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Infected: The Conduit ~ combat begins prior to normal start

Have seen combat begin prior to the normal start time several times over the past few weeks while playing Infected Space normal and advanced. This time it seems to be pets that pre-engaged the enemy. Anybody else getting this?

3S2wCoC.jpg

Comments

  • ikonn#1068 ikonn Member Posts: 1,425 Arc User
    edited February 24
    Yup, had this happen a few times in the Infected Space Event PUGs. It appears that ships that launch forward of your ship are the culprits here. Some pets launch to the sides or rear of the vessel and don't seem to be the issue. Maybe our spawn point just needs to be moved back to where the Borg ships at the start aren't in the 18 or so km sensor range of the launched pets.

    What I don't know for certain is whether it is the pets or the Borg ships that start the fight. I have seen the pets firing their weapons and the Borg ships moving toward us and firing theirs even as the intro timer is ticking down.
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  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 3,302 Arc User
    Temporal Anomaly Projector for example could be used to attack enemies while you're still over 10 km away. It seeks out its own enemies.

    At least that was the case until I last cared to use it. No idea whether that's fixed by now.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • spiritbornspiritborn Member Posts: 3,607 Arc User
    I dunno what's causing this when it happens but it does make TFO impossible to complete (at least if the mobs die before the count down in over) as the trigger that makes the nanite generator attackable never trips and thus you cannot target those.
  • rattler2rattler2 Member Posts: 55,661 Community Moderator
    I'll pass this up the chain.
    It does seem to be the most problematic with Carriers in that forward position that launch pets forward, which can end up within weapons range of the enemies. On Advanced and Elite this shouldn't be AS much of a problem due to difficulty scaling, but still it would be a problem... and a potential source for trolling people if it CAN cause the TFO to become stuck. Especially during an event showcasing that TFO.
    66998372863950ee98cf7da9786e2ea9-db80k0m.png
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out a Delta Pack, Temporal Pack, and Gamma Pack
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  • leemwatsonleemwatson Member Posts: 4,643 Arc User
    rattler2 wrote: »
    I'll pass this up the chain.
    It does seem to be the most problematic with Carriers in that forward position that launch pets forward, which can end up within weapons range of the enemies. On Advanced and Elite this shouldn't be AS much of a problem due to difficulty scaling, but still it would be a problem... and a potential source for trolling people if it CAN cause the TFO to become stuck. Especially during an event showcasing that TFO.

    I've seen someone using what I think was a Trajector Jump whilst the briefing was happening; it's not just pets launching forward.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • seaofsorrowsseaofsorrows Member Posts: 10,913 Arc User
    leemwatson wrote: »
    rattler2 wrote: »
    I'll pass this up the chain.
    It does seem to be the most problematic with Carriers in that forward position that launch pets forward, which can end up within weapons range of the enemies. On Advanced and Elite this shouldn't be AS much of a problem due to difficulty scaling, but still it would be a problem... and a potential source for trolling people if it CAN cause the TFO to become stuck. Especially during an event showcasing that TFO.

    I've seen someone using what I think was a Trajector Jump whilst the briefing was happening; it's not just pets launching forward.

    It's the starship trait Invasive Maneuvers. It's been broken since day one.. if you activate EPTE and Evasive Maneuvers during the briefing, you launch forward and can move and engage enemies.
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  • baronvonboombaronvonboom Member Posts: 41 Arc User
    Reported this a year or so ago, glad to see it was dealt with.
  • legendarylycan#5411 legendarylycan Member Posts: 36,961 Arc User
    Maw of Gre'thor also does this - the skull itself can't reach the borg ships, but the lost souls it spawns as it travels spawn close enough that they can engage the Borg ships.​​
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  • ltminnsltminns Member Posts: 12,481 Arc User
    I've also noted that going at normal Impulse speed towards the initial three Cubes on Advanced I'm firing sooner than I ever remember. Did they move them closer?

    Did I miss the memo, but people are going right first instead of left sometimes?
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  • phoenixc#0738 phoenixc Member Posts: 4,287 Arc User
    ltminns wrote: »
    I've also noted that going at normal Impulse speed towards the initial three Cubes on Advanced I'm firing sooner than I ever remember. Did they move them closer?

    Did I miss the memo, but people are going right first instead of left sometimes?

    That or sometimes split up and attack both sides at once. Events bring in a lot of people who don't do the traditional fleet runs and so they are more chaotic than non-event runs.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 3,302 Arc User
    ltminns wrote: »
    I've also noted that going at normal Impulse speed towards the initial three Cubes on Advanced I'm firing sooner than I ever remember. Did they move them closer?

    Did I miss the memo, but people are going right first instead of left sometimes?

    Since they - really - revamped those missions, players in PUGs have been doing that, yes.

    For some reason everyone just does different things nowadays.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • rattler2rattler2 Member Posts: 55,661 Community Moderator
    I think that because of power creep, some people are more confident in their ability to blow through Infected without coordinating their efforts as much. I know for a fact I can pretty much allow people to hit both sides if I was on my TOS Sci flying her Megawell Crossfield. Those Borg ships from the Gate wouldn't be going ANYWHERE as long as I can keep a Grav Well on them. And thanks to traits, I got a mobile, full minute long Angry Red Grav Well with like a 20 km radius or something like that, WITH a chance at aftershock Grav Wells. I do it right, that is 100% uptime on the Grav Well. Throw in Torp Spread Gravimetric Photons... I can lock down the center like there's no tomorrow, giving free reign to my team to hit both sides.

    Its Power Creep. We are so powerful compared to that particular TFO that tactics aren't as much of a factor anymore because we can literally bumrush Blitz the thing and win. Tactics might still be a thing in Elite, and are helpful in Advanced, but nowadays Normal is almost literally faceroll win.
    66998372863950ee98cf7da9786e2ea9-db80k0m.png
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out a Delta Pack, Temporal Pack, and Gamma Pack
    The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • crm14916crm14916 Member Posts: 1,439 Arc User
    Temporal Anomaly Projector…

    I hope no one gets into trouble for activating powers like these…

    Also, most of my runs so far this event, I go right and everyone else goes left, and I still finish the 4 generators and the shield before the left side does… I have a grav-well toon built much like yours, rattler2, but I don’t use it often in pugs because holding down the center doesn’t speed it up as much… Some days I’m just looking to get thru the daily as quick as possible (like on weekdays), unlike weekends where I can take my time…

    CM
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  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 3,302 Arc User
    rattler2 wrote: »
    I think that because of power creep, some people are more confident in their ability to blow through Infected without coordinating their efforts as much. I know for a fact I can pretty much allow people to hit both sides if I was on my TOS Sci flying her Megawell Crossfield. Those Borg ships from the Gate wouldn't be going ANYWHERE as long as I can keep a Grav Well on them. And thanks to traits, I got a mobile, full minute long Angry Red Grav Well with like a 20 km radius or something like that, WITH a chance at aftershock Grav Wells. I do it right, that is 100% uptime on the Grav Well. Throw in Torp Spread Gravimetric Photons... I can lock down the center like there's no tomorrow, giving free reign to my team to hit both sides.

    Its Power Creep. We are so powerful compared to that particular TFO that tactics aren't as much of a factor anymore because we can literally bumrush Blitz the thing and win. Tactics might still be a thing in Elite, and are helpful in Advanced, but nowadays Normal is almost literally faceroll win.

    Yeah, I get that more people might be able to solo the mission or at least half of it.

    But usually the people trying it don't get even close to succeeding. Not least because they usually blow up one generator and then engage the spheres/cube above the transformer...
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • westmetalswestmetals Member Posts: 8,377 Arc User
    leemwatson wrote: »
    rattler2 wrote: »
    I'll pass this up the chain.
    It does seem to be the most problematic with Carriers in that forward position that launch pets forward, which can end up within weapons range of the enemies. On Advanced and Elite this shouldn't be AS much of a problem due to difficulty scaling, but still it would be a problem... and a potential source for trolling people if it CAN cause the TFO to become stuck. Especially during an event showcasing that TFO.

    I've seen someone using what I think was a Trajector Jump whilst the briefing was happening; it's not just pets launching forward.

    Whatever it is, it's not Trajector Jump... I have that on my megawell Intrepid, and it gets locked out during the briefing in this TFO.
  • corinthalascorinthalas Member Posts: 2,072 Arc User
    Whenever my support carrier gets put into a forward starting position, their forward-launched pets have a tendency to initiate combat with the initial spawn. It's happened a few times since this event began.
  • baudlbaudl Member Posts: 4,048 Arc User
    to be fair...it ain't even a problem. It won't break the objectives.
    Go pro or go home
  • spiritbornspiritborn Member Posts: 3,607 Arc User
    baudl wrote: »
    to be fair...it ain't even a problem. It won't break the objectives.

    Except it does break objectives, if the initial group of mobs gets destroyed before the briefing is over the shields on the nanite generators won't drop making them impossible to destroy as you can't target them (and by extension the TFO impossible to complete as one the primary objectives is to destroy the generators).
  • chastity1337chastity1337 Member Posts: 1,576 Arc User
    rattler2 wrote: »
    I think that because of power creep, some people are more confident in their ability to blow through Infected without coordinating their efforts as much. I know for a fact I can pretty much allow people to hit both sides if I was on my TOS Sci flying her Megawell Crossfield. Those Borg ships from the Gate wouldn't be going ANYWHERE as long as I can keep a Grav Well on them. And thanks to traits, I got a mobile, full minute long Angry Red Grav Well with like a 20 km radius or something like that, WITH a chance at aftershock Grav Wells. I do it right, that is 100% uptime on the Grav Well. Throw in Torp Spread Gravimetric Photons... I can lock down the center like there's no tomorrow, giving free reign to my team to hit both sides.

    Its Power Creep. We are so powerful compared to that particular TFO that tactics aren't as much of a factor anymore because we can literally bumrush Blitz the thing and win. Tactics might still be a thing in Elite, and are helpful in Advanced, but nowadays Normal is almost literally faceroll win.

    Which traits are these? I have the, uhh, whatsit called, Enhanced Gravity Well? The one from the Pilot Escorts that makes it last 40 seconds with 40 second timeout? What else are you using?

  • corinthalascorinthalas Member Posts: 2,072 Arc User
    rattler2 wrote: »
    I think that because of power creep, some people are more confident in their ability to blow through Infected without coordinating their efforts as much. I know for a fact I can pretty much allow people to hit both sides if I was on my TOS Sci flying her Megawell Crossfield. Those Borg ships from the Gate wouldn't be going ANYWHERE as long as I can keep a Grav Well on them. And thanks to traits, I got a mobile, full minute long Angry Red Grav Well with like a 20 km radius or something like that, WITH a chance at aftershock Grav Wells. I do it right, that is 100% uptime on the Grav Well. Throw in Torp Spread Gravimetric Photons... I can lock down the center like there's no tomorrow, giving free reign to my team to hit both sides.

    Its Power Creep. We are so powerful compared to that particular TFO that tactics aren't as much of a factor anymore because we can literally bumrush Blitz the thing and win. Tactics might still be a thing in Elite, and are helpful in Advanced, but nowadays Normal is almost literally faceroll win.

    Which traits are these? I have the, uhh, whatsit called, Enhanced Gravity Well? The one from the Pilot Escorts that makes it last 40 seconds with 40 second timeout? What else are you using?

    The trait from the Legendary Crossfield. Once stuff get into its field, they quickly have all their cooldowns put on hold until next week.
  • westmetalswestmetals Member Posts: 8,377 Arc User
    edited March 1
    rattler2 wrote: »
    I think that because of power creep, some people are more confident in their ability to blow through Infected without coordinating their efforts as much. I know for a fact I can pretty much allow people to hit both sides if I was on my TOS Sci flying her Megawell Crossfield. Those Borg ships from the Gate wouldn't be going ANYWHERE as long as I can keep a Grav Well on them. And thanks to traits, I got a mobile, full minute long Angry Red Grav Well with like a 20 km radius or something like that, WITH a chance at aftershock Grav Wells. I do it right, that is 100% uptime on the Grav Well. Throw in Torp Spread Gravimetric Photons... I can lock down the center like there's no tomorrow, giving free reign to my team to hit both sides.

    Its Power Creep. We are so powerful compared to that particular TFO that tactics aren't as much of a factor anymore because we can literally bumrush Blitz the thing and win. Tactics might still be a thing in Elite, and are helpful in Advanced, but nowadays Normal is almost literally faceroll win.

    Which traits are these? I have the, uhh, whatsit called, Enhanced Gravity Well? The one from the Pilot Escorts that makes it last 40 seconds with 40 second timeout? What else are you using?
    rattler2 wrote: »
    I think that because of power creep, some people are more confident in their ability to blow through Infected without coordinating their efforts as much. I know for a fact I can pretty much allow people to hit both sides if I was on my TOS Sci flying her Megawell Crossfield. Those Borg ships from the Gate wouldn't be going ANYWHERE as long as I can keep a Grav Well on them. And thanks to traits, I got a mobile, full minute long Angry Red Grav Well with like a 20 km radius or something like that, WITH a chance at aftershock Grav Wells. I do it right, that is 100% uptime on the Grav Well. Throw in Torp Spread Gravimetric Photons... I can lock down the center like there's no tomorrow, giving free reign to my team to hit both sides.

    Its Power Creep. We are so powerful compared to that particular TFO that tactics aren't as much of a factor anymore because we can literally bumrush Blitz the thing and win. Tactics might still be a thing in Elite, and are helpful in Advanced, but nowadays Normal is almost literally faceroll win.

    Which traits are these? I have the, uhh, whatsit called, Enhanced Gravity Well? The one from the Pilot Escorts that makes it last 40 seconds with 40 second timeout? What else are you using?

    The trait from the Legendary Crossfield. Once stuff get into its field, they quickly have all their cooldowns put on hold until next week.

    "Temporal Anchor".

    If you have them and have room, "Spore Infused Anomalies" and/or "Electrified Anomalies" are also nice to add on, both will give extra damage, but "Improved Gravity Well" and "Temporal Anchor" should be the first two to be used if you don't have enough slots for all four.

    The "aftershock" grav wells are not from a trait, they're from DOFFs.

    I also use an Amsoti DOFF (unique one with that name) who adds a chance to knock engines offline to affected ships; it helps keep fast ships from flying out of range. Not really an issue with Borg generally, as their ships are on the slower side, but....

    The personal trait "Psychological Warfare" also increases the pull strength (but not radius); both of those stats are otherwise determined by your Control stat (with radius capped at 400 Control).
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