You could argue that, of all the currently existing 31st-32nd century ship designs, only a couple doesn't look or have ridiculous features:
The Mars and Eisenberg classes.
The Mars due to having a smaller, flat, compact design which would work for a scout ship whose job is to sneak around and pass through narrow passages, IF its nacelles are designed to move to the level of the hull.
The Eisenberg because it's overall the closest thing that looks like a reasonably-designed and detailed starship.
You could argue for the Intrepid and Connie, but the Connie tries too hard and is full of structural weaknesses with all those holes and the Intrepid has that freaking bottle opener tail for no reason.
The rest screams of impractical designs.
And I'm sorry, but the Dresselhaus-type (the black one) was made by someone who tried to unplug a cable by pulling the wire instead of the connector and exposed the shredded inner wires, you can't convince me otherwise.
IDK I really like the Rainforest one, kind of curious how the bridge looks, might also double as a nice vacation spot, might have to call it the USS Flat Earth as a Joke.
You could argue that, of all the currently existing 31st-32nd century ship designs, only a couple doesn't look or have ridiculous features:
The Mars and Eisenberg classes.
The Mars due to having a smaller, flat, compact design which would work for a scout ship whose job is to sneak around and pass through narrow passages, IF its nacelles are designed to move to the level of the hull.
The Eisenberg because it's overall the closest thing that looks like a reasonably-designed and detailed starship.
You could argue for the Intrepid and Connie, but the Connie tries too hard and is full of structural weaknesses with all those holes and the Intrepid has that freaking bottle opener tail for no reason.
The rest screams of impractical designs.
And I'm sorry, but the Dresselhaus-type (the black one) was made by someone who tried to unplug a cable by pulling the wire instead of the connector and exposed the shredded inner wires, you can't convince me otherwise.
Okay, so I see the Toilet, the Toilet Seat, the Stapler, the Speculum/Jockstrap, the Haemorrhoid Pillow, the Wrench, the Bottle Opener...
My guess is that the "designer" has piles and spends a lot of time in the bathroom. He works in an office, goes to the gym or plays sports, is a DIY enthusiast and he drinks beer.
The shape is something i would associate with a starbase, but not with a ship.
I guess to each their own as far as starship designs, but this one doesn't work for me.
The positive thing is that it is the FIRST command specialization warship.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
You know, if the game REALLY insisted on this thing...that is clearly a space station, but to be flown like a ship, then there was actually a cool way to do it.
You take a page out of DS9's book.
It's a space station, with say six working thrusters, so it can move, but INCREDIBLY slowly....HOWEVER.
It's ship-bound Universal Console "modifies the subspace field output of the deflector generators just enough to create a low-level field around the station". It lowers the inertial mass, makes the station lighter and those six thrusters allow it to move...just a little and for a small period of time, until the console recharges.
For the majority of the time, you're just sitting there, so it would be massively annoying and barely unusable in any mission, but if it came with built in fire-at-will and pets, then it MIGHT have been mildly interesting...although there's no getting away from the Tooth beating the Toilet to the crown for the most awful design in the game.
All I can say is that I hope Trek never again returns to the 32nd century. Let's get all of these "designs" over and done with so we can move on to traditional designs.
yeah, i agree
Hast thou not gone against sincerity
Hast thou not felt ashamed of thy words and deeds
Hast thou not lacked vigor
Hast thou exerted all possible efforts
Hast thou not become slothful
You could argue that, of all the currently existing 31st-32nd century ship designs, only a couple doesn't look or have ridiculous features:
The Mars and Eisenberg classes.
The Mars due to having a smaller, flat, compact design which would work for a scout ship whose job is to sneak around and pass through narrow passages, IF its nacelles are designed to move to the level of the hull.
The Eisenberg because it's overall the closest thing that looks like a reasonably-designed and detailed starship.
You could argue for the Intrepid and Connie, but the Connie tries too hard and is full of structural weaknesses with all those holes and the Intrepid has that freaking bottle opener tail for no reason.
The rest screams of impractical designs.
And I'm sorry, but the Dresselhaus-type (the black one) was made by someone who tried to unplug a cable by pulling the wire instead of the connector and exposed the shredded inner wires, you can't convince me otherwise.
I actually like the Kirk class a lot. Not just because it's a fun ship to fly, but also because it has a nice futuristic look while still staying true to the original design features.
Most other designs are weird or unoriginal (with the Janeway class being the best example of the latter).
'Most', because I like the one with the big open space inside, besides the flying saucer that looks like it's the missing piece of the other one. The flying saucer looks nice because it looks like it's more than just a ship. Most Star Trek designs don't really give you that feeling of being anything besides a flying engine - sure, the Galaxy was huge if you think about how much windows and hence rooms there are, but you really need to think about it.
This ship, with all its forest and seas, immediately gives off the impression of being what I expect a ship to be: being a place where you actually want to spend years or even decades of your life while doing other things like being a researcher, supporting and travelling to colonies and so on.
Depending on its stats, I think I'll get it either for my main Sci who's close to retirement, for my military researcher tactical toon or, if it sucks, for my Vulcan or Voth citizen-researcher toons.
Just looking at the "Toilet Seat"...that's taken a LOT of inspiration from an Ori Mothership, only without actually being cool.
I just don't understand why with so much original and unique inspiration available from so many films and series in the franchise...why is Disco is drawing "inspiration" from Star Wars, Stargate, ripping off other films and series too, to create what looks like an entirely new franchise? At this point, I just really wish Disco wasn't a Star Trek series, or at least calls itself one.
Let there be a universe of spore drives, floaty bits, flying bathroom, gynaecological equipment and dentistry equipment...I'm fine with that, but not when it Tribbles all over everything that came before.
At this point, Disco should have been like Earth: Final Conflict and something that stood on its own, because it not only does want to be "Star Trek", but it seemingly wants Star Trek not to be Star Trek, but pulling the rug out from under it.
The shape is something i would associate with a starbase, but not with a ship.
I guess to each their own as far as starship designs, but this one doesn't work for me.
The positive thing is that it is the FIRST command specialization warship.
Not sure how that's a positive; command specialization is of limited utility.
The shape is something i would associate with a starbase, but not with a ship.
I guess to each their own as far as starship designs, but this one doesn't work for me.
The positive thing is that it is the FIRST command specialization warship.
Not sure how that's a positive; command specialization is of limited utility.
Some command abilities can be interesting. I began using it on the Kirk class. The ability that buffs your own shields based on damage you deal is useful if it only uses up a tactical slot that I couldn't really use for anything else.
This ship, with all its forest and seas, immediately gives off the impression of being what I expect a ship to be: being a place where you actually want to spend years or even decades of your life while doing other things like being a researcher, supporting and travelling to colonies and so on.
My main issue with the Angelou-class is how this thing looks fragile and utterly ill-adapted for any kind of combat, unless it's designed to manage to have monstrous amounts of power to create and maintain lots and lots of massive force fields in case of breaches to avoid exposing the entire ecosystem to space.
The shape is something i would associate with a starbase, but not with a ship.
I guess to each their own as far as starship designs, but this one doesn't work for me.
The positive thing is that it is the FIRST command specialization warship.
It is the first but the way the seating is done it's going to be incredibly hard to make use of that command seating and not have to few or to much tactical
Yes, the issue isn't that they gave it a command seat (Some of the abilities are actually worth using now if you have some stat support behind them)...the issue is that the command seat is on tactical and engineering, and no command ability is worth giving up APB2/3, TS3, FAW3, CRF3, CSV3 or EPtW3 for, and any seat below Ltc the abilities are too weak to use or you can't even use the decent ones at all.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
I know some people base the decision of the ship they fly based on stats, seating, command abilities, etc...I personally base mine on the the ship that's most fun and that I get the most kick out of. I make it work whatever that is...but I just wouldn't accept Disco's Rotten Tooth if I was paid to. I don't care if it has the most amazing endgame stats of absolutely every ship in the game.
I know some people base the decision of the ship they fly based on stats, seating, command abilities, etc...I personally base mine on the the ship that's most fun and that I get the most kick out of. I make it work whatever that is...but I just wouldn't accept Disco's Rotten Tooth if I was paid to. I don't care if it has the most amazing endgame stats of absolutely every ship in the game.
Yes, Space Barbie is the real endgame
Not all of it of course, but an important part for many of us. None of those designs make me go "cool, I want to fly that!" and one of my captains has a full set of Herald ships and ground gear. Detached parts worked for the Iconians but these fail for me.
That's just my own feelings I'm not going to claim that "looks awful to me" means "it's bad for everyone."
That's not a ship. That's a collection of random ship parts flying in close formation.
!00%
I mean, what is the fascination with things not being attached? Looks like shoddy craftsmanship....."Well, we couldn't figure out how to design and EPS or Warp Plasma conduit, so we decided just the tractor beam everything and use the transporter....." ?
I mean, seems like a serious investment in extraneous energy that is not needed.....
Do we need to make Space Dentists aka Sci/Med Officers with Dentistry as their medical profession, then give the USS Toothache add Tholian Web console, I would consider it an improve, might need some Cryo builds to also simulate minty freshness.
this would be a perfect fit for our fleet admirals and other ranks above captain, in and around other species and races as well.
but it would need to be a fleet carrier/support floating mini starbase.
it would have been better portrayed as such with very slow movement while in battle and little to know turn radius.
a ship? nope. something like the above, sure.
I'd rather have a Borg Cube than this Ship or a Space Station.
You could argue that, of all the currently existing 31st-32nd century ship designs, only a couple doesn't look or have ridiculous features:
The Mars and Eisenberg classes.
The Mars due to having a smaller, flat, compact design which would work for a scout ship whose job is to sneak around and pass through narrow passages, IF its nacelles are designed to move to the level of the hull.
The Eisenberg because it's overall the closest thing that looks like a reasonably-designed and detailed starship.
You could argue for the Intrepid and Connie, but the Connie tries too hard and is full of structural weaknesses with all those holes and the Intrepid has that freaking bottle opener tail for no reason.
The rest screams of impractical designs.
And I'm sorry, but the Dresselhaus-type (the black one) was made by someone who tried to unplug a cable by pulling the wire instead of the connector and exposed the shredded inner wires, you can't convince me otherwise.
I actually like the Kirk class a lot. Not just because it's a fun ship to fly, but also because it has a nice futuristic look while still staying true to the original design features.
Most other designs are weird or unoriginal (with the Janeway class being the best example of the latter).
'Most', because I like the one with the big open space inside, besides the flying saucer that looks like it's the missing piece of the other one. The flying saucer looks nice because it looks like it's more than just a ship. Most Star Trek designs don't really give you that feeling of being anything besides a flying engine - sure, the Galaxy was huge if you think about how much windows and hence rooms there are, but you really need to think about it.
This ship, with all its forest and seas, immediately gives off the impression of being what I expect a ship to be: being a place where you actually want to spend years or even decades of your life while doing other things like being a researcher, supporting and travelling to colonies and so on.
Depending on its stats, I think I'll get it either for my main Sci who's close to retirement, for my military researcher tactical toon or, if it sucks, for my Vulcan or Voth citizen-researcher toons.
I don't see the resemblance between the Kirk and the Constitution at all beyond just the fact that it has the generic saucer(ish)/secondary/nacelles arrangement of Starfleet ships in general. The design language of the TOS ship was googie, and while there are a few googie-like elements (like the arch-with-pod in the center over the hole in the "saucer") it is all scrambled and mis-proportioned instead of golden ratio and is more a mashup of neo-futurism, parametric design, and art deco.
I do kind of like the nacelles though (they are a good example of parametric design principles with a hint of googie), and if CBS would allow STO to make kitbash sets like a lot of the older game ships have there might be a way to make a whole ship that looks good out of it, but I don't see that ever happening with the possessive OCD way CBS is acting over the cell-shading issue.
The really sad thing is, the Kirk (which despite the idiotic voids it has all over is at least salvageable if they think up practical reasons for the voids and put a neck option in) really is the closest they come to anything Trek-like in that whole floating pile of random junk ships CBS seems to think of as good Star Trek ship design.
While I personally have nothing against these 32nd century ships like everyone else (I personally LOVE the Janeway and Kirk Classes that I fly, and am current waiting for both the Eisenberg and Saturn Classes to be made), I will say the UEDF Ship does look like both an Elephant AND a Tooth.
I think we should name this ship the "Elephant's Tooth." =B
On a continuing note, The designers are just following what they're told by the producers @ CBS, and they really have no choice. STO and other games are their money-to-pay-bills, so yeah.
As much as well hate these ship designs, and hate them more as lock-box ships, for them they're both the only ways STO staff get more funds to make new content for us. Both content we want, and content we don't.
The only person to blame here is "Star Wars Fan-boy wants to turn Trek into generic Sci-Fi to compete with Star Wars," Alex Kurtzman.
A shame the artistic talent at Cryptic is caught up designing such space debris coming from a supposed Star Trek IP.
It doesn't look Star Trek in the least. Or like a ship meant to follow any plausible Star Trek dynamics of sci-fi travel in the far future despite somehow appearing to function (unless I'm mistaken, I don't watch Discovery) like other ships, with warp fields, deflectors, impulse engines, structural integrity, weapons, and whatever else.
I hope people gamble for it at least to keep the lights on, but at the same time I hope they don't, so Cryptic can tell them your space trash non-art isn't helping our game.
Devs: Provide the option to Turn OFF full screen flashes from enemy ship explosions
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I like how they slapped 5 tac consoles in this aberration just to make dps chasers open the wallet and grab one. Damn Sovereign that was built to fight the Borgs doesn't have even 4 tac consoles, same for the fleet D'deridex, a damn "warbird" and both don't have the warship mastery BUT this TRIBBLE, voilà, 5 tac consoles, and passive crit dmg.
While I personally have nothing against these 32nd century ships like everyone else (I personally LOVE the Janeway and Kirk Classes that I fly, and am current waiting for both the Eisenberg and Saturn Classes to be made), I will say the UEDF Ship does look like both an Elephant AND a Tooth.
I think we should name this ship the "Elephant's Tooth." =B
On a continuing note, The designers are just following what they're told by the producers @ CBS, and they really have no choice. STO and other games are their money-to-pay-bills, so yeah.
As much as well hate these ship designs, and hate them more as lock-box ships, for them they're both the only ways STO staff get more funds to make new content for us. Both content we want, and content we don't.
The only person to blame here is "Star Wars Fan-boy wants to turn Trek into generic Sci-Fi to compete with Star Wars," Alex Kurtzman.
I'm not being holier than thou and I know sometimes you have to do things to keep a crust of bread on the table...but I would quit before I had something that awful sullying my reputation as a designer. You've got to have some integrity.
While I personally have nothing against these 32nd century ships like everyone else (I personally LOVE the Janeway and Kirk Classes that I fly, and am current waiting for both the Eisenberg and Saturn Classes to be made), I will say the UEDF Ship does look like both an Elephant AND a Tooth.
I think we should name this ship the "Elephant's Tooth." =B
On a continuing note, The designers are just following what they're told by the producers @ CBS, and they really have no choice. STO and other games are their money-to-pay-bills, so yeah.
As much as well hate these ship designs, and hate them more as lock-box ships, for them they're both the only ways STO staff get more funds to make new content for us. Both content we want, and content we don't.
The only person to blame here is "Star Wars Fan-boy wants to turn Trek into generic Sci-Fi to compete with Star Wars," Alex Kurtzman.
I'm not being holier than thou and I know sometimes you have to do things to keep a crust of bread on the table...but I would quit before I had something that awful sullying my reputation as a designer. You've got to have some integrity.
While I personally have nothing against these 32nd century ships like everyone else (I personally LOVE the Janeway and Kirk Classes that I fly, and am current waiting for both the Eisenberg and Saturn Classes to be made), I will say the UEDF Ship does look like both an Elephant AND a Tooth.
I think we should name this ship the "Elephant's Tooth." =B
On a continuing note, The designers are just following what they're told by the producers @ CBS, and they really have no choice. STO and other games are their money-to-pay-bills, so yeah.
As much as well hate these ship designs, and hate them more as lock-box ships, for them they're both the only ways STO staff get more funds to make new content for us. Both content we want, and content we don't.
The only person to blame here is "Star Wars Fan-boy wants to turn Trek into generic Sci-Fi to compete with Star Wars," Alex Kurtzman.
Comments
IDK I really like the Rainforest one, kind of curious how the bridge looks, might also double as a nice vacation spot, might have to call it the USS Flat Earth as a Joke.
Okay, so I see the Toilet, the Toilet Seat, the Stapler, the Speculum/Jockstrap, the Haemorrhoid Pillow, the Wrench, the Bottle Opener...
My guess is that the "designer" has piles and spends a lot of time in the bathroom. He works in an office, goes to the gym or plays sports, is a DIY enthusiast and he drinks beer.
Hmm, I think he was watching "Galaxy Quest" and playing with a stapler.
The shape is something i would associate with a starbase, but not with a ship.
I guess to each their own as far as starship designs, but this one doesn't work for me.
The positive thing is that it is the FIRST command specialization warship.
You take a page out of DS9's book.
It's a space station, with say six working thrusters, so it can move, but INCREDIBLY slowly....HOWEVER.
It's ship-bound Universal Console "modifies the subspace field output of the deflector generators just enough to create a low-level field around the station". It lowers the inertial mass, makes the station lighter and those six thrusters allow it to move...just a little and for a small period of time, until the console recharges.
For the majority of the time, you're just sitting there, so it would be massively annoying and barely unusable in any mission, but if it came with built in fire-at-will and pets, then it MIGHT have been mildly interesting...although there's no getting away from the Tooth beating the Toilet to the crown for the most awful design in the game.
James T. Kirk, Star Trek IV: The Voyage Home.
yeah, i agree
Hast thou not felt ashamed of thy words and deeds
Hast thou not lacked vigor
Hast thou exerted all possible efforts
Hast thou not become slothful
I actually like the Kirk class a lot. Not just because it's a fun ship to fly, but also because it has a nice futuristic look while still staying true to the original design features.
Most other designs are weird or unoriginal (with the Janeway class being the best example of the latter).
'Most', because I like the one with the big open space inside, besides the flying saucer that looks like it's the missing piece of the other one. The flying saucer looks nice because it looks like it's more than just a ship. Most Star Trek designs don't really give you that feeling of being anything besides a flying engine - sure, the Galaxy was huge if you think about how much windows and hence rooms there are, but you really need to think about it.
This ship, with all its forest and seas, immediately gives off the impression of being what I expect a ship to be: being a place where you actually want to spend years or even decades of your life while doing other things like being a researcher, supporting and travelling to colonies and so on.
Depending on its stats, I think I'll get it either for my main Sci who's close to retirement, for my military researcher tactical toon or, if it sucks, for my Vulcan or Voth citizen-researcher toons.
I just don't understand why with so much original and unique inspiration available from so many films and series in the franchise...why is Disco is drawing "inspiration" from Star Wars, Stargate, ripping off other films and series too, to create what looks like an entirely new franchise? At this point, I just really wish Disco wasn't a Star Trek series, or at least calls itself one.
Let there be a universe of spore drives, floaty bits, flying bathroom, gynaecological equipment and dentistry equipment...I'm fine with that, but not when it Tribbles all over everything that came before.
At this point, Disco should have been like Earth: Final Conflict and something that stood on its own, because it not only does want to be "Star Trek", but it seemingly wants Star Trek not to be Star Trek, but pulling the rug out from under it.
Not sure how that's a positive; command specialization is of limited utility.
Command was buffed a while back and is currently one of the most desirable specializations.
Some command abilities can be interesting. I began using it on the Kirk class. The ability that buffs your own shields based on damage you deal is useful if it only uses up a tactical slot that I couldn't really use for anything else.
It is the first but the way the seating is done it's going to be incredibly hard to make use of that command seating and not have to few or to much tactical
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Yes, Space Barbie is the real endgame
Not all of it of course, but an important part for many of us. None of those designs make me go "cool, I want to fly that!" and one of my captains has a full set of Herald ships and ground gear. Detached parts worked for the Iconians but these fail for me.
That's just my own feelings I'm not going to claim that "looks awful to me" means "it's bad for everyone."
!00%
I mean, what is the fascination with things not being attached? Looks like shoddy craftsmanship....."Well, we couldn't figure out how to design and EPS or Warp Plasma conduit, so we decided just the tractor beam everything and use the transporter....." ?
I mean, seems like a serious investment in extraneous energy that is not needed.....
I'd rather have a Borg Cube than this Ship or a Space Station.
I don't see the resemblance between the Kirk and the Constitution at all beyond just the fact that it has the generic saucer(ish)/secondary/nacelles arrangement of Starfleet ships in general. The design language of the TOS ship was googie, and while there are a few googie-like elements (like the arch-with-pod in the center over the hole in the "saucer") it is all scrambled and mis-proportioned instead of golden ratio and is more a mashup of neo-futurism, parametric design, and art deco.
I do kind of like the nacelles though (they are a good example of parametric design principles with a hint of googie), and if CBS would allow STO to make kitbash sets like a lot of the older game ships have there might be a way to make a whole ship that looks good out of it, but I don't see that ever happening with the possessive OCD way CBS is acting over the cell-shading issue.
The really sad thing is, the Kirk (which despite the idiotic voids it has all over is at least salvageable if they think up practical reasons for the voids and put a neck option in) really is the closest they come to anything Trek-like in that whole floating pile of random junk ships CBS seems to think of as good Star Trek ship design.
I think we should name this ship the "Elephant's Tooth." =B
On a continuing note, The designers are just following what they're told by the producers @ CBS, and they really have no choice. STO and other games are their money-to-pay-bills, so yeah.
As much as well hate these ship designs, and hate them more as lock-box ships, for them they're both the only ways STO staff get more funds to make new content for us. Both content we want, and content we don't.
The only person to blame here is "Star Wars Fan-boy wants to turn Trek into generic Sci-Fi to compete with Star Wars," Alex Kurtzman.
View My gallery at http://captricosakara.deviantart.com
It doesn't look Star Trek in the least. Or like a ship meant to follow any plausible Star Trek dynamics of sci-fi travel in the far future despite somehow appearing to function (unless I'm mistaken, I don't watch Discovery) like other ships, with warp fields, deflectors, impulse engines, structural integrity, weapons, and whatever else.
I hope people gamble for it at least to keep the lights on, but at the same time I hope they don't, so Cryptic can tell them your space trash non-art isn't helping our game.
I'm not being holier than thou and I know sometimes you have to do things to keep a crust of bread on the table...but I would quit before I had something that awful sullying my reputation as a designer. You've got to have some integrity.
Integrity at the moment...is not around.
Toothlefant!