I've been playing for about a year now and love the game, but I have some requests of the devs. Not in any particular order:
--Why do I need to go to a tailor to change my outfit? I have a ship with a captains quarters I can visit. I should be able to change my clothes in my own bedroom.
--I want to ability to make item drop dialog boxes go away. Can a "pass" option be added to drops like there is in TFOs?
--My main character is Trill. I want to be able to visit my home world, not just fly by it on route to somewhere else. Humans, Romulans, Klingons, Bajorans can go home. Will there be a future mission on Trill? Please.
--There are more, but these are the three that irk me the most.
I've been playing for about a year now and love the game, but I have some requests of the devs. Not in any particular order:
--Why do I need to go to a tailor to change my outfit? I have a ship with a captains quarters I can visit. I should be able to change my clothes in my own bedroom.
You actually can change ANYWHERE already... between previously-created outfits. Right-click on your character's icon/picture on the desktop.
I think they mean the ability to customize outfits without visiting a tailor. The ability was in game but was disabled because of tailor glitches that were popping up allowing access tp stuff you shouldn't have access to.
I've been playing for about a year now and love the game, but I have some requests of the devs. Not in any particular order:
--Why do I need to go to a tailor to change my outfit? I have a ship with a captains quarters I can visit. I should be able to change my clothes in my own bedroom.
You actually can change ANYWHERE already... between previously-created outfits. Right-click on your character's icon/picture on the desktop.
Being able to visit more worlds (and doing something there) would be nice.
Removing item interaction boxes (or f-boxes) would be a good addition too. I'm tired of having to clear out my inventory all the time.
A while back, I deleted everything I could. On my main for example - who has all the lifetime bonus slots and multiple extra ones from the elite service pack and additional purchases - the entire inventory was almost empty.
A few missions later and you're back to throwing away stuff again. I tried to just not pick up stuff anymore, but you're reminded of the items every time by passing them or even by simply looking around the map after a while and ignoring them is difficult.
My preferred solution still would be
- an auto-discard option that can be changed by the player (deleting items below a given level or rarity automatically)
- or at least allowing multi-discarding through:
A: either quick selection of items (like drawing a square over them as one would do with items in a Windows folder) or
B: by adding a 'delete all non-protected items' button, thus making it only necessary to select those items you want to keep, instead of having to click the much greater amount of items you want to see removed.
Another solution could be to reduce the number of dropped items and increasing their value, thus keeping constant the EC that's earned but reducing the amount of work players have to go through between actually playing the game.
At this point though, I'd also settle for an option that removes the f-boxes and making the loot itself (the big white, green, blue and purple things you see on the map) invisible. That way I can just ignore the whole issue. Looting and especially the huge amounts you tend to pick up in some missions really makes the game much less enjoyable for me.
Comments
I think they mean the ability to customize outfits without visiting a tailor. The ability was in game but was disabled because of tailor glitches that were popping up allowing access tp stuff you shouldn't have access to.
Thanks, I didn't know that.
Removing item interaction boxes (or f-boxes) would be a good addition too. I'm tired of having to clear out my inventory all the time.
A while back, I deleted everything I could. On my main for example - who has all the lifetime bonus slots and multiple extra ones from the elite service pack and additional purchases - the entire inventory was almost empty.
A few missions later and you're back to throwing away stuff again. I tried to just not pick up stuff anymore, but you're reminded of the items every time by passing them or even by simply looking around the map after a while and ignoring them is difficult.
My preferred solution still would be
- an auto-discard option that can be changed by the player (deleting items below a given level or rarity automatically)
- or at least allowing multi-discarding through:
A: either quick selection of items (like drawing a square over them as one would do with items in a Windows folder) or
B: by adding a 'delete all non-protected items' button, thus making it only necessary to select those items you want to keep, instead of having to click the much greater amount of items you want to see removed.
Another solution could be to reduce the number of dropped items and increasing their value, thus keeping constant the EC that's earned but reducing the amount of work players have to go through between actually playing the game.
At this point though, I'd also settle for an option that removes the f-boxes and making the loot itself (the big white, green, blue and purple things you see on the map) invisible. That way I can just ignore the whole issue. Looting and especially the huge amounts you tend to pick up in some missions really makes the game much less enjoyable for me.
That would be nice for console where you auto-pickup loot.