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JRPG themed Ground Build advice?

jamieblanchardjamieblanchard Member Posts: 561 Arc User
Hey folks!
To give myself some incentive to make yet another Delta recruit, one concept I wanted to explore is modeling a character based on a video game. In this case, characters from the Suikoden series.
Mechanically, I was thinking that certain kit effects could mimic "magic spells". Some advice on melee would also be welcome.
In fact, if anyone has any themes to contribute, please feel free to post them here. Let's inspire each other! =D I'll likely edit this post some as more thoughts come to mind.
Resident TOS, G.I. Joe, Transformers and hair metal fangirl.

And knowing is half the battle!

21 'til I die!

Comments

  • finsches123finsches123 Member Posts: 158 Arc User
    While I am not familiar with the specific series of video games you mentioned, and don't know what spells exist in it, there are many kit modules that could easily be magical spells in a general sense, some of which are even pretty good. Science might have the largest selection, but many modules are universal, and Engineering has Anchor of Gre'thor, probably my favourite ground module right now, and a legit magical effect. Both the summer and winter events have quite a few modules that qualify.

    A list of stuff that immediately came to my mind:

    Science:
    Exothermic Induction Field / Endothermic Induction Field
    Cold Fusion Flash
    Seismic Agitation Field
    Hyperonic Radiation / Neutronic Radiation

    Engineering:
    Anchor of Gre'thor
    Molten Terrain

    Tactical:
    Graviton Spike
    Micro Cryonic Warhead
    Cryotronic Modulation
    Repulsor Burst
    ofc you could also pretend the various grenades are something like alchemy potions

    Universal:
    Ball Lightning
    Chain Conduit Capacitor
    Sompek Lightning
    Solar Gateway
    The Floor Is Lava
    Harmonic Lure
    Cryo Visor Blast

    There are many more, but I think I have (most of) the good ones in the list


    As for melee, the Mind Meld Device, and the whole Burnham set give you very powerful martial arts attacks, but swords are ok as well. Bat'leths and lirpas are inferior to swords since they lack the lunge ability that automatically makes you run up to the target.
    Science and Tactical can both buff their melee damage pretty well (Hypospray - Dylovene or Dylovene Drip, Motion Accelerator), with only Engineers lacking in options for melee. Since you are going to take damage in melee, Science is also good because you can heal yourself and prevent Borg assimilation (Biotech Carapace).
  • finsches123finsches123 Member Posts: 158 Arc User
    Sorry about the horrendous spacing, I don't know why it came out like this. :#
  • jamieblanchardjamieblanchard Member Posts: 561 Arc User
    Cheers and thanks! If I'm not mistaken, Anchor of Grethor, and I think the winter events had some universal kit modules whose names currently escape me seem fairly close in flavour and mechanics to Tir McDohl's "Soul Eater" Rune. So I can see that being part of the build. =D
    I will have to look into the science stuff, though my initial thought was engineer. I think I once heard someone talking about sci being viable melee characters for the reasons you mention.
    The bit about pretending grenades are alchemy potions also made me think of Final Fantasy Tactics ninjas, and the assorted things they threw.
    Resident TOS, G.I. Joe, Transformers and hair metal fangirl.

    And knowing is half the battle!

    21 'til I die!
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