I don't remember if this is what it's called, but it's something like that. This is an ability that the Mo'kai cruisers (and battleships, I think), just spam constantly. It needs to be looked at, it's fast becoming a problem.
Individually, the power isn't all THAT bad... usually. There are times they'll put it on me, the timer will count down and BOOM, I'm at 15% health... 85% damage done from one unblockable, unavoidable, uncleansable 'I win' power... Usually, it's "only" around 20% hull damage in one shot. The problem is that a) there's usually about 10-20 of these things being spammed on you every 2 seconds, and b) there's no way to avoid, cleanse or otherwise remedy the thing. Someone said Tactical Team would cleanse it, but I've never seen it happen. Part of that is that it takes so long for a power to activate that the TWO SECONDS you have to respond are already passed.
So... I have the following suggestion. The premise of the ability is that they are beaming a warhead directly into your ship, where it detonates (makes me wonder why you would bother with LAUNCHERS, actually). The main problem with this, conceptually, is that both THEIR shields and MINE would need to be DOWN for them to beam anything onto my ship. This isn't a likely situation they're going to want. So, I suggest they implement one of two possible changes.
First, change the power so it can only be used against a ship with a facing shield down, and so it shuts THEIR shields down for the duration.
Second (and this is my preference), change it so it uses ASSAULT SHUTTLES, like Boarding Parties. This allows them to bypass the shields in a more lore-friendly way, AND it provides a couple of defenses. First, you could shoot down the shuttles. Second, you might use tractors to repel or lock them down. Third, you would have a little warning before they board, allowing you to use Tac Team (or whichever ability cleanses the countdown) more reliably.
As it stands, the power is ridiculously overpowered, and contradicts everything we know about transporters and shields. A change is warranted.
Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!
This game needs detailed crafting, exploration and interaction systems.