Corps
    It is worth noting from a meta standpoint that the Fleet Power Network Array "FPNA" is what it has taken to make Energy Weapons have a chance at competing against Torps in high level play. And even with 5 stacks of FPNA on a DEW build, Torps still have the top spot and the highest potential for weapons based DPS in ISE thanks to how much overkill they can provide.

    In other words, hitting FPNA in any way wouldn't impact the current top record, instead it would just solidify Kinetics/Torps as the only viable weapons-based build type for ISE DPS record chasing and would remove DEW based builds from being competitive.

    Current ISE DPS Records:
    ee3452p wrote: »
    In addition, there are several other things to consider balancing: The Type 7 shuttles from the Ahwhanee, especially the elite versions with Fire at Will, are also greatly overpowered. They provide a stacking (!) debuff to enemies, like 12 times Attack Pattern Beta 3 cast onto one enemy. This all creates a huge power creep. SpencerB (CasualSAB) in some of his live streams noted that basically the Type 7s have replaced any other hangar pet because they are so good it doesn't make sense to slot anything else. And they devalue any ship that isn't able to at least slot one hangar wing of these shuttles. This however devalues all other hangar pets and personally, I would like to keep all previously released hangar pets at a level where they have meaning.

    Type 7's have indeed heavily disrupted the meta. They are the first debuff pets that have no ship restriction, and they provide the most debuff out of any debuff pets out there.

    Type 7's are basically bringing debuff to the masses. High level play has always had lots of debuff, and these pets have made it possible for smaller teams or solo players to become more competitive in the DPS scene.

    With regards to balance, I believe other pets should be brought up to have a comparable combat impact rather than hitting the Type 7's. And as I have discussed on some streams, I believe all ships should eventually get a hangar bay through something like a T6-X3 upgrade.

    As for my comments on "invalidating ships with no hangar bays", that is relevant to those chasing absolute maximum DPS performance. The difficulty of content hasn't changed in many years, and you don't need Type 7's to get through any content in the game.
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  • lpferd80lpferd80 Member Posts: 2 Arc User
    Firstly, relying on buggy traits or mechanics to achieve top DPS records undermines the integrity of the competition. The 5 million torpedo run mentioned in the response was achieved using such exploits, it calls into question the validity of that achievement and its relevance to the broader discussion on game balance.

    Moreover, the assertion that altering the FPNA wouldn't impact the current top DPS records overlooks the potential ripple effects such changes could have on the meta. Even if torpedoes currently hold the top spot, adjustments to the FPNA could still significantly affect the balance of power between energy weapons and torpedoes, as well as the diversity of viable builds in high-level play.

    In conclusion, it's essential to approach discussions about game balance and meta with a critical eye, considering not only current top records but also the broader implications for diversity, fairness, and long-term enjoyment of the game by all players.
  • cheops197599cheops197599 Member Posts: 6 Arc User

    lpferd80 wrote: »
    Firstly, relying on buggy traits or mechanics to achieve top DPS records undermines the integrity of the competition. The 5 million torpedo run mentioned in the response was achieved using such exploits, it calls into question the validity of that achievement and its relevance to the broader discussion on game balance.


    Good of you to start your rebuttal with something that was noticed and immediately fixed by having the record removed. That same person, Nic, then went on to get 4.7 million sans bugged interaction. Really undermines the integrity of your point and calls into question the validity of this entire post.

    lpferd80 wrote: »
    Moreover, the assertion that altering the FPNA wouldn't impact the current top DPS records overlooks the potential ripple effects such changes could have on the meta. Even if torpedoes currently hold the top spot, adjustments to the FPNA could still significantly affect the balance of power between energy weapons and torpedoes, as well as the diversity of viable builds in high-level play.

    Did you miss his entire point of the FPN allowing DEW to be as competitive at the top end as torps? Did you miss his point that even though the FPN allows this that torps still have the highest potential due to overkill? The FPN being so easily accessible to the player base allows players at ALL levels of play to have a higher potential in their builds. Why you think that needs adjusting is beyond me as all I've seen of your argument against the current state of the FPN are vague assertions of how other things are not as good.
  • cheops197599cheops197599 Member Posts: 6 Arc User
    lpferd80 wrote: »
    Firstly, relying on buggy traits or mechanics to achieve top DPS records undermines the integrity of the competition. The 5 million torpedo run mentioned in the response was achieved using such exploits, it calls into question the validity of that achievement and its relevance to the broader discussion on game balance.


    Good of you to start your rebuttal with something that was noticed and immediately fixed by having the record removed. That same person, Nic, then went on to get 4.7 million sans the bugged interaction. Really undermines the integrity of your point and calls into question the validity of this entire post.

    lpferd80 wrote: »
    Moreover, the assertion that altering the FPNA wouldn't impact the current top DPS records overlooks the potential ripple effects such changes could have on the meta. Even if torpedoes currently hold the top spot, adjustments to the FPNA could still significantly affect the balance of power between energy weapons and torpedoes, as well as the diversity of viable builds in high-level play.

    Did you miss his entire point of the FPN allowing DEW to be as competitive at the top end as torps? Did you miss his point that even though the FPN allows this that torps still have the highest potential due to overkill? The FPN being so easily accessible to the player base allows players at ALL levels of play to have a higher potential in their builds. Why you think that needs adjusting is beyond me as all I've seen of your argument against the current state of the FPN are vague assertions of how other things are not as good.
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