LOL, good for you. But seriously, it's going to be a gamble ship. Or let me put it another way: the chances of it NOT being a gamble ship are about the same chances as the drop rate from the gamble packs
I'm not going to say what it is until we know what it is. Until then, all options are on the table.
LOL, good for you. But seriously, it's going to be a gamble ship. Or let me put it another way: the chances of it NOT being a gamble ship are about the same chances as the drop rate from the gamble packs
I'm not going to say what it is until we know what it is. Until then, all options are on the table.
Yeah, there is certainly a chance it could be C-store. And that chance is the same as the drop rates from the gamble packs
The funny thing is, either way I get a "win" out of this. Either it's in a gamble pack and I was "right", or it's in the C-store and I don't have to pay a billion EC to get it. I'd actually prefer to be wrong in this case, but sadly I know I won't be
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LOL, good for you. But seriously, it's going to be a gamble ship. Or let me put it another way: the chances of it NOT being a gamble ship are about the same chances as the drop rate from the gamble packs
I'm not going to say what it is until we know what it is. Until then, all options are on the table.
Apparently Kael said on stream that it's coming May 10th with the content update, so we'll know soon enough.
Just because the class is looked down on in the show because it's not armed that well and it has that "second contact" sidekick stigma doesn't mean that it has to be a mediocre ship as far as the game is concerned, especially since in the show they trick and improvise their way through things that tend to kill more powerful tactically oriented cruisers.
The show stresses that it is not meant to be a combat vessel, that it is a support ship that follows behind the explorers and sets up infrastructure, helps newly contacted peoples ease into the interstellar community and helps solve problems with them, etc. That sounds like it would make a good miracle worker with probably some science (like intel with their ECM screaming probes and the Cerritos's tendency to run and hide if possible), perhaps with some offbeat special weapon adapted from some innocuous utility system like tractor beams or waste recycling or whatever.
It could be a great ship, just one that works best with out-of-the-box tactics. The potential is there and I for one am curious to see what the devs did with it.
I kinda feel like the Cali might be a Scout Ship. She doesn't feel like a cruiser IMO.
Could be frigate too (the classification that is not the size category), though I wonder it it'll be a multi-role ship, as IIRC it's implied that there's variations of the California for different mission profiles with the Cerritos being an engineering focused variation.
So we could see a tactical variation with better weapons with patrol or anti-piracy role, Engineering variation that's focused on engineering support for second contact situation and science variation for science support roles.
I kinda feel like the Cali might be a Scout Ship. She doesn't feel like a cruiser IMO.
Could be frigate too (the classification that is not the size category), though I wonder it it'll be a multi-role ship, as IIRC it's implied that there's variations of the California for different mission profiles with the Cerritos being an engineering focused variation.
So we could see a tactical variation with better weapons with patrol or anti-piracy role, Engineering variation that's focused on engineering support for second contact situation and science variation for science support roles.
In Star Trek Fleet Command, they just released the Cerritos as a support ship.
I kinda feel like the Cali might be a Scout Ship. She doesn't feel like a cruiser IMO.
Could be frigate too (the classification that is not the size category), though I wonder it it'll be a multi-role ship, as IIRC it's implied that there's variations of the California for different mission profiles with the Cerritos being an engineering focused variation.
So we could see a tactical variation with better weapons with patrol or anti-piracy role, Engineering variation that's focused on engineering support for second contact situation and science variation for science support roles.
In Star Trek Fleet Command, they just released the Cerritos as a support ship.
How do other ships in that game compare to their counterparts in STO? I ask because if their roles/performance there closely match their roles/performance here, then comparing the Cerritos there to here would make sense. If not, it wouldn't.
The way the ship is presented in the show makes it pretty firmly a support ship of some sort, but the support type could very well have specialization options of some sort, like some could be geared more towards engineering support while another subclass is more science-oriented or whatever.
As for size, it looks like it may have been meant to be a more efficient utility alternative to the ubiquitous Miranda by not supporting the tactical role as much, which is why I tend to think of it as very light cruiser though in the case of a utility ship designations like that tend to be a bit irrelevant even in the real world.
And as I pointed out before, the way Star Trek tends to use cobbled-together scientific/engineering solutions more than guns that does not mean the ship has to be worthless in the game.
> @thegrandnagus1 said: > How do other ships in that game compare to their counterparts in STO? I ask because if their roles/performance there closely match their roles/performance here, then comparing the Cerritos there to here would make sense. If not, it wouldn't.
I wonder, What can we ascertain about the “role” of supporting ships in Star Trek, generally ? Hero ship’s capability’s are well established. But a ship that you only see once in a one-off episode reveals very little about it’s role. Even a reoccurring antagonist ship like a B’rell is more like a one-trick pony. We know very little about what these ships do most the time. Considering the vastness of space they probably spend more time warping than exploring or researching or battling or engineering anyway.
I kinda feel like the Cali might be a Scout Ship. She doesn't feel like a cruiser IMO.
Could be frigate too (the classification that is not the size category), though I wonder it it'll be a multi-role ship, as IIRC it's implied that there's variations of the California for different mission profiles with the Cerritos being an engineering focused variation.
So we could see a tactical variation with better weapons with patrol or anti-piracy role, Engineering variation that's focused on engineering support for second contact situation and science variation for science support roles.
In Star Trek Fleet Command, they just released the Cerritos as a support ship.
How do other ships in that game compare to their counterparts in STO? I ask because if their roles/performance there closely match their roles/performance here, then comparing the Cerritos there to here would make sense. If not, it wouldn't.
Each ship has it's roles, some are more general.....the Discovery, Botany Bay and the D'Vor are 1 purpose ships, mainly, along with the Franklin. Stuff like the Saladin, B'rel, etc are overall good ships, though I'd not suggest mining with 'em. The Cerritos seems to be a support ship, but can fight like a typical ship, I think. Rev Deuce's videos goes over stuff like that.
I kinda feel like the Cali might be a Scout Ship. She doesn't feel like a cruiser IMO.
Could be frigate too (the classification that is not the size category), though I wonder it it'll be a multi-role ship, as IIRC it's implied that there's variations of the California for different mission profiles with the Cerritos being an engineering focused variation.
So we could see a tactical variation with better weapons with patrol or anti-piracy role, Engineering variation that's focused on engineering support for second contact situation and science variation for science support roles.
In Star Trek Fleet Command, they just released the Cerritos as a support ship.
How do other ships in that game compare to their counterparts in STO? I ask because if their roles/performance there closely match their roles/performance here, then comparing the Cerritos there to here would make sense. If not, it wouldn't.
It's a "Explorer" type ship, but the two games are not comparable in that regard. Fleet Command is a PvP oriented building game as compared to STOs more classic hack&slay RPG setup. It features 4 base categories of ships, 3 combat types (Explorer, Battleship, Interceptor) and a survey type (to gather resources). The three combat types work the same but get inherent boni against their counterparts in a trinity (Explorer counters Interceptors, Interceptor counter Battleships and Battleships counter Explorers). Since this trinity is the defining characteristic it doesn't really determine a ship "role" or "function". There is also no equipment you can put on your ships (their "components" are upgraded in a linear fashion that only cost (a lot of) resources), the complexity in the combat mechanics are in acquiring, upgrading (through grind or money investment) and assembling crews with synergies. It's like collecting DOFF cards, but it's the primary focus of the game.
The Cerritos' support mechanic is a unique and new function just introduced in the game, it allows you to buff other allied players which wasn't possible before. To translate this to STO we'd probably look at a miracle worker / command support cruiser (4/4 Eng heavy) or science vessel (3/3 and secondary deflector). Anything on the tactical side (scout, escort) wouldn't make a lot of sense.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
I kinda feel like the Cali might be a Scout Ship. She doesn't feel like a cruiser IMO.
Could be frigate too (the classification that is not the size category), though I wonder it it'll be a multi-role ship, as IIRC it's implied that there's variations of the California for different mission profiles with the Cerritos being an engineering focused variation.
So we could see a tactical variation with better weapons with patrol or anti-piracy role, Engineering variation that's focused on engineering support for second contact situation and science variation for science support roles.
In Star Trek Fleet Command, they just released the Cerritos as a support ship.
How do other ships in that game compare to their counterparts in STO? I ask because if their roles/performance there closely match their roles/performance here, then comparing the Cerritos there to here would make sense. If not, it wouldn't.
It's a "Explorer" type ship, but the two games are not comparable in that regard...
It's like collecting DOFF cards, but it's the primary focus of the game.
Thanks for the info. So if I am understanding you correctly, there is no logical comparison between the existing ship roles in that game to their counterparts in this game, hence there is no reason to compare the Cerritos there to what it might be here either.
Thanks for the info. So if I am understanding you correctly, there is no logical comparison between the existing ship roles in that game to their counterparts in this game, hence there is no reason to compare the Cerritos there to what it might be here either.
Only in a very abstract sense, but the actual gameplay is so different that you can't compare it to STO. The combat in Fleet Command is turn-based and based on math which is influenced by the crew ("DOFF" cards) you put on the ship. Since the Cerritos is a high-level ship (player level 36+ which is a lot and takes multiple years of constant playing to reach F2P) it's inherent base stats are vastly superior to a Kelvin-D7 Battlecruiser.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Thanks for the info. So if I am understanding you correctly, there is no logical comparison between the existing ship roles in that game to their counterparts in this game, hence there is no reason to compare the Cerritos there to what it might be here either.
Only in a very abstract sense, but the actual gameplay is so different that you can't compare it to STO.
Thanks, that's exactly the point I wanted to confirm!
I don't play Fleet Command, but even I felt like there was no comparison. Different games portray ships differently. I'm sure that Timelines treats ships differently too. So there really is no comparison between games. Its just not possible.
I kinda feel like the Cali might be a Scout Ship. She doesn't feel like a cruiser IMO.
Could be frigate too (the classification that is not the size category), though I wonder it it'll be a multi-role ship, as IIRC it's implied that there's variations of the California for different mission profiles with the Cerritos being an engineering focused variation.
So we could see a tactical variation with better weapons with patrol or anti-piracy role, Engineering variation that's focused on engineering support for second contact situation and science variation for science support roles.
In Star Trek Fleet Command, they just released the Cerritos as a support ship.
How do other ships in that game compare to their counterparts in STO? I ask because if their roles/performance there closely match their roles/performance here, then comparing the Cerritos there to here would make sense. If not, it wouldn't.
It's a "Explorer" type ship, but the two games are not comparable in that regard. Fleet Command is a PvP oriented building game as compared to STOs more classic hack&slay RPG setup. It features 4 base categories of ships, 3 combat types (Explorer, Battleship, Interceptor) and a survey type (to gather resources). The three combat types work the same but get inherent boni against their counterparts in a trinity (Explorer counters Interceptors, Interceptor counter Battleships and Battleships counter Explorers). Since this trinity is the defining characteristic it doesn't really determine a ship "role" or "function". There is also no equipment you can put on your ships (their "components" are upgraded in a linear fashion that only cost (a lot of) resources), the complexity in the combat mechanics are in acquiring, upgrading (through grind or money investment) and assembling crews with synergies. It's like collecting DOFF cards, but it's the primary focus of the game.
The Cerritos' support mechanic is a unique and new function just introduced in the game, it allows you to buff other allied players which wasn't possible before. To translate this to STO we'd probably look at a miracle worker / command support cruiser (4/4 Eng heavy) or science vessel (3/3 and secondary deflector). Anything on the tactical side (scout, escort) wouldn't make a lot of sense.
It will be a multi-mission like the Clarke. It will come with one hangar bay and 6 detachable Boimlers as pets.
So, that is that...
Also the ship will be free because you pay with your eyesight for this ugly mother...
😆
Ok. I genuinely chuckled at this.
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Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Better than Promo at least. Honestly we've been getting a lot of direct to Infinity Box ships. Probably still trying to figure out the theme for the next one.
Wow. You can tell we're all living under some kind of sad Stockholm syndrome when people think the less bad of the gamble pack is somehow good news. Yikes.
> @trekfangrrrl#6910 said: > Wow. You can tell we're all living under some kind of sad Stockholm syndrome when people think the less bad of the gamble pack is somehow good news. Yikes.
People LOVE lockboxes. I thought like you, but then realized that this must ultimately be what "we" (the players) actually want.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Comments
I'm not going to say what it is until we know what it is. Until then, all options are on the table.
Yeah, there is certainly a chance it could be C-store. And that chance is the same as the drop rates from the gamble packs
The funny thing is, either way I get a "win" out of this. Either it's in a gamble pack and I was "right", or it's in the C-store and I don't have to pay a billion EC to get it. I'd actually prefer to be wrong in this case, but sadly I know I won't be
The-Grand-Nagus
Join Date: Sep 2008
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Apparently Kael said on stream that it's coming May 10th with the content update, so we'll know soon enough.
The show stresses that it is not meant to be a combat vessel, that it is a support ship that follows behind the explorers and sets up infrastructure, helps newly contacted peoples ease into the interstellar community and helps solve problems with them, etc. That sounds like it would make a good miracle worker with probably some science (like intel with their ECM screaming probes and the Cerritos's tendency to run and hide if possible), perhaps with some offbeat special weapon adapted from some innocuous utility system like tractor beams or waste recycling or whatever.
It could be a great ship, just one that works best with out-of-the-box tactics. The potential is there and I for one am curious to see what the devs did with it.
Personally I hope they keep it out of the box!
The-Grand-Nagus
Join Date: Sep 2008
I think you beat that dead horse into mashed potatoes by now nagus... can we move on and just discuss other things about the ship?
Could be frigate too (the classification that is not the size category), though I wonder it it'll be a multi-role ship, as IIRC it's implied that there's variations of the California for different mission profiles with the Cerritos being an engineering focused variation.
So we could see a tactical variation with better weapons with patrol or anti-piracy role, Engineering variation that's focused on engineering support for second contact situation and science variation for science support roles.
In Star Trek Fleet Command, they just released the Cerritos as a support ship.
How do other ships in that game compare to their counterparts in STO? I ask because if their roles/performance there closely match their roles/performance here, then comparing the Cerritos there to here would make sense. If not, it wouldn't.
The-Grand-Nagus
Join Date: Sep 2008
As for size, it looks like it may have been meant to be a more efficient utility alternative to the ubiquitous Miranda by not supporting the tactical role as much, which is why I tend to think of it as very light cruiser though in the case of a utility ship designations like that tend to be a bit irrelevant even in the real world.
And as I pointed out before, the way Star Trek tends to use cobbled-together scientific/engineering solutions more than guns that does not mean the ship has to be worthless in the game.
> How do other ships in that game compare to their counterparts in STO? I ask because if their roles/performance there closely match their roles/performance here, then comparing the Cerritos there to here would make sense. If not, it wouldn't.
I wonder, What can we ascertain about the “role” of supporting ships in Star Trek, generally ? Hero ship’s capability’s are well established. But a ship that you only see once in a one-off episode reveals very little about it’s role. Even a reoccurring antagonist ship like a B’rell is more like a one-trick pony. We know very little about what these ships do most the time. Considering the vastness of space they probably spend more time warping than exploring or researching or battling or engineering anyway.
Each ship has it's roles, some are more general.....the Discovery, Botany Bay and the D'Vor are 1 purpose ships, mainly, along with the Franklin. Stuff like the Saladin, B'rel, etc are overall good ships, though I'd not suggest mining with 'em. The Cerritos seems to be a support ship, but can fight like a typical ship, I think. Rev Deuce's videos goes over stuff like that.
Ah yes...collecting the boxes are free...but the keys to open them...has a price.
..............and the frustration that comes with it.
Yes, that comes in spades and a lot dirt.
It's a "Explorer" type ship, but the two games are not comparable in that regard. Fleet Command is a PvP oriented building game as compared to STOs more classic hack&slay RPG setup. It features 4 base categories of ships, 3 combat types (Explorer, Battleship, Interceptor) and a survey type (to gather resources). The three combat types work the same but get inherent boni against their counterparts in a trinity (Explorer counters Interceptors, Interceptor counter Battleships and Battleships counter Explorers). Since this trinity is the defining characteristic it doesn't really determine a ship "role" or "function". There is also no equipment you can put on your ships (their "components" are upgraded in a linear fashion that only cost (a lot of) resources), the complexity in the combat mechanics are in acquiring, upgrading (through grind or money investment) and assembling crews with synergies. It's like collecting DOFF cards, but it's the primary focus of the game.
The Cerritos' support mechanic is a unique and new function just introduced in the game, it allows you to buff other allied players which wasn't possible before. To translate this to STO we'd probably look at a miracle worker / command support cruiser (4/4 Eng heavy) or science vessel (3/3 and secondary deflector). Anything on the tactical side (scout, escort) wouldn't make a lot of sense.
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Thanks for the info. So if I am understanding you correctly, there is no logical comparison between the existing ship roles in that game to their counterparts in this game, hence there is no reason to compare the Cerritos there to what it might be here either.
The-Grand-Nagus
Join Date: Sep 2008
Only in a very abstract sense, but the actual gameplay is so different that you can't compare it to STO. The combat in Fleet Command is turn-based and based on math which is influenced by the crew ("DOFF" cards) you put on the ship. Since the Cerritos is a high-level ship (player level 36+ which is a lot and takes multiple years of constant playing to reach F2P) it's inherent base stats are vastly superior to a Kelvin-D7 Battlecruiser.
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Thanks, that's exactly the point I wanted to confirm!
The-Grand-Nagus
Join Date: Sep 2008
If you are in game, look up "Princess Malice".
So, that is that...
Also the ship will be free because you pay with your eyesight for this ugly mother...
😆
Ok. I genuinely chuckled at this.
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I was about to suggest it was going to be the ship we were going to be assigned in the tutorial. 🤪
> Wow. You can tell we're all living under some kind of sad Stockholm syndrome when people think the less bad of the gamble pack is somehow good news. Yikes.
People LOVE lockboxes. I thought like you, but then realized that this must ultimately be what "we" (the players) actually want.
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