I've been playing forever and have pretty much maxed out all my captains in what they do and have built some pretty powerful ships over the times but one thing that has always eluded me is how do people seem to fair so well against large borg missions. I mean, I can hold my own with one or two cubes, but it takes a great deal of time before I take them down. Others, swing right in and practically one shot two or three borgs without even batting an eye. How are they doing this? Every time I try to create a more powerful build, I still come up way short. What exactly are they doing?
Fleet Admiral Duane Gundrum, U.S.S. Merrimack
Fleet Admiral Ventaxa Proxmire, U.S.S. Shaka Walls Fell
Blog:
http://www.sarbonn.com/?page_id=1990
Foundry series: Bob From Accounting & For the Sake of the Empire
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A cannon build on a miracle worker ship like a Gagarin Miracle Worker Battlecruiser (Fleet Shepard) or Qugh is another option that brings a lot to the table with the bonus damage from Mixed Armament Synergies and Narrow Sensor Bands. Combine with cooldown reduction like Aux2Batt or Photonic Officer to get boff skills up more often and a simple basic keybind to avoid having to focus on clicking so many keys and things can work very well.
Here is a suggestion for a skill tree tactical template. It works very well for me on energy builds so have been using it for several years now.
A cannon build I use link.
A beam build I use link.
Beams work great but cannons seem to be a bit quicker.
Both of those builds are phaser but also have disruptor and polaron versions that work great. The cannon build has a few hard to get consoles that have been replaced by easier to get consoles on the beam build.
Instead of a Gagarin other fun ships like an Arbiter Battlecruiser or Temer Alliance Raider work great too.
Here's a photo of one of my cannon raiders.
Happy to chat more about how those other players may be doing things.
Fleet Admiral Ventaxa Proxmire, U.S.S. Shaka Walls Fell
Blog: http://www.sarbonn.com/?page_id=1990
Foundry series: Bob From Accounting & For the Sake of the Empire
Here are some screenshots of phaser, disruptor, and polaron cannon versions. If you'd like to choose an energy type perhaps then it'd be possible to go through how they have been built in a bit more detail or answer specific questions.
There are lots of options available ranging from storyline and reputation gear to some more fancy items, depending on how you'd like to do things and what you have available.
It's been a lot of fun gradually adding things to and upgrading things on these ships over the past few years.
Endeavour perks which which give the abilities far stronger hits
And passive ability bonuses by achieving accolades against certain races..
combine them with the boffs/doff/weapons/abilities and skill tree builds as mentioned above by previous posters and you can really kick butt quickly..
Having recently reached endeavor level 150 the bonuses are less than half of what's depicted above.
Beginner Guide Cool Down Bridge Officer Abilities Video
STO Keybind App Download
Simple Keybind How To Video
BOFF Ability Rotation How To Beginners Guide Video
Without making the story too long it is all about practice, timing of buffs and synergy of the gear (not necessarily the quality/rank of said gear. It can often be achieved with as little as Mk XII rare gear).
Peace...