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Does it always take a couple of months for a bug fix???

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  • urbanski#5793 urbanski Member Posts: 10 Arc User
    Bug fixing is never an easy thing. But it does get even more complicated when the number of people capable of fixing bugs is so small and they are each expected to wear multiple hats and are constantly having to reprioritize their time according to whatever code-oriented whim dreamed up by people whose only hat is marketing.

    It also doesn't help when the code you're trying to 'fix' is...not good, either. And STO's codebase is a mess. They've openly admitted as much. It was a rush job from the start that they never quite finished and have been playing whack-a-mole with ever since.

    From my limited experience the space game seems fairly solid. The ground game is a hot mess, it looks and plays like a pre-alpha. It's all over the place. If that is the standard of coding then bug fixing must be a total nightmare.
  • spiritbornspiritborn Member Posts: 4,258 Arc User
    Bug fixing is never an easy thing. But it does get even more complicated when the number of people capable of fixing bugs is so small and they are each expected to wear multiple hats and are constantly having to reprioritize their time according to whatever code-oriented whim dreamed up by people whose only hat is marketing.

    It also doesn't help when the code you're trying to 'fix' is...not good, either. And STO's codebase is a mess. They've openly admitted as much. It was a rush job from the start that they never quite finished and have been playing whack-a-mole with ever since.

    From my limited experience the space game seems fairly solid. The ground game is a hot mess, it looks and plays like a pre-alpha. It's all over the place. If that is the standard of coding then bug fixing must be a total nightmare.

    Well the thing is and this is no secret either, that Cryptic was given way too little time to do STO by Atari back in the days as result there was a lot of sub-optimal solutions to coding problems and not enough reporting on how this was done. As a result the current team has the task of trying to guess what the original developers (who in many cases have left Cryptic or moved to another team) were trying to accomplish and then trying to work out a better way of doing it.

    And this isn't so much due to incompetence as it's Atari (who were the original publisher) screaming at Cryptic's ear to get the game done and thus Cryptic devs were forced to do solutions that weren't as good as they have been but they sort of worked.
  • legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    edited March 2022
    Bug fixing is never an easy thing. But it does get even more complicated when the number of people capable of fixing bugs is so small and they are each expected to wear multiple hats and are constantly having to reprioritize their time according to whatever code-oriented whim dreamed up by people whose only hat is marketing.

    It also doesn't help when the code you're trying to 'fix' is...not good, either. And STO's codebase is a mess. They've openly admitted as much. It was a rush job from the start that they never quite finished and have been playing whack-a-mole with ever since.

    From my limited experience the space game seems fairly solid. The ground game is a hot mess, it looks and plays like a pre-alpha. It's all over the place. If that is the standard of coding then bug fixing must be a total nightmare.

    Which is ironic, given the engine was adapted from a superhero game, and the space combat portions had to be h.acked in.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • vgerarnold#4379 vgerarnold Member Posts: 17 Arc User
    edited March 2022
    (Private correspondence moderated out. - BMR)
    Post edited by baddmoonrizin on
  • vgerarnold#4379 vgerarnold Member Posts: 17 Arc User
    edited March 2022
    (Flaming/trolling comments moderated out. BMR)
    Post edited by baddmoonrizin on
  • vgerarnold#4379 vgerarnold Member Posts: 17 Arc User
    edited March 2022
    (Flaming/trolling, spamming comments moderated out. - BMR)
    Post edited by baddmoonrizin on
  • baddmoonrizinbaddmoonrizin Member Posts: 10,303 Community Moderator
    That was unfortunate. 😕
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