I posted this effecting the Lower Romulan caves, as others have said it effects several missions using the same map. I hadn't realized it started earlier than when I reported it. Still often we won't see Kael comment on issues that may be under investigation until DEVs find the cause; and then only in patch notes when we see it.
In the past rarely we'd see DEVs comment in a thread to say they are looking into it, still I remain hopeful they are aware of it.
I haven't run that mission in quite some time. I just went in, and **BAM!** My cones and rods immediately freaked out. I've also noticed similar bloom issues with "Firewall." Hopefully this will be looked at soon.
The blinding lava in SoI happened concurrently with the update that changed the ship explosion VFX, so whatever they changed while doing those is what caused the issues on those maps...which doesn't really help in finding a quick solution if they changed a massive amount of code relating to the lighting system to make those explosions work the way they do now, but at least it narrows things SOMEWHAT.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
I posted this effecting the Lower Romulan caves, as others have said it effects several missions using the same map. I hadn't realized it started earlier than when I reported it. Still often we won't see Kael comment on issues that may be under investigation until DEVs find the cause; and then only in patch notes when we see it.
In the past rarely we'd see DEVs comment in a thread to say they are looking into it, still I remain hopeful they are aware of it.
They are aware of it. Kael made mention of it in Ten Forward Weekly causing problems with the Mobile Defense net console testing.
Comments
I posted this effecting the Lower Romulan caves, as others have said it effects several missions using the same map. I hadn't realized it started earlier than when I reported it. Still often we won't see Kael comment on issues that may be under investigation until DEVs find the cause; and then only in patch notes when we see it.
In the past rarely we'd see DEVs comment in a thread to say they are looking into it, still I remain hopeful they are aware of it.
I haven't run that mission in quite some time. I just went in, and **BAM!** My cones and rods immediately freaked out. I've also noticed similar bloom issues with "Firewall." Hopefully this will be looked at soon.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
They are aware of it. Kael made mention of it in Ten Forward Weekly causing problems with the Mobile Defense net console testing.