I remember Borticus was asking for potential Easy Wins for STO updates, so I figured I would toss this idea out.
With the update for the new EV Suit slot (love this feature) came the automatic changing of the character model to the EV suit character model.
This is fine and dandy... except for when you are wearing full helmeted body costume armors that really should be their own EV Suits.
Like for Instance:
- MACO
- Omega Force
- Klingon Honor Guard Armor
- Counter Command Exo Armor
- Bamma Armor
- Red Angel Suit
- DSC Burnham's EV Suit
- Temporal Battlesuit
- Terran Resistance Armor
- Breen Armor
- Gamma Armor
It would be nice if there was an ability for the player to toggle on a functionality of the EV Suit script to verify whether or not the character is currently wearing a full helmeted version of one of these costume armors.
That way the player can use their current EV Suit visuals without having to swap over to a new visual the second they beam into a map requiring an EV suit.
Like for instance the Breen Armor. Which had already been established to be a EV Suit when it first appeared in DS9.
Anyways, hope this is helpful.
Comments
So that the player doesn't have to change their costume for a pre built character model.
I suspect they'll just make EV suit versions of those armors, well except for the DSC CQC armor as it already has an EV suit version also what's bamma armor, never heard of it.
You could simply make them fill in both slots and give them the basic abilities plus visuals for the helmets. Then they fill in both slots and you don't need an extra one.