Every time I go to play Measure of Morality Pt I, the game crashes on the map transfer from Excalbia to Brea. It freezes as soon as Burnham begins to describe it as a sub tropical biosphere, and then it sits there, until I pull up my task manager and end task. It also causes my main KDF recruit (Krote@jimmyjoe1a) to get stuck for a few hours, on a loading screen.
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I figured that the problem had to do with all the graphic issues that have been reported recently, so I set up another run but turned the graphics settings all the way down. I kept them down for the entire run and had no problems whatsoever.
Just to be thorough, I set up one more run, but reset the graphics back to high. Sure enough, I got all the way to Brea III and froze up as I moved toward the dead Romulans. Closed the game via Task Manager and restarted, but at the Character Select screen I set the graphics slider to "Low." I was able to continue, so I completed the Brea III part of the mission and reset the graphics to their highest as soon as I set foot on Excaliba. No further freezes or problems.
So, the workaround is this: when you are on Excaliba but about to go to "Brea III," turn your graphics down all the way. After you finish that part and Honest Abe takes you back to Excaliba, you can reset your graphics.
Hope this helps!
I left the graphics on their normal settings and just shut off lighting 2.0. Got through the entire mission no problem EXCEPT the forcefield generators in the romulan area, I couldnt target them but the crystal prism pets did
Also, at this point, it's just the cherry to the cake for this broken mission, but Seven doesn't accompany you during the simulations anymore, either.
There was another issue with Summer Event that some had to turn off Lighting 2.0 &/or instead at least disable Dynamic Lighting.
I wish they'd FIX these! I still see the black screen and nothing loads like the Cryptic Logo, it just sits forever with the blue spinning wheel cursor! This even after I upgraded to Windows 11.
> A Federation 2409 Tactical character. As with the work around I have turned off Lighting 2.0 The game no longer crashes here but the Energy Field Generators are not targetable by the player. NPCs and some kit frames can target and destroy. Then you get to the third and final one even the NPCs won't destroy the device. So progress is still halted at this point.
There have been a few suggestion solutions: 1) Using the Crystal Prism kit module or 2) Turning on shooter mode and using an area effect weapon (usually the secondary fire mode).